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authorDavid Thompson <dthompson2@worcester.edu>2013-10-23 22:25:08 -0400
committerDavid Thompson <dthompson2@worcester.edu>2013-10-23 22:25:08 -0400
commitac40093565b7c532495749f8b38d1d88cc3e7395 (patch)
treeee10b4138978482422e48be2e84f5d8a4eee665a /2d
parent2892fdacabb4467b3851685a95894d1706d2014d (diff)
Add stage module.
Diffstat (limited to '2d')
-rw-r--r--2d/stage.scm160
1 files changed, 160 insertions, 0 deletions
diff --git a/2d/stage.scm b/2d/stage.scm
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+;;; guile-2d
+;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
+;;;
+;;; Guile-2d is free software: you can redistribute it and/or modify it
+;;; under the terms of the GNU Lesser General Public License as
+;;; published by the Free Software Foundation, either version 3 of the
+;;; License, or (at your option) any later version.
+;;;
+;;; Guile-2d is distributed in the hope that it will be useful, but
+;;; WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+;;; Lesser General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU Lesser General Public
+;;; License along with this program. If not, see
+;;; <http://www.gnu.org/licenses/>.
+
+;;; Commentary:
+;;
+;; Stages represent the game state at the present time.
+;;
+;;; Code:
+
+(define-module (2d stage)
+ #:use-module (srfi srfi-9)
+ #:use-module (2d agenda)
+ #:use-module (2d scene)
+ #:export (make-stage
+ stage?
+ stage-agenda
+ stage-env
+ stage-scene
+ init-stage
+ enter-stage
+ exit-stage
+ draw-stage
+ update-stage
+ stage-define
+ stage-ref
+ stage-set!
+ current-stage
+ push-stage
+ pop-stage
+ replace-stage))
+
+(define-record-type <stage>
+ (%make-stage agenda env scene)
+ stage?
+ (agenda stage-agenda)
+ (env stage-env)
+ (scene stage-scene))
+
+(define (make-stage scene)
+ "Create a new stage object for SCENE."
+ (%make-stage (make-agenda) (make-hash-table) scene))
+
+;;;
+;;; Scene callbacks
+;;;
+
+(define (init-stage stage)
+ "Call the scene init callback for STAGE."
+ ((scene-init (stage-scene stage))))
+
+(define (enter-stage stage)
+ "Call the scene enter callback for STAGE."
+ ((scene-enter (stage-scene stage))))
+
+(define (exit-stage stage)
+ "Call the scene exit callback for STAGE."
+ ((scene-exit (stage-scene stage))))
+
+(define (update-stage stage)
+ "Call the scene update callback for STAGE."
+ ((scene-update (stage-scene stage))))
+
+(define (draw-stage stage)
+ "Call the scene draw callback for STAGE."
+ ((scene-draw (stage-scene stage))))
+
+;;;
+;;; Stage environment
+;;;
+
+(define (%stage-define stage key value)
+ "Define a new variable on STAGE with the specified symbolic name KEY
+and arbitrary VALUE. An error is thrown when there is already a value
+associated with KEY."
+ (let ((env (stage-env stage)))
+ (if (hash-get-handle env key)
+ (error 'stage-already-defined-variable key)
+ (hash-set! env key value))))
+
+(define (%stage-ref stage key)
+ "Return the value stored in STAGE associated with KEY. An error is
+thrown if there is no value associated with KEY."
+ (let ((handle (hash-get-handle (stage-env stage) key)))
+ (if handle
+ (cdr handle)
+ (error 'stage-unbound-variable key))))
+
+(define (%stage-set! stage key value)
+ "Associate KEY with VALUE in the STAGE environment. An error is
+thrown if there is no value associated with KEY."
+ (let ((handle (hash-get-handle (stage-env stage) key)))
+ (if handle
+ (set-cdr! handle value)
+ (error 'stage-unbound-variable key))))
+
+(define-syntax-rule (stage-define key value)
+ "Define the variable KEY with VALUE in the current stage
+environment."
+ (%stage-define (current-stage) 'key value))
+
+(define-syntax-rule (stage-ref key)
+ "Return the value bound to KEY in the current stage environment."
+ (%stage-ref (current-stage) 'key))
+
+(define-syntax-rule (stage-set! key value)
+ "Assign VALUE to the variable bound to KEY in the current stage
+environment."
+ (%stage-set! (current-stage) 'key value))
+
+;;;
+;;; Stage management
+;;;
+
+(define stack '())
+
+(define (current-stage)
+ "Return the top of the stage stack or #f if the stack is empty."
+ (if (null? stack) #f (car stack)))
+
+(define (push-stage stage)
+ "Make STAGE active and push it to the top of the stack."
+ (let ((prev-stage (current-stage)))
+ (when prev-stage
+ (exit-stage prev-stage))
+ (set! stack (cons stage stack))
+ (init-stage stage)
+ (enter-stage stage)))
+
+(define (pop-stage)
+ "Replace the current stage with the next one on the stack, if
+present."
+ (let ((prev-stage (current-stage)))
+ (when prev-stage
+ (exit-stage prev-stage))
+ (set! stack (cdr stack))
+ (when (current-stage)
+ (enter-stage (car stack)))))
+
+(define (replace-stage stage)
+ "Replace the current stage with STAGE."
+ (let ((prev-stage (current-stage)))
+ (when prev-stage
+ (exit-stage prev-stage))
+ (set! stack (cons stage (cdr stack)))
+ (init-stage stage)
+ (enter-stage stage)))