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author | David Thompson <dthompson@member.fsf.org> | 2013-09-06 00:13:52 -0400 |
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committer | David Thompson <dthompson@member.fsf.org> | 2013-09-06 00:13:52 -0400 |
commit | e67a9e17223e13721603793ba151c0f18456332e (patch) | |
tree | fdc048b8140d0eedbe91369d33f37bb904d61b87 | |
parent | 2821ad77dd49524facf94b19d7fe3d1cdd44cfc7 (diff) |
Update TODO list.
-rw-r--r-- | TODO.org | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -5,14 +5,14 @@ updates the game state, renders the scene. Use a fixed update timestep and cap the maximum FPS. -** TODO Game scenes +** DONE Game scenes Games can be broken up into many chunks, called scenes. Examples would be a main menu, a world map, a battle screen, etc. - [X] Create a <scene> type that encapsulates input/render/update callbacks - [X] Macro for declaratively defining a scene - - [ ] Scene switching + - [X] Scene switching ** TODO Input Provide hooks to respond to keyboard, mouse, and joystick events. |