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authorDavid Thompson <dthompson2@worcester.edu>2013-06-25 07:59:46 -0400
committerDavid Thompson <dthompson2@worcester.edu>2013-06-25 07:59:46 -0400
commit8696f954ec2e6fe467ab99e91d142ff3f0b894a9 (patch)
tree31ae6935f1caf05c3ef5dedf88b3584796352909
parentb26452650551f03f552263e0fb03e1ff43f1cd4c (diff)
Update TODO list.
-rw-r--r--TODO7
1 files changed, 6 insertions, 1 deletions
diff --git a/TODO b/TODO
index c633663..7b1ba6e 100644
--- a/TODO
+++ b/TODO
@@ -9,8 +9,10 @@
** TODO Input
Provide hooks to respond to keyboard, mouse, and joystick events.
+ Wrap SDL keycode, mouse button, etc. constants in our own
+ enumeration.
-** TODO Sprites
+** DONE Sprites
Encapsulates an image and all of its transformations: position,
rotation, scale, color, etc.
@@ -57,3 +59,6 @@
** TODO Bounding box collision detection
Most games need simple bounding box collision detection. Provide an
efficient implementation that uses quad trees.
+
+** TODO Particle systems
+ Provide a highly configurible particle simulation system.