diff options
author | David Thompson <dthompson2@worcester.edu> | 2013-07-17 23:32:17 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2013-07-17 23:32:17 -0400 |
commit | f19e29c8a3cc3391c6607015edeaa23744f30ae2 (patch) | |
tree | e6fddb804d54dbc02ad8c3c135965182bd0ad44a /2d | |
parent | 831bbea5b41725ef7e9860b2d3d85d3ae466ae43 (diff) |
Create animation type.
Diffstat (limited to '2d')
-rw-r--r-- | 2d/sprite.scm | 147 |
1 files changed, 122 insertions, 25 deletions
diff --git a/2d/sprite.scm b/2d/sprite.scm index 2135c99..5170a29 100644 --- a/2d/sprite.scm +++ b/2d/sprite.scm @@ -49,9 +49,17 @@ texture-region-u2 texture-region-v2 split-texture + make-animation + animation? + animation-frames + animation-duration + animation-loop? + animation-frame + animation-length make-sprite sprite? sprite-drawable + set-sprite-drawable! sprite-position set-sprite-position! sprite-scale @@ -113,7 +121,7 @@ are supported." (case (SDL:surface:depth surface) ((24) (pixel-format rgb)) ((32) (pixel-format rgba)) - (else (throw 'unsupported-pixel-format)))) + (else (throw 'unsupported-pixel-format (SDL:surface:depth surface))))) (define (surface->texture surface) "Translates an SDL surface into an OpenGL texture. @@ -206,6 +214,64 @@ size." (vector-ec (: y rows) (: x columns) (build-tile x y)))) ;;; +;;; Animations +;;; + +;; The <animation> type represents a vector of textures or texture +;; regions that are to be played in sequence and possibly looped. +(define-record-type <animation> + (make-animation frames duration loop) + animation? + (frames animation-frames) + (duration animation-duration) + (loop animation-loop?)) + +(define (animation-frame animation index) + "Returns the frame for the given index." + (vector-ref (animation-frames animation) index)) + +(define (animation-length animation) + "Returns the number of frames in the animation" + (vector-length (animation-frames animation))) + +;; The <animation-state> type encapsulates the state for playing an +;; animation. +(define-record-type <animation-state> + (%make-animation-state animation frame-index frame-time playing) + animation-state? + (animation animation-state-animation) + (frame-index animation-state-frame-index set-animation-state-frame-index!) + (frame-time animation-state-frame-time set-animation-state-frame-time!) + (playing animation-state-playing? set-animation-state-playing!)) + +(define (make-animation-state animation) + (%make-animation-state animation 0 0 #t)) + +(define (update-animation-state state) + "Increments the frame time for the animation state and determines +which frame to show." + (let ((frame-time (1+ (animation-state-frame-time state))) + (animation (animation-state-animation state))) + (if (and (animation-state-playing? state) + (= frame-time (animation-duration animation))) + ;; Move to the next frame. If we exceeed the length of the + ;; animation then start back at 0. + (let ((frame-index (modulo (1+ (animation-state-frame-index state)) + (animation-length animation)))) + (set-animation-state-frame-time! state 0) + (set-animation-state-frame-index! state frame-index) + ;; Stop the animation if we've played it once already and + ;; the animation does not loop. + (when (and (= frame-index 0) + (not (animation-loop? animation))) + (set-animation-state-playing! state #f))) + (set-animation-state-frame-time! state frame-time)))) + +(define (animation-state-frame state) + (animation-frame (animation-state-animation state) + (animation-state-frame-index state))) + +;;; ;;; Sprites ;;; @@ -222,26 +288,30 @@ size." (s float) (t float)) -;; The <sprite> object represents a drawable object (texture, +;; The <sprite> type represents a drawable object (texture, ;; texture-region, animation, etc.) with a given position, scale, ;; rotation, and color. (define-record-type <sprite> - (%make-sprite drawable position scale rotation color anchor vertices) + (%make-sprite drawable position scale rotation color anchor