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authorDavid Thompson <dthompson@member.fsf.org>2013-08-15 19:03:46 -0400
committerDavid Thompson <dthompson@member.fsf.org>2013-08-15 19:03:46 -0400
commit0e40c6c16a65b23ffcb280da91d800b7181ceb32 (patch)
treeb36978f6978cc9c1e4b74258cc1bbd4959289408
parentdd13ae3c500a9aa106d7af0cf0ac74b639df5dc1 (diff)
Update TODO list.
-rw-r--r--TODO.org16
1 files changed, 8 insertions, 8 deletions
diff --git a/TODO.org b/TODO.org
index 6d9b935..8ccf80b 100644
--- a/TODO.org
+++ b/TODO.org
@@ -19,6 +19,7 @@
Encapsulates an image and all of its transformations: position,
rotation, scale, color, etc.
+ - [X] Use FreeImage
- [X] Add support for texture regions
- [X] Add support for animations
- [X] Use a sprite batch when drawing if one is currently bound
@@ -62,8 +63,8 @@
- [ ] Matrices
** TODO Fonts
- - [ ] Fixed width bitmap font rendering
- - [ ] Truetype font rendering via freetype
+ - [ ] Write wrappers for needed freetype functions
+ - [ ] OpenGL glyph renderer
** TODO Sound
Provide helpful wrappers around SDL sound procedures?
@@ -77,6 +78,9 @@
Most games need simple bounding box collision detection. Provide an
efficient implementation that uses quad trees.
+ - [X] Rect module
+ - [ ] Quadtree module
+
** TODO Particle systems
Provide a highly configurible particle simulation system.
@@ -91,6 +95,7 @@
time-based actions such as linear interpolation. It would be nice
to have a way to make these easily composable as well.
+ - [ ] Make the composable
- [ ] Linear interpolation (lerp)
- [ ] Move to/move by
@@ -109,12 +114,7 @@
guile-2d and perhaps even start to hack on it.
- [ ] Finish sprite batches
- - [ ] Basic font rendering
-
- I don't know of any freetype bindings for Guile, so maybe basic
- fixed-width bitmap font support will be all that is possible for
- now.
-
+ - [ ] Font rendering with freetype
- [ ] Resolve issues with FIGL
Can't have a broken dependency.