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author | David Thompson <dthompson2@worcester.edu> | 2013-06-25 08:00:39 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2013-06-25 08:00:39 -0400 |
commit | 84015a287aef95fdd19a5cf7bfb12c52b8548004 (patch) | |
tree | 422a317bb0807887b3b51bbf4a768625bab48d7f | |
parent | 8696f954ec2e6fe467ab99e91d142ff3f0b894a9 (diff) |
Mark game loop task as DONE.
-rw-r--r-- | TODO | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -2,7 +2,7 @@ * Things To Do -** TODO Game loop +** DONE Game loop Provide a game loop structure that responds to input events, updates the game state, renders the scene. Use a fixed update timestep and cap the maximum FPS. |