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authorDavid Thompson <dthompson@member.fsf.org>2013-09-06 00:13:52 -0400
committerDavid Thompson <dthompson@member.fsf.org>2013-09-06 00:13:52 -0400
commite67a9e17223e13721603793ba151c0f18456332e (patch)
treefdc048b8140d0eedbe91369d33f37bb904d61b87
parent2821ad77dd49524facf94b19d7fe3d1cdd44cfc7 (diff)
Update TODO list.
-rw-r--r--TODO.org4
1 files changed, 2 insertions, 2 deletions
diff --git a/TODO.org b/TODO.org
index 3e7707f..a550fb6 100644
--- a/TODO.org
+++ b/TODO.org
@@ -5,14 +5,14 @@
updates the game state, renders the scene. Use a fixed update
timestep and cap the maximum FPS.
-** TODO Game scenes
+** DONE Game scenes
Games can be broken up into many chunks, called scenes. Examples
would be a main menu, a world map, a battle screen, etc.
- [X] Create a <scene> type that encapsulates input/render/update
callbacks
- [X] Macro for declaratively defining a scene
- - [ ] Scene switching
+ - [X] Scene switching
** TODO Input
Provide hooks to respond to keyboard, mouse, and joystick events.