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authorDavid Thompson <dthompson2@worcester.edu>2014-01-13 21:10:41 -0500
committerDavid Thompson <dthompson2@worcester.edu>2014-01-13 21:10:41 -0500
commitc51b32a8660b355ba4e92e21229a00673e6ee817 (patch)
tree63bf3984a5e3f8a9aa8b4923d473f79b4dacebb7
parent99cdd1574f5836f963e010b51f539b2db140f04d (diff)
Tweak README a bit more.
* 2d/README.org: More changes!
-rw-r--r--README.org9
1 files changed, 7 insertions, 2 deletions
diff --git a/README.org b/README.org
index f36de8f..50a70b8 100644
--- a/README.org
+++ b/README.org
@@ -18,7 +18,7 @@
libraries/frameworks such as [[http://love2d.org/][LÖVE]], [[http://pygame.org/][Pygame]], and [[http://pyglet.org/][Pyglet]].
** Example
- Here is the simplest Guile-2d application (so far).
+ Here is the simplest guile-2d application (so far).
#+BEGIN_SRC scheme
(use-modules (2d game)
@@ -72,6 +72,8 @@
supported formats.
#+BEGIN_SRC scheme
+ (use-modules (2d sprite))
+
(define sprite
(load-sprite "cirno.png"
#:position (vector2 320 240)
@@ -170,6 +172,9 @@
such that it does not halt further program execution.
#+BEGIN_SRC scheme
+ (use-modules (2d agenda)
+ (2d coroutine))
+
(schedule-next
(colambda ()
(while #t
@@ -217,7 +222,7 @@
#+END_SRC
** Building
- Guile-2d uses the typical GNU build system. First run `autogen.sh`
+ Guile-2d uses the typical GNU build system. First run =autogen.sh=
and then do the usual incantations.
#+BEGIN_SRC sh