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authorDavid Thompson <dthompson2@worcester.edu>2013-07-17 23:32:17 -0400
committerDavid Thompson <dthompson2@worcester.edu>2013-07-17 23:32:17 -0400
commitf19e29c8a3cc3391c6607015edeaa23744f30ae2 (patch)
treee6fddb804d54dbc02ad8c3c135965182bd0ad44a /2d
parent831bbea5b41725ef7e9860b2d3d85d3ae466ae43 (diff)
Create animation type.
Diffstat (limited to '2d')
-rw-r--r--2d/sprite.scm147
1 files changed, 122 insertions, 25 deletions
diff --git a/2d/sprite.scm b/2d/sprite.scm
index 2135c99..5170a29 100644
--- a/2d/sprite.scm
+++ b/2d/sprite.scm
@@ -49,9 +49,17 @@
texture-region-u2
texture-region-v2
split-texture
+ make-animation
+ animation?
+ animation-frames
+ animation-duration
+ animation-loop?
+ animation-frame
+ animation-length
make-sprite
sprite?
sprite-drawable
+ set-sprite-drawable!
sprite-position
set-sprite-position!
sprite-scale
@@ -113,7 +121,7 @@ are supported."
(case (SDL:surface:depth surface)
((24) (pixel-format rgb))
((32) (pixel-format rgba))
- (else (throw 'unsupported-pixel-format))))
+ (else (throw 'unsupported-pixel-format (SDL:surface:depth surface)))))
(define (surface->texture surface)
"Translates an SDL surface into an OpenGL texture.
@@ -206,6 +214,64 @@ size."
(vector-ec (: y rows) (: x columns) (build-tile x y))))
;;;
+;;; Animations
+;;;
+
+;; The <animation> type represents a vector of textures or texture
+;; regions that are to be played in sequence and possibly looped.
+(define-record-type <animation>
+ (make-animation frames duration loop)
+ animation?
+ (frames animation-frames)
+ (duration animation-duration)
+ (loop animation-loop?))
+
+(define (animation-frame animation index)
+ "Returns the frame for the given index."
+ (vector-ref (animation-frames animation) index))
+
+(define (animation-length animation)
+ "Returns the number of frames in the animation"
+ (vector-length (animation-frames animation)))
+
+;; The <animation-state> type encapsulates the state for playing an
+;; animation.
+(define-record-type <animation-state>
+ (%make-animation-state animation frame-index frame-time playing)
+ animation-state?
+ (animation animation-state-animation)
+ (frame-index animation-state-frame-index set-animation-state-frame-index!)
+ (frame-time animation-state-frame-time set-animation-state-frame-time!)
+ (playing animation-state-playing? set-animation-state-playing!))
+
+(define (make-animation-state animation)
+ (%make-animation-state animation 0 0 #t))
+
+(define (update-animation-state state)
+ "Increments the frame time for the animation state and determines
+which frame to show."
+ (let ((frame-time (1+ (animation-state-frame-time state)))
+ (animation (animation-state-animation state)))
+ (if (and (animation-state-playing? state)
+ (= frame-time (animation-duration animation)))
+ ;; Move to the next frame. If we exceeed the length of the
+ ;; animation then start back at 0.
+ (let ((frame-index (modulo (1+ (animation-state-frame-index state))
+ (animation-length animation))))
+ (set-animation-state-frame-time! state 0)
+ (set-animation-state-frame-index! state frame-index)
+ ;; Stop the animation if we've played it once already and
+ ;; the animation does not loop.
+ (when (and (= frame-index 0)
+ (not (animation-loop? animation)))
+ (set-animation-state-playing! state #f)))
+ (set-animation-state-frame-time! state frame-time))))
+
+(define (animation-state-frame state)
+ (animation-frame (animation-state-animation state)
+ (animation-state-frame-index state)))
+
+;;;
;;; Sprites
;;;
@@ -222,26 +288,30 @@ size."
(s float)
(t float))
-;; The <sprite> object represents a drawable object (texture,
+;; The <sprite> type represents a drawable object (texture,
;; texture-region, animation, etc.) with a given position, scale,
;; rotation, and color.
(define-record-type <sprite>
- (%make-sprite drawable position scale rotation color anchor vertices)
+ (%make-sprite drawable position scale rotation color anchor vertices animation-state)
sprite?
- (drawable sprite-drawable)
+ (drawable sprite-drawable set-sprite-drawable!)
