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authorDavid Thompson <dthompson2@worcester.edu>2013-12-01 21:47:30 -0500
committerDavid Thompson <dthompson2@worcester.edu>2013-12-01 21:47:30 -0500
commit936dcbf5179177d38514c3afb5dc185a808db80d (patch)
treeb5970b2e5124d5821d1780f5335e05d7a37c5f8b /2d
parente7907f648f3c576615c5ead2d9fc4fa156b6a97c (diff)
Delete obsolete modules.
* 2d/actions.scm: Delete it. * 2d/observer.scm: Delete it. * 2d/scene.scm: Delete it. * 2d/stage.scm: Delete it.
Diffstat (limited to '2d')
-rw-r--r--2d/actions.scm147
-rw-r--r--2d/observer.scm82
-rw-r--r--2d/scene.scm93
-rw-r--r--2d/stage.scm132
4 files changed, 0 insertions, 454 deletions
diff --git a/2d/actions.scm b/2d/actions.scm
deleted file mode 100644
index 58d2ba9..0000000
--- a/2d/actions.scm
+++ /dev/null
@@ -1,147 +0,0 @@
-;;; guile-2d
-;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
-;;;
-;;; Guile-2d is free software: you can redistribute it and/or modify it
-;;; under the terms of the GNU Lesser General Public License as
-;;; published by the Free Software Foundation, either version 3 of the
-;;; License, or (at your option) any later version.
-;;;
-;;; Guile-2d is distributed in the hope that it will be useful, but
-;;; WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-;;; Lesser General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU Lesser General Public
-;;; License along with this program. If not, see
-;;; <http://www.gnu.org/licenses/>.
-
-;;; Commentary:
-;;
-;; Actions are composable procedures that perform an operation over a
-;; period of game time.
-;;
-;;; Code:
-
-(define-module (2d actions)
- #:use-module (srfi srfi-9)
- #:use-module (srfi srfi-1)
- #:use-module (2d agenda)
- #:use-module (2d coroutine)
- #:export (<action>
- make-action
- action?
- null-action
- null-action?
- action-duration
- action-proc
- perform-action
- schedule-action
- action-cons
- action-list
- action-parallel
- action-repeat
- idle
- lerp))
-
-;;;
-;;; Action Procedures
-;;;
-
-;; Actions encapsulate a procedure that performs an action and the
-;; duration of the action in game ticks.
-(define-record-type <action>
- (%make-action proc duration)
- action?
- (duration action-duration)
- (proc action-proc))
-
-(define (make-action proc duration)
- "Create a new action object that takes DURATION updates to
-complete. PROC is a procedure that takes a value in the range [0, 1]
-as its only argument. An error is thrown if DURATION is 0."
- (if (zero? duration)
- (throw 'action-duration-zero)
- (%make-action proc duration)))
-
-(define (step-action action t)
- "Apply ACTION procedure to the time delta, T."
- ((action-proc action) t))
-
-(define (perform-action action)
- "Execute ACTION. `perform-action` must be called from within a
-coroutine, as it yields back to the agenda after each step."
- (let ((duration (action-duration action)))
- (define (step time)
- (if (= duration time)
- (step-action action 1)
- (begin
- (step-action action (/ time duration))
- (wait)
- (step (1+ time)))))
- (step 1)))
-
-(define (schedule-action action)
- "Schedules a coroutine in the current agenda that will perform
-ACTION on the next update."
- (agenda-schedule (colambda () (perform-action action))))
-
-(define (action-cons a1 a2)
- "Return an action that performs A1 first, followed by A2."
- (define (real-cons)
- (let* ((duration (+ (action-duration a1) (action-duration a2)))
- (t1 (/ (action-duration a1) duration))
- (t2 (/ (action-duration a2) duration)))
- (make-action
- (lambda (t)
- (if (> t t1)
- (step-action a2 (/ (- t t1) t2))
- (step-action a1 (/ t t1))))
- duration)))
- ;; a2 can be #f, if this is the last action-cons of an action-list.
- (if a2 (real-cons) a1))
-
-(define (action-list . actions)
- "Return an action that performs every action in the list ACTIONS."
- (if (null? actions)
- #f
- (action-cons (car actions) (apply action-list (cdr actions)))))
-
-(define (action-parallel . actions)
- "Perform every action in the list ACTIONS in parallel."
- (let ((max-duration (reduce max 0 (map action-duration actions))))
- ;; Add idle action to each action to fill the time
- ;; difference between the action's duration and the
- ;; max action duration.
- (define (fill-action action)
- (if (= (action-duration action) max-duration)
- action
- (action-cons action (idle (- max-duration (action-duration action))))))
-
- (let ((filled-actions (map fill-action actions)))
- (make-action
- (lambda (t)
- (for-each (lambda (a) (step-action a t)) filled-actions))
- max-duration))))
-
-(define (action-repeat n action)
- "Return an action that will perform ACTION N times."
