diff options
author | David Thompson <dave@izanagi> | 2013-06-22 15:51:37 -0400 |
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committer | David Thompson <dave@izanagi> | 2013-06-22 15:51:37 -0400 |
commit | bff4c4aa7e4674d87e8ded3cdde4ee6a6cc8a8c2 (patch) | |
tree | 8cbf321b3babce5d954df97d72108026a08dd998 /TODO | |
parent | 8ec62773bb883dbf0ff143782fb4ae458cc89260 (diff) |
Add more goals to the TODO list.
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 17 |
1 files changed, 17 insertions, 0 deletions
@@ -32,3 +32,20 @@ ** TODO Scripting Provide a way for users to easily script 2D games using coroutines (green threads) + +** TODO Vectors and matrices + Vectors and matrices are needed constantly for games. Provide an + easy-to-use module that provides procedures for common + vector/matrix math operations + +** TODO Fonts + Use Freetype to provide font rendering procedures. + +** TODO A* pathfinding + A* is a commonly used pathfinding algorithm for games. Pathfinding + is such a common task that it would be nice to provide users with + a generic implementation. + +** TODO Bounding box collision detection + Most games need simple bounding box collision detection. Provide an + efficient implementation that uses quad trees. |