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authorDavid Thompson <dthompson2@worcester.edu>2014-10-28 22:07:42 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-10-28 22:07:42 -0400
commit1f34cce2689057f54f5c5fd4c09f7bcfd2e6ec16 (patch)
tree6ec4596d38f17aa60a650c7f328645db4509de80
parentba77cf9fb1feb5697b87421361ddf4b259fa9e4a (diff)
font: Embrace the bottom-left origin.
* sly/font.scm (flip-pixels-vertically): New procedure. (render-text): Flip surface vertically before creating a texture.
-rw-r--r--sly/font.scm28
1 files changed, 24 insertions, 4 deletions
diff --git a/sly/font.scm b/sly/font.scm
index 3a3a5f8..8ec62dc 100644
--- a/sly/font.scm
+++ b/sly/font.scm
@@ -22,7 +22,9 @@
;;; Code:
(define-module (sly font)
+ #:use-module (rnrs bytevectors)
#:use-module (srfi srfi-2)
+ #:use-module (srfi srfi-4)
#:use-module (srfi srfi-9)
#:use-module (system foreign)
#:use-module ((sdl sdl) #:prefix SDL:)
@@ -66,13 +68,31 @@
argument with a default value of 12."
(load-font (string-append %pkgdatadir "/fonts/DejaVuSans.ttf") point-size))
+(define (flip-pixels-vertically pixels width height)
+ "Create a new bytevector that reverses the rows in PIXELS, a WIDTH x
+HEIGHT, 32 bit color bytevector."
+ (let ((buffer (make-u8vector (bytevector-length pixels)))
+ (row-width (* width 4))) ; assuming 32 bit color
+ (let loop ((y 0))
+ (when (< y height)
+ (let* ((y* (- height y 1))
+ (source-start (* y row-width))
+ (target-start (* y* row-width)))
+ (bytevector-copy! pixels source-start buffer target-start row-width)
+ (loop (1+ y)))))
+ buffer))
+
(define (render-text font text)
"Return a new texture with TEXT rendered using FONT."
;; An empty string will result in a surface value of #f, in which we
;; want to abort the texture creation process.
(and-let* ((surface (SDL:render-utf8 (font-ttf font) text
(SDL:make-color 255 255 255) #t))
- (pixels (SDL:surface-pixels surface))
+ (width (SDL:surface:w surface))
+ (height (SDL:surface:h surface))
+ ;; Need to flip pixels so that origin is on the bottom-left.
+ (pixels (flip-pixels-vertically (SDL:surface-pixels surface)
+ width height))
(texture-id (gl-generate-texture)))
(with-gl-bind-texture (texture-target texture-2d) texture-id
(gl-texture-parameter (texture-target texture-2d)
@@ -84,10 +104,10 @@ argument with a default value of 12."
(gl-texture-image-2d (texture-target texture-2d)
0
(pixel-format rgba)
- (SDL:surface:w surface)
- (SDL:surface:h surface)
+ width
+ height
0
- (version-1-2 bgra)
+ (pixel-format rgba)
(color-pointer-type unsigned-byte)
pixels))
(make-texture texture-id #f