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authorDavid Thompson <dthompson2@worcester.edu>2013-06-25 08:00:39 -0400
committerDavid Thompson <dthompson2@worcester.edu>2013-06-25 08:00:39 -0400
commit84015a287aef95fdd19a5cf7bfb12c52b8548004 (patch)
tree422a317bb0807887b3b51bbf4a768625bab48d7f
parent8696f954ec2e6fe467ab99e91d142ff3f0b894a9 (diff)
Mark game loop task as DONE.
-rw-r--r--TODO2
1 files changed, 1 insertions, 1 deletions
diff --git a/TODO b/TODO
index 7b1ba6e..997151f 100644
--- a/TODO
+++ b/TODO
@@ -2,7 +2,7 @@
* Things To Do
-** TODO Game loop
+** DONE Game loop
Provide a game loop structure that responds to input events,
updates the game state, renders the scene. Use a fixed update
timestep and cap the maximum FPS.