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authorDavid Thompson <dthompson2@worcester.edu>2013-07-17 20:55:57 -0400
committerDavid Thompson <dthompson2@worcester.edu>2013-07-17 20:55:57 -0400
commitecc09cfafd276e531f832b121e223ed105f174a0 (patch)
treeb2222ccee95fcfa0fe25cfadf91ec07903feecb2 /TODO
parent459939e629877e649a4bef3336ab2d355e099c12 (diff)
Update TODO.
Diffstat (limited to 'TODO')
-rw-r--r--TODO20
1 files changed, 16 insertions, 4 deletions
diff --git a/TODO b/TODO
index 1a23b41..953eb98 100644
--- a/TODO
+++ b/TODO
@@ -12,6 +12,11 @@
Wrap SDL keycode, mouse button, etc. constants in our own
enumeration.
+ - [X] Keyboard
+ - [X] Mouse
+ - [ ] Window
+ - [ ] Joystick
+
** TODO Sprites
Encapsulates an image and all of its transformations: position,
rotation, scale, color, etc.
@@ -25,9 +30,10 @@
context when necessary. For example, don't change texture when
rendering several sprites in a row that use the same one.
- - [ ] Add transformation logic for scaling and rotating.
+ - [ ] Add basic batching for non-scaled, non-rotated sprites
+ - [ ] Add transformation logic for scaling and rotating
- [ ] Add support for colors
- - [ ] Add support for different blending modes.
+ - [ ] Add support for different blending modes
** DONE Tilesets
Break an image up into many small pieces. Useful for creating maps.
@@ -47,9 +53,9 @@
The graph is composed of groups and nodes. Transformations are
accumulated as the tree is walked.
-** TODO Scripting
+** DONE Scripting
Provide a way for users to easily script 2D games using coroutines
- (green threads)
+ and a scheduler.
** TODO Vectors and matrices
Vectors and matrices are needed constantly for games. Provide an
@@ -73,3 +79,9 @@
** TODO Particle systems
Provide a highly configurible particle simulation system.
+
+** TODO Asset Management
+ Provide a generic system for loading assets (images, sounds, fonts,
+ etc.) and storing them in a cache. Explore using weak keys so that
+ assets are removed from the cache when they are no longer
+ referenced.