(position sprite-position set-sprite-position!)
(scale sprite-scale set-sprite-scale!)
(rotation sprite-rotation set-sprite-rotation!)
(color sprite-color set-sprite-color!)
(anchor sprite-anchor set-sprite-anchor!)
- (vertices sprite-vertices set-sprite-vertices!))
+ (vertices sprite-vertices set-sprite-vertices!)
+ (animation-state sprite-animation-state))
(define* (make-sprite drawable #:optional #:key (position #(0 0)) (scale #(1 1))
(rotation 0) (color #xffffffff) (anchor 'center))
"Makes a new sprite object."
(let ((vertices (make-packed-array sprite-vertex 4))
- (color (rgba->gl-color color)))
- (%make-sprite drawable position scale rotation color anchor vertices)))
+ (color (rgba->gl-color color))
+ (animation-state (if (animation? drawable)
+ (make-animation-state drawable)
+ #f)))
+ (%make-sprite drawable position scale rotation color anchor vertices animation-state)))
(define* (load-sprite filename #:optional #:key (position #(0 0)) (scale #(1 1))
(rotation 0) (color #xffffffff) (anchor 'center))
@@ -249,34 +319,58 @@ size."
(make-sprite (load-texture filename) #:position position #:scale scale
#:rotation rotation #:color color #:anchor anchor))
+(define (sprite-animation-frame sprite)
+ (animation-state-frame (sprite-animation-state sprite)))
+
+(define (get-texture drawable)
+ (cond ((texture? drawable)
+ drawable)
+ ((texture-region? drawable)
+ (texture-region-texture drawable))))
+
(define (sprite-texture sprite)
"Returns the texture for the sprite's drawable object."
- (let ((drawable (sprite-drawable sprite)))
- (cond ((texture? drawable)
- drawable)
- ((texture-region? drawable)
- (texture-region-texture drawable)))))
+ (let ((drawable (sprite-drawable sprite)))
+ (cond ((or (texture? drawable)
+ (texture-region? drawable))
+ (get-texture drawable))
+ ((animation? drawable)
+ (get-texture (sprite-animation-frame sprite))))))
+
+(define (drawable-texture-coords drawable)
+ (cond ((texture? drawable)
+ '(0 0 1 1))
+ ((texture-region? drawable)
+ (list (texture-region-u drawable)
+ (texture-region-v drawable)
+ (texture-region-u2 drawable)
+ (texture-region-v2 drawable)))))
(define (sprite-texture-coords sprite)
"Returns the texture coordinates for the drawable object."
(let ((drawable (sprite-drawable sprite)))
- (cond ((texture? drawable)
- '(0 0 1 1))
- ((texture-region? drawable)
- (list (texture-region-u drawable)
- (texture-region-v drawable)
- (texture-region-u2 drawable)
- (texture-region-v2 drawable))))))
+ (cond ((or (texture? drawable)
+ (texture-region? drawable))
+ (drawable-texture-coords drawable))
+ ((animation? drawable)
+ (drawable-texture-coords (sprite-animation-frame sprite))))))
+
+(define (drawable-size drawable)
+ (cond ((texture? drawable)
+ (vector (texture-width drawable)
+ (texture-height drawable)))
+ ((texture-region? drawable)
+ (vector (texture-region-width drawable)
+ (texture-region-height drawable)))))
(define (sprite-drawable-size sprite)
"Returns the size of the sprite drawable as a vector"
(let ((drawable (sprite-drawable sprite)))
- (cond ((texture? drawable)
- (vector (texture-width drawable)
- (texture-height drawable)))
- ((texture-region? drawable)
- (vector (texture-region-width drawable)
- (texture-region-height drawable))))))
+ (cond ((or (texture? drawable)
+ (texture-region? drawable))
+ (drawable-size drawable))
+ ((animation? drawable)
+ (drawable-size (sprite-animation-frame sprite))))))
(define (sprite-anchor-vector sprite)
"Returns a vector of the coordinates for the center point of a
@@ -324,6 +418,9 @@ sprite."
(define (draw-sprite sprite)
"Renders a sprite. A sprite batch will be used if one is currently
bound."
+ (when (animation? (sprite-drawable sprite))
+ (update-animation-state (sprite-animation-state sprite)))
+
(if *sprite-batch*
(draw-sprite-batched sprite)
(draw-sprite-vertex-array sprite)))