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authorDavid Thompson <dthompson2@worcester.edu>2016-02-11 21:31:01 -0500
committerDavid Thompson <dthompson2@worcester.edu>2016-02-11 21:33:45 -0500
commite64dcda931f31969b69d3f211db532ffeed43e49 (patch)
tree74f11e0420bd23cb1a6de8ed36fcdd5eebf2ca5b
parentdc21596b5bcc06342e0a9c647a79de256ab5c56a (diff)
Remove dead modules.
These modules haven't been used in a long time, but were never deleted. Oops! * sly/render/model.scm: Delete. * sly/render/scene.scm: Delete. * Makefile.am (SOURCES): Remove them.
-rw-r--r--Makefile.am2
-rw-r--r--sly/render/model.scm209
-rw-r--r--sly/render/scene.scm76
3 files changed, 0 insertions, 287 deletions
diff --git a/Makefile.am b/Makefile.am
index 97fc1c8..f63e3da 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -57,8 +57,6 @@ SOURCES = \
sly/render/tile-map.scm \
sly/render/viewport.scm \
sly/render.scm \
- sly/render/model.scm \
- sly/render/scene.scm \
$(WRAPPER_SOURCES) \
sly.scm
diff --git a/sly/render/model.scm b/sly/render/model.scm
deleted file mode 100644
index 0eb07c0..0000000
--- a/sly/render/model.scm
+++ /dev/null
@@ -1,209 +0,0 @@
-;;; Sly
-;;; Copyright (C) 2014 David Thompson <davet@gnu.org>
-;;;
-;;; Sly is free software: you can redistribute it and/or modify it
-;;; under the terms of the GNU General Public License as published by
-;;; the Free Software Foundation, either version 3 of the License, or
-;;; (at your option) any later version.
-;;;
-;;; Sly is distributed in the hope that it will be useful, but WITHOUT
-;;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
-;;; or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
-;;; License for more details.
-;;;
-;;; You should have received a copy of the GNU General Public License
-;;; along with this program. If not, see
-;;; <http://www.gnu.org/licenses/>.
-
-;;; Commentary:
-;;
-;; OpenGL rendering state.
-;;
-;;; Code:
-
-(define-module (sly render model)
- #:use-module (system foreign)
- #:use-module (ice-9 match)
- #:use-module (srfi srfi-1)
- #:use-module (srfi srfi-9)
- #:use-module (gl)
- #:use-module (gl low-level)
- #:use-module (sly math transform)
- #:use-module (sly math vector)
- #:use-module (sly math rect)
- #:use-module (sly render)
- #:use-module (sly render shader)
- #:use-module (sly render texture)
- #:use-module (sly render utils)
- #:use-module (sly render camera)
- #:use-module (sly render color)
- #:use-module (sly render mesh)
- #:export (make-model
- model
- model-inherit
- model? model-null?
- null-model
- model-mesh model-transform model-texture model-shader model-color
- model-blend-mode model-depth-test? model-sub-scene model-children
- draw-model
- model-paint
- model-blend
- model-group
- list->model
- model-move
- model-scale
- model-place))
-
-;; Representation of a single OpenGL render call.
-(define-record-type <model>
- (%make-model mesh transform texture shader color blend-mode
- depth-test? sub-scene children)
- model?
- (mesh model-mesh)
- (transform model-transform)
- (texture model-texture)
- (shader model-shader)
- (color model-color)
- (blend-mode model-blend-mode)
- (depth-test? model-depth-test?)
- (sub-scene model-sub-scene)
- (children model-children))
-
-(define* (make-model #:optional #:key (mesh null-mesh)
- (transform identity-transform) (texture null-texture)
- (shader (load-default-shader)) (color white)
- (blend-mode default-blend-mode) (depth-test? #t)
- sub-scene (children '()))
- "Create a new model from MESH and the given rendering state. When
-rendering, TEXTURE and SHADER are bound, BLEND-MODE and DEPTH-TEST?
-are set, and the COLOR uniform variable is set. The presence of a
-SUB-SCENE indicates that the model uses the scene's framebuffer as
-it's texture, so it must be rendered first."
- (%make-model mesh transform texture shader color blend-mode
- depth-test? sub-scene children))
-
-(define model make-model)
-
-(define kwargs->alist
- (match-lambda
- (((? keyword? key) value . rest)
- (cons (cons (keyword->symbol key) value) (kwargs->alist rest)))
- (() '())))
-
-(define model-inherit
- (let* ((fields (record-type-fields <model>))
- (field-indices (iota (length fields))))
- (lambda (original . kwargs)
- "Create a new model based on the fields of ORIGINAL, only
-changing the fields specified in KWARGS."
- (let ((field+value (kwargs->alist kwargs)))
- (apply %make-model
- (map (lambda (field index)
- (let ((override (find (match-lambda
- ((k . v)
- (eq? field k)))
- field+value)))
- (if override
- (cdr override)
- (struct-ref original index))))
- fields field-indices))))))
-
-(define null-model
- (make-model #:shader null-shader))
-
-(define (model-null? model)
- "Return #t if MODEL has no mesh and no children."
- (and (eq? (model-mesh model) null-mesh)
- (null? (model-children model))))
-
-(define (set-transform-identity! t)
- (let ((matrix (transform-matrix t)))
- (array-set! matrix 1 0 0)
- (array-set! matrix 0 0 1)
- (array-set! matrix 0 0 2)
- (array-set! matrix 0 0 3)
- (array-set! matrix 0 1 0)
- (array-set! matrix 1 1 1)
- (array-set! matrix 0 1 2)
- (array-set! matrix 0 1 3)
- (array-set! matrix 0 2 0)
- (array-set! matrix 0 2 1)
- (array-set! matrix 1 2 2)
- (array-set! matrix 0 2 3)
- (array-set! matrix 0 3 0)
- (array-set! matrix 0 3 1)
- (array-set! matrix 0 3 2)
- (array-set! matrix 1 3 3)))
-
-;; Avoid circular dependency.
