diff options
author | David Thompson <dthompson@member.fsf.org> | 2013-08-27 18:22:06 -0400 |
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committer | David Thompson <dthompson@member.fsf.org> | 2013-08-27 18:22:06 -0400 |
commit | 5841889f53465b4096830f3778b209063e1fe8bc (patch) | |
tree | 724087d4dbfeb08349401d7ff19e0f099a550667 /2d | |
parent | e719d1e988617f623fac29c1bd347785833c5f71 (diff) |
Replace old vector module with new vector2 module.
Diffstat (limited to '2d')
-rw-r--r-- | 2d/font.scm | 2 | ||||
-rw-r--r-- | 2d/sprite.scm | 14 | ||||
-rw-r--r-- | 2d/vector.scm | 90 |
3 files changed, 9 insertions, 97 deletions
diff --git a/2d/font.scm b/2d/font.scm index 8bf66a3..45b59d0 100644 --- a/2d/font.scm +++ b/2d/font.scm @@ -27,7 +27,7 @@ #:use-module (system foreign) #:use-module (2d wrappers ftgl) #:use-module (2d color) - #:use-module (2d vector)) + #:use-module (2d vector2)) ;;; ;;; Font diff --git a/2d/sprite.scm b/2d/sprite.scm index b652f4d..ac57adb 100644 --- a/2d/sprite.scm +++ b/2d/sprite.scm @@ -33,8 +33,8 @@ #:use-module (2d helpers) #:use-module (2d math) #:use-module (2d texture) - #:use-module (2d wrappers gl) - #:use-module (2d vector)) + #:use-module (2d vector2) + #:use-module (2d wrappers gl)) ;;; ;;; Sprite Vertices @@ -156,7 +156,8 @@ (dirty sprite-dirty? set-sprite-dirty!) (animation-state sprite-animation-state set-sprite-animation-state!)) -(define* (make-sprite drawable #:optional #:key (position #(0 0)) (scale #(1 1)) +(define* (make-sprite drawable #:optional #:key + (position (vector2 0 0)) (scale (vector2 1 1)) (rotation 0) (color white) (anchor 'center)) "Makes a new sprite object." (let ((vertices (make-packed-array sprite-vertex 4)) @@ -179,7 +180,8 @@ operation that requires a refresh of the vertex array should use this macro." (dirty-sprite-setter set-sprite-color! %set-sprite-color!) (dirty-sprite-setter set-sprite-anchor! %set-sprite-anchor!) -(define* (load-sprite filename #:optional #:key (position #(0 0)) (scale #(1 1)) +(define* (load-sprite filename #:optional #:key + (position (vector2 0 0)) (scale (vector2 1 1)) (rotation 0) (color white) (anchor 'center)) "Loads a sprite from file." (make-sprite (load-texture filename) #:position position #:scale scale @@ -203,8 +205,8 @@ sprite." (texture (sprite-texture sprite))) (cond ((eq? anchor 'center) - (vector (/ (texture-width texture) 2) - (/ (texture-height texture) 2))) + (vector2 (/ (texture-width texture) 2) + (/ (texture-height texture) 2))) (else anchor)))) (define (update-sprite-vertices! sprite) diff --git a/2d/vector.scm b/2d/vector.scm deleted file mode 100644 index c6817ec..0000000 --- a/2d/vector.scm +++ /dev/null @@ -1,90 +0,0 @@ -;;; guile-2d -;;; Copyright (C) 2013 David Thompson <dthompson2@worcester.edu> -;;; -;;; Guile-2d is free software: you can redistribute it and/or modify it -;;; under the terms of the GNU Lesser General Public License as -;;; published by the Free Software Foundation, either version 3 of the -;;; License, or (at your option) any later version. -;;; -;;; Guile-2d is distributed in the hope that it will be useful, but -;;; WITHOUT ANY WARRANTY; without even the implied warranty of -;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -;;; Lesser General Public License for more details. -;;; -;;; You should have received a copy of the GNU Lesser General Public -;;; License along with this program. If not, see -;;; <http://www.gnu.org/licenses/>. - -;;; Commentary: -;; -;; Vector math operations. -;; -;;; Code: - -(define-module (2d vector) - #:use-module (rnrs base) - #:export (vx - vy - vz - v+ - v* - scale - mag - normalize - vector-reduce - vector-from-polar)) - -(define (vx vector) - "Returns the first element of a vector." - (vector-ref vector 0)) - -(define (vy vector) - "Returns the second element of a vector." - (vector-ref vector 1)) - -(define (vz vector) - "Returns the third element of a vector." - (vector-ref vector 2)) - -(define (v+ . vectors) - "Adds vectors." - (apply vector-map + vectors)) - -(define (v* . vectors) - "Multiplies vectors." - (apply vector-map * vectors)) - -(define (scale vector scalar) - "Multiplies a vector by a scalar." - (vector-map (lambda (e) (* scalar e)) vector)) - -(define (mag vector) - "Returns the magnitude of a vector." - (sqrt (vector-reduce + 0 (vector-map (lambda (e) (* e e)) vector)))) - -(define (normalize vector) - "Normalizes a vector." - (let ((m (mag vector))) - (vector-map (lambda (e) (/ e m)) vector))) - -(define (vector-reduce proc default vector) - "Performs a reduce operation on a vector." - (cond ((= (vector-length vector) 0) - default) - ((= (vector-length vector) 1) - (vector-ref vector 0)) - (else - (let loop ((i 2) - (prev (proc (vector-ref vector 0) - (vector-ref vector 1)))) - (if (= (vector-length vector) i) - prev - (loop (1+ i) (proc prev (vector-ref vector i)))))))) - -(define (vector-from-polar r theta) - "Converts polar coordinates into a cartesian vector." - (vector (* r (cos theta)) - (* r (sin theta)))) - -(re-export (vector-map . vector-map) - (vector-for-each . vector-for-each)) |