- (apply action-list (make-list n action)))
-
-;;;
-;;; Simple Actions
-;;;
-
-(define (idle duration)
- "Return an action that does nothing."
- (make-action (lambda (t) #t) duration))
-
-(define (lerp proc start end duration)
- "Linearly interpolate a number from START to END that takes DURATION
-updates. Apply PROC to the linearly interpolated at each step."
- (let ((delta (- end start)))
- (make-action
- (lambda (t)
- (if (= t 1)
- (proc end)
- (proc (+ start (* delta t)))))
- duration)))
diff --git a/2d/observer.scm b/2d/observer.scm
deleted file mode 100644
index 29dc15c..0000000
--- a/2d/observer.scm
+++ /dev/null
@@ -1,82 +0,0 @@
-;;; guile-2d
-;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
-;;;
-;;; Guile-2d is free software: you can redistribute it and/or modify it
-;;; under the terms of the GNU Lesser General Public License as
-;;; published by the Free Software Foundation, either version 3 of the
-;;; License, or (at your option) any later version.
-;;;
-;;; Guile-2d is distributed in the hope that it will be useful, but
-;;; WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-;;; Lesser General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU Lesser General Public
-;;; License along with this program. If not, see
-;;; <http://www.gnu.org/licenses/>.
-
-;;; Commentary:
-;;
-;; Event listener.
-;;
-;;; Code:
-
-(define-module (2d observer)
- #:use-module (srfi srfi-1)
- #:use-module (srfi srfi-9)
- #:use-module (srfi srfi-26)
- #:export (<observer>
- make-observer
- alist->observer
- observer?
- observer-events
- observer-callbacks
- observer-on
- observer-off
- observer-clear
- observer-trigger))
-
-(define-record-type <observer>
- (%make-observer events)
- observer?
- (events observer-events))
-
-(define (make-observer)
- "Create a new observer."
- (%make-observer (make-hash-table)))
-
-(define (alist->observer alst)
- "Return a new observer that registers the callbacks for events in
-the alist ALST. Each pair in ALST should map one event type to one
-callback procedure. For multiple event handlers of the same type, use
-multiple pairs."
- (let ((observer (make-observer)))
- (for-each (lambda (e) (observer-on observer (car e) (cdr e))) alst)
- observer))
-
-(define (observer-callbacks observer event-type)
- "Return a list of callback procedures for the given EVENT-TYPE. The
-null list is returned if there are no callbacks for EVENT-TYPE."
- (or (hash-ref (observer-events observer) event-type)
- '()))
-
-(define (observer-on observer event-type proc)
- "Register PROC as a callback for the given EVENT-TYPE."
- (hash-set! (observer-events observer)
- event-type
- (cons proc (observer-callbacks observer event-type))))
-
-(define (observer-off observer event-type proc)
- "Unregister PROC as a callabck for the given EVENT-TYPE."
- (hash-set! (observer-events observer)
- event-type
- (delete proc (observer-callbacks observer event-type))))
-
-(define (observer-clear observer event-type)
- "Unregister all callbacks for EVENT-TYPE."
- (hash-remove! (observer-events observer) event-type))
-
-(define (observer-trigger observer event-type . args)
- "Call all callbacks for EVENT-TYPE with the given ARGS."
- (for-each (cut apply <> args)
- (observer-callbacks observer event-type)))
diff --git a/2d/scene.scm b/2d/scene.scm
deleted file mode 100644
index cb053b7..0000000
--- a/2d/scene.scm
+++ /dev/null
@@ -1,93 +0,0 @@
-;;; guile-2d
-;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
-;;;
-;;; Guile-2d is free software: you can redistribute it and/or modify it
-;;; under the terms of the GNU Lesser General Public License as
-;;; published by the Free Software Foundation, either version 3 of the
-;;; License, or (at your option) any later version.
-;;;
-;;; Guile-2d is distributed in the hope that it will be useful, but
-;;; WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-;;; Lesser General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU Lesser General Public
-;;; License along with this program. If not, see
-;;; <http://www.gnu.org/licenses/>.
-
-;;; Commentary:
-;;
-;; Scenes describe the behavioral aspects of a game.
-;;
-;;; Code:
-
-(define-module (2d scene)
- #:use-module (srfi srfi-9)
- #:use-module (2d observer)
- #:export (<scene>
- make-scene
- scene?
- scene-name
- scene-init
- scene-enter
- scene-exit
- scene-draw
- scene-update
- scene-observer
- init-scene
- enter-scene
- exit-scene
- draw-scene
- update-scene
- scene-trigger
- default-events))
-
-(define-record-type <scene>
- (%make-scene name init enter exit draw update observer)
- scene?