vertices animation-state) sprite? - (drawable sprite-drawable) + (drawable sprite-drawable set-sprite-drawable!) (position sprite-position set-sprite-position!) (scale sprite-scale set-sprite-scale!) (rotation sprite-rotation set-sprite-rotation!) (color sprite-color set-sprite-color!) (anchor sprite-anchor set-sprite-anchor!) - (vertices sprite-vertices set-sprite-vertices!)) + (vertices sprite-vertices set-sprite-vertices!) + (animation-state sprite-animation-state)) (define* (make-sprite drawable #:optional #:key (position #(0 0)) (scale #(1 1)) (rotation 0) (color #xffffffff) (anchor 'center)) "Makes a new sprite object." (let ((vertices (make-packed-array sprite-vertex 4)) - (color (rgba->gl-color color))) - (%make-sprite drawable position scale rotation color anchor vertices))) + (color (rgba->gl-color color)) + (animation-state (if (animation? drawable) + (make-animation-state drawable) + #f))) + (%make-sprite drawable position scale rotation color anchor vertices animation-state))) (define* (load-sprite filename #:optional #:key (position #(0 0)) (scale #(1 1)) (rotation 0) (color #xffffffff) (anchor 'center)) @@ -249,34 +319,58 @@ size." (make-sprite (load-texture filename) #:position position #:scale scale #:rotation rotation #:color color #:anchor anchor)) +(define (sprite-animation-frame sprite) + (animation-state-frame (sprite-animation-state sprite))) + +(define (get-texture drawable) + (cond ((texture? drawable) + drawable) + ((texture-region? drawable) + (texture-region-texture drawable)))) + (define (sprite-texture sprite) "Returns the texture for the sprite's drawable object." - (let ((drawable (sprite-drawable sprite))) - (cond ((texture? drawable) - drawable) - ((texture-region? drawable) - (texture-region-texture drawable))))) + (let ((drawable (sprite-drawable sprite))) + (cond ((or (texture? drawable) + (texture-region? drawable)) + (get-texture drawable)) + ((animation? drawable) + (get-texture (sprite-animation-frame sprite)))))) + +(define (drawable-texture-coords drawable) + (cond ((texture? drawable) + '(0 0 1 1)) + ((texture-region? drawable) + (list (texture-region-u drawable) + (texture-region-v drawable) + (texture-region-u2 drawable) + (texture-region-v2 drawable))))) (define (sprite-texture-coords sprite) "Returns the texture coordinates for the drawable object." (let ((drawable (sprite-drawable sprite))) - (cond ((texture? drawable) - '(0 0 1 1)) - ((texture-region? drawable) - (list (texture-region-u drawable) - (texture-region-v drawable) - (texture-region-u2 drawable) - (texture-region-v2 drawable)))))) + (cond ((or (texture? drawable) + (texture-region? drawable)) + (drawable-texture-coords drawable)) + ((animation? drawable) + (drawable-texture-coords (sprite-animation-frame sprite)))))) + +(define (drawable-size drawable) + (cond ((texture? drawable) + (vector (texture-width drawable) + (texture-height drawable))) + ((texture-region? drawable) + (vector (texture-region-width drawable) + (texture-region-height drawable))))) (define (sprite-drawable-size sprite) "Returns the size of the sprite drawable as a vector" (let ((drawable (sprite-drawable sprite))) - (cond ((texture? drawable) - (vector (texture-width drawable) - (texture-height drawable))) - ((texture-region? drawable) - (vector (texture-region-width drawable) - (texture-region-height drawable)))))) + (cond ((or (texture? drawable) + (texture-region? drawable)) + (drawable-size drawable)) + ((animation? drawable) + (drawable-size (sprite-animation-frame sprite)))))) (define (sprite-anchor-vector sprite) "Returns a vector of the coordinates for the center point of a @@ -324,6 +418,9 @@ sprite." (define (draw-sprite sprite) "Renders a sprite. A sprite batch will be used if one is currently bound." + (when (animation? (sprite-drawable sprite)) + (update-animation-state (sprite-animation-state sprite))) + (if *sprite-batch* (draw-sprite-batched sprite) (draw-sprite-vertex-array sprite))) |