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authorDavid Thompson <dthompson2@worcester.edu>2014-09-30 08:05:58 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-09-30 08:05:58 -0400
commit5e5920afad058cbb7a179b2be92271f1603da9e1 (patch)
tree33e07d322670bf101d3edb6ab3a95a672d7ec505
parent31502b3bfb4c691e522634a48bf60364327de3ae (diff)
scene: Remove messy interpolation/caching for now.
* sly/game.scm (run-game-loop): Remove scene updating step. * sly/scene.scm (scene-node-prev-position, set-scene-node-prev-position!, scene-node-prev-scale, set-scene-node-prev-scale!, scene-node-prev-rotation, set-scene-node-prev-rotation!, scene-node-transform, set-scene-node-transform!, scene-node-dirty?, update-scene-node, recompute-transform!): Delete procedures. (make-scene-node): Remove transform caching. (draw-scene-node): Re-calculate transforms every frame.
-rw-r--r--sly/game.scm4
-rw-r--r--sly/scene.scm68
2 files changed, 11 insertions, 61 deletions
diff --git a/sly/game.scm b/sly/game.scm
index 67398de..729c586 100644
--- a/sly/game.scm
+++ b/sly/game.scm
@@ -99,10 +99,6 @@ unused accumulator time."
(cond ((>= ticks max-ticks-per-frame)
lag)
((>= lag tick-interval)
- (signal-let ((scene scene))
- (if (list? scene)
- (for-each (cut update-scene <>) scene)
- (update-scene scene)))
(tick-agenda!)
(iter (- lag tick-interval) (1+ ticks)))
(else
diff --git a/sly/scene.scm b/sly/scene.scm
index e3f00c3..bb748ca 100644
--- a/sly/scene.scm
+++ b/sly/scene.scm
@@ -47,10 +47,6 @@
(position scene-node-position)
(scale scene-node-scale)
(rotation scene-node-rotation)
- (prev-position scene-node-prev-position set-scene-node-prev-position!)
- (prev-scale scene-node-prev-scale set-scene-node-prev-scale!)
- (prev-rotation scene-node-prev-rotation set-scene-node-prev-rotation!)
- (transform scene-node-transform set-scene-node-transform!)
(uniforms scene-node-uniforms)
(children scene-node-children))
@@ -61,75 +57,33 @@
(uniforms '())
(children '())
#:allow-other-keys)
- (let ((node (%make-scene-node position scale rotation uniforms children)))
- (update-scene-node node)
- (recompute-transform! node 0)
- node))
+ (%make-scene-node position scale rotation uniforms children))
(define-syntax-rule (scene-node (field val) ...)
(apply make-scene-node
(append (list (symbol->keyword 'field) val) ...)))
-(define (scene-node-dirty? node)
- (define (different? a b)
- (not (equal? (a node) (b node))))
-
- (or (different? scene-node-position scene-node-prev-position)
- (different? scene-node-scale scene-node-prev-scale)
- (different? scene-node-rotation scene-node-prev-rotation)))
-
-(define (scene-root . children)
- (make-scene-node #:children children))
-
-(define (update-scene-node node)
- (signal-let ((node node))
- (when (scene-node? node)
- (signal-let ((position (scene-node-position node))
- (scale (scene-node-scale node))
- (rotation (scene-node-rotation node))
- (children (scene-node-children node)))
- (set-scene-node-prev-position! node position)
- (set-scene-node-prev-scale! node scale)
- (set-scene-node-prev-rotation! node rotation)
- (for-each update-scene-node children)))))
-
(define (interpolate current prev alpha)
(if (or (not prev)
(equal? current prev))
current
(vector-interpolate prev current alpha)))
-(define (recompute-transform! node alpha)
- (signal-let ((position (scene-node-position node))
- (%scale (scene-node-scale node))
- (rotation (scene-node-rotation node)))
- (let ((t (transform*
- (translate
- (interpolate position
- (scene-node-prev-position node)
- alpha))
- (quaternion->transform
- (quaternion-slerp rotation
- (scene-node-prev-rotation node)
- alpha))
- (scale (interpolate %scale
- (scene-node-prev-scale node)
- alpha)))))
- (set-scene-node-transform! node t)
- t)))
-
(define* (draw-scene-node node alpha transform #:optional (uniforms '()))
(signal-let ((node node))
(if (mesh? node)
(draw-mesh node `(("mvp" ,transform)
,@uniforms))
- (let ((transform
- (transform* transform
- (if (scene-node-dirty? node)
- (recompute-transform! node alpha)
- (scene-node-transform node)))))
- (signal-let ((children (scene-node-children node)))
- (for-each (cut draw-scene-node <> alpha transform
+ (signal-let ((children (scene-node-children node))
+ (position (scene-node-position node))
+ (%scale (scene-node-scale node))
+ (rotation (scene-node-rotation node)))
+ (let ((node-transform (transform*
+ (translate position)
+ (scale %scale)
+ (quaternion->transform rotation))))
+ (for-each (cut draw-scene-node <> alpha
+ (transform* transform node-transform)
(scene-node-uniforms node))
children))))))