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author | David Thompson <dthompson2@worcester.edu> | 2013-07-17 19:09:24 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2013-07-17 19:09:24 -0400 |
commit | c1a07c0d2692499e3a6a049ed26967271a83d801 (patch) | |
tree | 2b37caa22775c219aeaf7434de9dfe11ed1df96c | |
parent | 9d8fa39f051dcf079cfeb3209efb53a34ca7f52e (diff) |
Move initialization to it's own procedure.
-rw-r--r-- | 2d/window.scm | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/2d/window.scm b/2d/window.scm index 5675910..f3ce293 100644 --- a/2d/window.scm +++ b/2d/window.scm @@ -24,17 +24,23 @@ (define-module (2d window) #:use-module (figl gl) #:use-module ((sdl sdl) #:prefix SDL:) - #:export (open-window + #:export (init-2d + open-window close-window)) -(define* (open-window width height #:optional (depth 24)) +(define (init-2d) + "Initializes guile-2d. This procedure must be called before using +the rest of the framework." + (SDL:init '(SDL_INIT_EVERYTHING)) + ;; Enable unicode key events + (SDL:enable-unicode #t)) + +(define* (open-window width height #:optional #:key (depth 24) (title "guile-2d")) "Creates the game window with the specified dimensions and initializes OpenGL state." - (SDL:init '(SDL_INIT_VIDEO)) - ;; Enable unicode key events - (SDL:enable-unicode #t) ;; Open SDL window in OpenGL mode. - (SDL:set-video-mode width height 24 '(SDL_OPENGL)) + (SDL:set-video-mode width height depth '(SDL_OPENGL)) + (SDL:set-caption title) ;; Initialize OpenGL orthographic view (gl-viewport 0 0 width height) (set-gl-matrix-mode (matrix-mode projection)) |