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author | David Thompson <dthompson2@worcester.edu> | 2013-06-25 19:48:50 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2013-06-25 19:48:50 -0400 |
commit | 71b22c485a866ee26a3cb74c4afca878b66055bb (patch) | |
tree | 4a579229e85358da35a5902c2dc7d87f827217d8 /2d | |
parent | d613b5b0b9e29492865ef7861c2eb1cd9d8eea1a (diff) |
Enable unicode characters in SDL.
Diffstat (limited to '2d')
-rw-r--r-- | 2d/window.scm | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/2d/window.scm b/2d/window.scm index 5231efc..5675910 100644 --- a/2d/window.scm +++ b/2d/window.scm @@ -30,8 +30,10 @@ (define* (open-window width height #:optional (depth 24)) "Creates the game window with the specified dimensions and initializes OpenGL state." - ;; Open SDL window in OpenGL mode. (SDL:init '(SDL_INIT_VIDEO)) + ;; Enable unicode key events + (SDL:enable-unicode #t) + ;; Open SDL window in OpenGL mode. (SDL:set-video-mode width height 24 '(SDL_OPENGL)) ;; Initialize OpenGL orthographic view (gl-viewport 0 0 width height) |