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author | David Thompson <dthompson2@worcester.edu> | 2013-06-12 22:24:25 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2013-06-12 22:24:25 -0400 |
commit | e615aa91ca0522117265ac43145c0a016ecb1f4b (patch) | |
tree | 7595f06244df0dbb6aaa8eebbfea5543bf6f137a /2d | |
parent | 99dc94fbc3a08ecf207dbe4171ea88d8df6c67cb (diff) |
Add texture module.
Diffstat (limited to '2d')
-rw-r--r-- | 2d/texture.scm | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/2d/texture.scm b/2d/texture.scm new file mode 100644 index 0000000..3473e6d --- /dev/null +++ b/2d/texture.scm @@ -0,0 +1,87 @@ +;;; guile-2d +;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu> +;;; +;;; Guile-2d is free software: you can redistribute it and/or modify it +;;; under the terms of the GNU Lesser General Public License as +;;; published by the Free Software Foundation, either version 3 of the +;;; License, or (at your option) any later version. +;;; +;;; Guile-2d is distributed in the hope that it will be useful, but +;;; WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; Lesser General Public License for more details. +;;; +;;; You should have received a copy of the GNU Lesser General Public +;;; License along with this program. If not, see +;;; <http://www.gnu.org/licenses/>. + +;;; Commentary: +;; +;; OpenGL texture wrapper. +;; +;;; Code: + +(define-module (2d texture) + #:use-module (srfi srfi-9) + #:use-module ((sdl sdl) #:prefix SDL:) + #:use-module (figl gl) + #:export (make-texture + texture? + texture-id + texture-width + texture-height + surface->texture + load-texture + texture-quad)) + +;; The <texture> object is a simple wrapper around an OpenGL texture +;; id. +(define-record-type <texture> + (make-texture id width height) + texture? + (id texture-id) + (width texture-width) + (height texture-height)) + +(define (surface->texture surface) + "Translates an SDL surface into an OpenGL texture. +Currently only works with RGBA format surfaces." + (let* ((texture-id (gl-generate-texture))) + (with-gl-bind-texture (texture-target texture-2d) texture-id + (gl-tex-parameter (texture-target texture-2d) + (texture-parameter-name texture-min-filter) + (texture-min-filter linear)) + (gl-tex-parameter (texture-target texture-2d) + (texture-parameter-name texture-mag-filter) + (texture-mag-filter linear)) + (gl-tex-image-2d (texture-target texture-2d) + 0 + (pixel-format rgba) + (SDL:surface:w surface) + (SDL:surface:h surface) + 0 + (pixel-format rgba) + (color-pointer-type unsigned-byte) + (SDL:surface-pixels surface))) + (make-texture texture-id + (SDL:surface:w surface) + (SDL:surface:h surface)))) + +(define (load-texture filename) + "Loads a texture from a file." + (surface->texture (SDL:load-image filename))) + +(define* (texture-quad texture x y w h) + "Renders a textured quad." + (let ((x2 (+ x w)) + (y2 (+ y h))) + (with-gl-bind-texture (texture-target texture-2d) (texture-id texture) + (gl-begin (begin-mode quads) + (gl-texture-coordinates 0 0) + (gl-vertex x y) + (gl-texture-coordinates 1 0) + (gl-vertex x2 y) + (gl-texture-coordinates 1 1) + (gl-vertex x2 y2) + (gl-texture-coordinates 0 1) + (gl-vertex x y2))))) |