diff options
author | David Thompson <dthompson@member.fsf.org> | 2013-09-13 19:55:14 -0400 |
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committer | David Thompson <dthompson@member.fsf.org> | 2013-09-13 19:55:14 -0400 |
commit | cba91570c627522ef948a68809448aba0d5e8234 (patch) | |
tree | 0fcbef33935f5375f6f8d9276289895900c5218f /2d | |
parent | 7880b916e1088b252461c820e49943200318f6f9 (diff) |
Start debugging the "spiral of death" issue.
Diffstat (limited to '2d')
-rw-r--r-- | 2d/game-loop.scm | 58 |
1 files changed, 33 insertions, 25 deletions
diff --git a/2d/game-loop.scm b/2d/game-loop.scm index 37e8036..eb8aa8b 100644 --- a/2d/game-loop.scm +++ b/2d/game-loop.scm @@ -133,6 +133,8 @@ "Display the current FPS every second." (wait 60) (pk 'FPS (floor game-fps)) + (pk 'Updates *updates*) + (set! *updates* 0) (show-fps)) ;;; @@ -147,21 +149,22 @@ (scene-draw current-scene) (SDL:gl-swap-buffers)) +(define *updates* 0) + (define (update accumulator) "Call the update callback. The update callback will be called as many times as tick-interval can divide accumulator. The return value is the unused accumulator time." (if (>= accumulator tick-interval) - (begin - (scene-update current-scene) - (update-agenda) - (update (- accumulator tick-interval))) - accumulator)) - -(define (time-left current-time next-time) - "Calculate the delta between NEXT-TIME and CURRENT-TIME. If -NEXT-TIME is less than CURRENT-TIME, 0 is returned." - (max (floor (- next-time current-time)) 0)) + (begin + (set! *updates* (1+ *updates*)) + (handle-events) + (update-agenda) + ;; (scene-update current-scene) + ;; (update (- accumulator tick-interval)) + (- accumulator tick-interval) + ) + accumulator)) ;;; ;;; REPL @@ -233,21 +236,27 @@ the stack." ;;; Game Loop ;;; -(define (game-loop last-time next-time accumulator) +;; (define (time-left current-time next-time) +;; "Calculate the delta between NEXT-TIME and CURRENT-TIME. If +;; NEXT-TIME is less than CURRENT-TIME, 0 is returned." +;; (max (floor (- next-time current-time)) 0)) + +;; (define (frame-sleep time) +;; (unless (zero? time) +;; (SDL:delay time))) + +(define (game-loop last-time accumulator) "Runs input, render, and update hooks." (when running - (handle-events) - (let* ((time (SDL:get-ticks)) - (dt (- time last-time)) - (accumulator (+ accumulator dt)) - (remainder (update accumulator))) - (run-repl) - (render) - (switch-scenes-maybe) + (let* ((current-time (SDL:get-ticks)) + (dt (- current-time last-time)) + (remainder (update (+ accumulator dt)))) + ;; (run-repl) + ;; (render) (accumulate-fps! dt) - (SDL:delay (time-left (SDL:get-ticks) next-time)) - (game-loop time - (+ next-time tick-interval) + (switch-scenes-maybe) + ;; (frame-sleep (time-left (SDL:get-ticks) next-time)) + (game-loop current-time remainder)))) (define (run-game game) @@ -257,10 +266,9 @@ the stack." (game-fullscreen? game)) (set! running #t) (set-initial-scene ((game-first-scene game))) - (spawn-server) + ;; (spawn-server) (agenda-schedule show-fps) - (let ((time (SDL:get-ticks))) - (game-loop time (+ time tick-interval) 0)) + (game-loop (SDL:get-ticks) 0) (close-window)) (define (quit-game-loop!) |