- (name scene-name)
- (init scene-init)
- (enter scene-enter)
- (exit scene-exit)
- (draw scene-draw)
- (update scene-update)
- (observer scene-observer))
-
-(define no-op (lambda args #f))
-(define default-events (make-parameter '()))
-
-(define* (make-scene name
- #:optional #:key
- (init no-op)
- (enter no-op)
- (exit no-op)
- (draw no-op)
- (update no-op)
- (events (default-events)))
- "Create a new scene object. All callbacks default to a no-op."
- (%make-scene name init enter exit draw update
- (alist->observer events)))
-
-(define (init-scene scene)
- "Return the value returned by the state constructor thunk for
-SCENE."
- ((scene-init scene)))
-
-(define (enter-scene scene state)
- "Call enter callback for SCENE with STATE."
- ((scene-enter scene) state))
-
-(define (exit-scene scene state)
- "Call the exit callback for SCENE with STATE."
- ((scene-exit scene) state))
-
-(define (draw-scene scene state)
- "Call the draw callback for SCENE with STATE."
- ((scene-draw scene) state))
-
-(define (update-scene scene state)
- "Call the update callback for SCENE with STATE."
- ((scene-update scene) state))
-
-(define (scene-trigger scene state event . args)
- (apply observer-trigger (scene-observer scene) event state args))
diff --git a/2d/stage.scm b/2d/stage.scm
deleted file mode 100644
index 5f5d8ca..0000000
--- a/2d/stage.scm
+++ /dev/null
@@ -1,132 +0,0 @@
-;;; guile-2d
-;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu>
-;;;
-;;; Guile-2d is free software: you can redistribute it and/or modify it
-;;; under the terms of the GNU Lesser General Public License as
-;;; published by the Free Software Foundation, either version 3 of the
-;;; License, or (at your option) any later version.
-;;;
-;;; Guile-2d is distributed in the hope that it will be useful, but
-;;; WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-;;; Lesser General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU Lesser General Public
-;;; License along with this program. If not, see
-;;; <http://www.gnu.org/licenses/>.
-
-;;; Commentary:
-;;
-;; Stages represent the game state at the present time.
-;;
-;;; Code:
-
-(define-module (2d stage)
- #:use-module (srfi srfi-9)
- #:use-module (2d agenda)
- #:use-module (2d scene)
- #:export (make-stage
- stage?
- stage-agenda
- stage-state
- stage-scene
- set-stage-scene!
- enter-stage
- exit-stage
- draw-stage
- update-stage
- stage-trigger
- make-stage-variable
- define-stage-variable
- stage-on
- stage-off
- current-stage
- push-scene
- pop-scene
- replace-scene))
-
-(define-record-type <stage>
- (%make-stage agenda scene state)
- stage?
- (agenda stage-agenda)
- (scene stage-scene set-stage-scene!)
- (state stage-state))
-
-(define (make-stage scene)
- "Create a new stage object for SCENE."
- (%make-stage (make-agenda) scene (init-scene scene)))
-
-;;;
-;;; Scene callbacks
-;;;
-
-(define (enter-stage stage)
- "Call the scene enter callback for STAGE."
- (with-agenda (stage-agenda stage)
- (enter-scene (stage-scene stage)
- (stage-state stage))))
-
-(define (exit-stage stage)
- "Call the scene exit callback for STAGE."
- (with-agenda (stage-agenda stage)
- (exit-scene (stage-scene stage)
- (stage-state stage))))
-
-(define (update-stage stage)
- "Call the scene update callback for STAGE."
- (with-agenda (stage-agenda stage)
- (update-agenda)
- (update-scene (stage-scene stage)
- (stage-state stage))))
-
-(define (draw-stage stage)
- "Call the scene draw callback for STAGE."
- (with-agenda (stage-agenda stage)
- (draw-scene (stage-scene stage)
- (stage-state stage))))
-
-(define (stage-trigger stage event . args)
- (with-agenda (stage-agenda stage)
- (apply scene-trigger
- (stage-scene stage)
- (stage-state stage)
- event
- args)))
-
-;;;
-;;; Stage management
-;;;
-
-(define stack '())
-
-(define (current-stage)
- "Return the top of the stage stack or #f if the stack is empty."
- (if (null? stack) #f (car stack)))
-
-(define (push-scene scene)
- "Make STAGE active and push it to the top of the stack."
- (let ((prev-stage (current-stage))
- (stage (make-stage scene)))
- (when prev-stage
- (exit-stage prev-stage))
- (set! stack (cons stage stack))
- (enter-stage stage)))
-
-(define (pop-scene)
- "Replace the current stage with the next one on the stack, if
-present."
- (let ((prev-stage (current-stage)))
- (when prev-stage
- (exit-stage prev-stage))
- (set! stack (cdr stack))
- (when (current-stage)
- (enter-stage (current-stage)))))
-
-(define (replace-scene scene)
- "Replace the current stage with STAGE."
- (let ((prev-stage (current-stage))
- (stage (make-stage scene)))
- (when prev-stage
- (exit-stage prev-stage))
- (set! stack (cons stage (cdr stack)))
- (enter-stage stage)))