-(define draw-sub-scene
- (delay (module-ref (resolve-interface '(sly render scene)) 'draw-scene)))
-
-(define (draw-model model gfx)
- "Render MODEL by applying its transformation, texture,
-shader, vertex array, uniforms, blend mode, etc. using GFX."
- (match model
- ((? model-null? _)
- *unspecified*)
- (($ <model> mesh local-transform texture shader color blend-mode
- depth-test? sub-scene children)
-
- (when sub-scene
- (with-graphics-excursion gfx
- ((force draw-sub-scene) sub-scene gfx)))
-
- (with-model-view-excursion gfx
- (graphics-model-view-mul! gfx local-transform)
- (with-model-view-excursion gfx
- (graphics-model-view-mul! gfx (graphics-projection-transform gfx))
- (set-graphics-depth-test! gfx depth-test?)
- (set-graphics-blend-mode! gfx blend-mode)
- (set-graphics-shader! gfx shader)
- (set-graphics-mesh! gfx mesh)
- (set-graphics-texture! gfx texture)
- ;; TODO: Support user-defined uniforms.
- (uniform-set! shader "mvp" (graphics-model-view-transform gfx))
- (uniform-set! shader "color" color)
- (uniform-set! shader "use_texture" (not (texture-null? texture)))
- (glDrawElements (begin-mode triangles)
- (mesh-length mesh)
- (data-type unsigned-int)
- %null-pointer))
- (for-each (lambda (child) (draw-model child gfx)) children)))))
-
-;;;
-;;; Utility Procedures
-;;;
-
-(define (model-paint color model)
- "Create a copy of MODEL, but with a new COLOR."
- (model-inherit model #:color color))
-
-(define (model-blend blend-mode model)
- "Create a copy of MODEL, but with a new BLEND-MODE."
- (model-inherit model #:blend-mode blend-mode))
-
-(define (model-group . children)
- "Create a new compound model containing the list of CHILDREN."
- (make-model #:children children))
-
-(define (list->model children)
- "Create a new compound model containing the list of CHILDREN."
- (make-model #:children children))
-
-(define (model-move position model)
- "Create a new group in which the list of CHILDREN are translated by
-the vector POSITION."
- (model-inherit model #:transform (transform* (model-transform model)
- (translate position))))
-
-(define (model-scale factor model)
- "Create a version of MODEL that is scaled up/down by FACTOR."
- (model-inherit model #:transform (transform* (model-transform model)
- (scale factor))))
-
-(define (model-place transform model)
- "Create a new group in which the tranformation matrices of the
-CHILDREN are multiplied by TRANSFORM."
- (model-inherit model #:transform (transform* (model-transform model)
- transform)))
diff --git a/sly/render/scene.scm b/sly/render/scene.scm
deleted file mode 100644
index b46baae..0000000
--- a/sly/render/scene.scm
+++ /dev/null
@@ -1,76 +0,0 @@
-;;; Sly
-;;; Copyright (C) 2015 David Thompson <davet@gnu.org>
-;;;
-;;; Sly is free software: you can redistribute it and/or modify it
-;;; under the terms of the GNU General Public License as published by
-;;; the Free Software Foundation, either version 3 of the License, or
-;;; (at your option) any later version.
-;;;
-;;; Sly is distributed in the hope that it will be useful, but WITHOUT
-;;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
-;;; or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
-;;; License for more details.
-;;;
-;;; You should have received a copy of the GNU General Public License
-;;; along with this program. If not, see
-;;; <http://www.gnu.org/licenses/>.
-
-;;; Commentary:
-;;
-;; Scene data type.
-;;
-;;; Code:
-
-(define-module (sly render scene)
- #:use-module (ice-9 match)
- #:use-module (srfi srfi-9)
- #:use-module (sly math transform)
- #:use-module (sly render)
- #:use-module (sly render camera)
- #:use-module (sly render framebuffer)
- #:use-module (sly render model)
- #:use-module (sly render sprite)
- #:export (make-scene
- scene
- scene?
- scene-camera
- scene-model
- scene-framebuffer
- draw-scene
- scene->sprite))
-
-(define-record-type <scene>
- (%make-scene camera model framebuffer)
- scene?
- (camera scene-camera)
- (model scene-model)
- (framebuffer scene-framebuffer))
-
-(define* (make-scene camera model #:optional (framebuffer null-framebuffer))
- "Create a new scene that views MODEL from the perspective of CAMERA.
-FRAMEBUFFER specifies where the scene will be drawn to. By default, a
-scene is drawn to directly to the OpenGL window."
- (%make-scene camera model framebuffer))
-
-(define scene make-scene)
-
-(define (draw-scene scene gfx)
- "Render SCENE with the given rendering GFX."
- (match scene
- (($ <scene> camera model framebuffer)
- (with-projection-excursion gfx
- (graphics-projection-identity! gfx)
- (graphics-projection-mul! gfx (camera-projection camera))
- (with-model-view-excursion gfx
- (graphics-model-view-identity! gfx)
- (graphics-model-view-mul! gfx (camera-location camera))
- (set-graphics-framebuffer! gfx framebuffer)
- (set-graphics-viewport! gfx (camera-viewport camera))
- (clear-viewport (camera-viewport camera))
- (draw-model model gfx))))))
-
-(define* (scene->sprite scene #:key (anchor 'center))
- "Create a sprite that renders the framebuffer texture for SCENE."
- (model-inherit (make-sprite (framebuffer-texture (scene-framebuffer scene))
- #:anchor anchor)
- #:sub-scene scene))