diff options
author | David Thompson <dthompson@member.fsf.org> | 2013-09-15 10:45:59 -0400 |
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committer | David Thompson <dthompson@member.fsf.org> | 2013-09-15 10:45:59 -0400 |
commit | 0fae41c306562e19d5965c4edc639d3778449f58 (patch) | |
tree | bb3ef50a11beb327cca6624f5ce5eecc598ce680 /2d | |
parent | d2dabbd1aa9f75a919682cdeebe1ed3f4c1d84cc (diff) |
Change animation API.
This should have been broken into more commits, but here we are:
Rename <animation-state> to <animator>. Better name, less verbose.
Make animators mutable because it makes more sense than when
animation-states where immutable.
Update sprite module to reflect the animation API changes.
Diffstat (limited to '2d')
-rw-r--r-- | 2d/animation.scm | 129 | ||||
-rw-r--r-- | 2d/sprite.scm | 40 |
2 files changed, 89 insertions, 80 deletions
diff --git a/2d/animation.scm b/2d/animation.scm index fad4828..2c9e9f0 100644 --- a/2d/animation.scm +++ b/2d/animation.scm @@ -32,80 +32,91 @@ ;; The <animation> type represents a vector of textures or texture ;; regions that are to be played in sequence and possibly looped. (define-record-type <animation> - (make-animation frames duration loop) + (make-animation frames frame-duration loop) animation? (frames animation-frames) - (duration animation-duration) + (frame-duration animation-frame-duration) (loop animation-loop?)) (define (animation-frame animation index) - "Returns the frame for the given index." + "Return the texture for the given frame INDEX." (vector-ref (animation-frames animation) index)) (define (animation-length animation) - "Returns the number of frames in the animation" + "Return the number of frames in the ANIMATION." (vector-length (animation-frames animation))) +(define (animation-duration animation) + "Return the total duration of ANIMATION in ticks." + (* (animation-length animation) + (animation-frame-duration animation))) + (export make-animation animation? animation-frames - animation-duration + animation-frame-duration animation-loop? animation-frame - animation-length) + animation-length + animation-duration) -;; The <animation-state> type encapsulates the state for playing an +;; The <animator> type encapsulates the state for playing an ;; animation. -(define-record-type <animation-state> - (%make-animation-state animation frame-index frame-time playing) - animation-state? - (animation animation-state-animation) - (frame-index animation-state-frame-index) - (frame-time animation-state-frame-time) - (playing animation-state-playing?)) - -(define (make-animation-state animation) +(define-record-type <animator> + (%make-animator animation frame time) + animator? + (animation animator-animation) + (frame animator-frame set-animator-frame!) + (time animator-time set-animator-time!)) + +(define (make-animator animation) "Creates a new animation state object." - (%make-animation-state animation 0 0 #t)) - -(define (tick-animation-state state) - "Increments the frame time for the animation state and determines -which frame to show. Returns a new animation state object when the -animation is playing. Otherwise the state passed in is returned." - (let ((frame-time (1+ (animation-state-frame-time state))) - (frame-index (animation-state-frame-index state)) - (playing (animation-state-playing? state)) - (animation (animation-state-animation state))) - - ;; Return the same state object if the animation is not playing. - (cond ((not playing) - state) - ;; Return a new state object with a reset frame-index and - ;; frame-time if we've reached the end of the animation. - ;; Stops playing the animation if the animation does not - ;; loop. - ((and playing (= frame-time (animation-duration animation))) - (let* ((frame-index (modulo (1+ frame-index) - (animation-length animation))) - (frame-time 0) - (playing (or (not (= frame-index 0)) - (animation-loop? animation)))) - (%make-animation-state animation frame-index frame-time playing))) - ;; Return a new state object with an incremented frame index. - (else - (%make-animation-state animation frame-index frame-time playing))))) - -(define (animation-state-frame state) - "Returns the texture or texture region for the state's animation at -the current frame index." - (animation-frame (animation-state-animation state) - (animation-state-frame-index state))) - -(export make-animation-state - animation-state? - animation-state-animation - animation-state-frame-index - animation-state-frame-time - animation-state-playing? - animation-state-frame - tick-animation-state) + (%make-animator animation 0 0)) + +(define (animator-frame-complete? state) + (>= (animator-time state) + (animation-frame-duration (animator-animation state)))) + +(define (animator-playing? state) + "Return true if animation STATE is not done playing the +animation. This will always return #t if the animation loops." + (not (= (animator-frame state) -1))) + +(define (animator-next-frame state) + "Return the next frame index for the animation STATE. Return -1 when +the animation is complete." + (let ((frame (1+ (animator-frame state))) + (animation (animator-animation state))) + (cond ((< frame (animation-length animation)) frame) + ((animation-loop? animation) 0) + (else -1)))) + +(define (animator-texture state) + "Returns the texture for the animation at the current frame index." + (animation-frame (animator-animation state) + (animator-frame state))) + +(define (animator-next! state) + "Advance to the next animation frame for the given animation STATE." + (set-animator-time! state 0) + (set-animator-frame! state (animator-next-frame state))) + +(define (animator-update! state) + "Increments the frame time for the animation STATE and advances to +the next frame in the animation if necessary." + (when (animator-playing? state) + (set-animator-time! state (1+ (animator-time state))) + (when (animator-frame-complete? state) + (animator-next! state)))) + +(export make-animator + animator? + animator-animation + animator-frame + animator-time + animator-frame-complete? + animator-playing? + animator-next-frame + animator-texture + animator-next! + animator-update!) diff --git a/2d/sprite.scm b/2d/sprite.scm index 16d40b6..11730b8 100644 --- a/2d/sprite.scm +++ b/2d/sprite.scm @@ -142,8 +142,8 @@ ;; texture-region, animation, etc.) with a given position, scale, ;; rotation, and color. (define-record-type <sprite> - (%make-sprite drawable position scale rotation color anchor vertices - dirty animation-state) + (%make-sprite drawable position scale rotation color anchor + vertices dirty animator) sprite? (drawable sprite-drawable set-sprite-drawable!) (position sprite-position %set-sprite-position!) @@ -153,18 +153,18 @@ (anchor sprite-anchor %set-sprite-anchor!) (vertices sprite-vertices set-sprite-vertices!) (dirty sprite-dirty? set-sprite-dirty!) - (animation-state sprite-animation-state set-sprite-animation-state!)) + (animator sprite-animator)) (define* (make-sprite drawable #:optional #:key (position (vector2 0 0)) (scale (vector2 1 1)) (rotation 0) (color white) (anchor 'center)) "Makes a new sprite object." (let ((vertices (make-packed-array sprite-vertex 4)) - (animation-state (if (animation? drawable) - (make-animation-state drawable) - #f))) + (animator (if (animation? drawable) + (make-animator drawable) + #f))) (%make-sprite drawable position scale rotation color anchor vertices - #t animation-state))) + #t animator))) (define-syntax-rule (dirty-sprite-setter setter private-setter) "Defines a setter that calls the private version of the given @@ -187,16 +187,16 @@ operation that requires a refresh of the vertex array should use this macro." (make-sprite (load-texture filename) #:position position #:scale scale #:rotation rotation #:color color #:anchor anchor)) -(define (sprite-animation-frame sprite) - (animation-state-frame (sprite-animation-state sprite))) +(define (sprite-animation-texture sprite) + (animator-texture (sprite-animator sprite))) (define (sprite-texture sprite) "Returns the texture for the sprite's drawable object." - (let ((drawable (sprite-drawable sprite))) - (cond ((texture? drawable) - drawable) - ((animation? drawable) - (sprite-animation-frame sprite))))) + (let ((drawable (sprite-drawable sprite))) + (cond ((texture? drawable) + drawable) + ((animation? drawable) + (sprite-animation-texture sprite))))) (define (sprite-anchor-vector sprite) "Returns a vector of the coordinates for the center point of a @@ -205,8 +205,8 @@ sprite." (texture (sprite-texture sprite))) (cond ((eq? anchor 'center) - (vector2 (/ (texture-width texture) 2) - (/ (texture-height texture) 2))) + (vector2 (/ (texture-width texture) 2) + (/ (texture-height texture) 2))) (else anchor)))) (define (update-sprite-vertices! sprite) @@ -232,10 +232,8 @@ sprite." (texture-t2 texture) (sprite-color sprite)))) -(define (update-sprite-animation-state! sprite) - (set-sprite-animation-state! - sprite - (tick-animation-state (sprite-animation-state sprite)))) +(define (update-sprite-animator! sprite) + (animator-update! (sprite-animator sprite))) (define (draw-sprite sprite) "Renders a sprite. A sprite batch will be used if one is currently @@ -243,7 +241,7 @@ bound." (when (sprite-dirty? sprite) (update-sprite-vertices! sprite)) (when (animation? (sprite-drawable sprite)) - (update-sprite-animation-state! sprite)) + (update-sprite-animator! sprite)) (if *sprite-batch* (draw-sprite-batched sprite) (draw-sprite-vertices (sprite-texture sprite) |