diff options
author | David Thompson <dthompson@member.fsf.org> | 2013-09-02 09:06:36 -0400 |
---|---|---|
committer | David Thompson <dthompson@member.fsf.org> | 2013-09-06 00:09:29 -0400 |
commit | b23e7776be3b410c0771715f5624aa6b7190bda4 (patch) | |
tree | 6a8544603fdf5852cea0564a52dcdd04d4819a6a /2d | |
parent | f55eda46158010a533f7d69f63caa206ba408de1 (diff) |
Change window module API.
Users will no longer have to interface directly with this module. They
will simply specify window parameters when creating game objects.
Diffstat (limited to '2d')
-rw-r--r-- | 2d/window.scm | 29 |
1 files changed, 10 insertions, 19 deletions
diff --git a/2d/window.scm b/2d/window.scm index 9c863f6..5ff41dc 100644 --- a/2d/window.scm +++ b/2d/window.scm @@ -24,22 +24,21 @@ (define-module (2d window) #:use-module (figl gl) #:use-module ((sdl sdl) #:prefix SDL:) + #:use-module (2d vector2) #:export (open-window - close-window - window-title - set-window-title!)) + close-window)) -;; Initialize everything -(SDL:enable-unicode #t) -(SDL:init 'everything) - -(define* (open-window width height #:optional #:key - (depth 24) (title "guile-2d") (resizable #f)) +(define* (open-window title resolution fullscreen) "Creates the game window with the specified dimensions and initializes OpenGL state." - (let ((flags (if resizable '(opengl resizable) 'opengl))) + (let ((flags (if fullscreen '(opengl fullscreen) 'opengl)) + (width (vx resolution)) + (height (vy resolution))) + ;; Initialize everything + (SDL:enable-unicode #t) + (SDL:init 'everything) ;; Open SDL window in OpenGL mode. - (SDL:set-video-mode width height depth flags) + (SDL:set-video-mode width height 24 flags) (SDL:set-caption title) ;; Initialize OpenGL orthographic view (gl-viewport 0 0 width height) @@ -58,11 +57,3 @@ initializes OpenGL state." "Closes the game window and cleans up. This procedure is typically called just before calling (quit)." (SDL:quit)) - -(define (window-title) - "Returns the window title string." - (SDL:get-caption)) - -(define (set-window-title! title) - "Sets the window title string" - (SDL:set-caption title)) |