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authorDavid Thompson <dthompson2@worcester.edu>2013-10-07 23:34:16 -0400
committerDavid Thompson <dthompson2@worcester.edu>2013-10-23 19:44:51 -0400
commit01aaa904c8a3fea7b558155d99ac17a9c4a83064 (patch)
tree36696176c04a56071a36339ac97e6768790c7b49 /2d/wrappers/ftgl.scm
parent0f0add2164f6b01f79d7ba486316262de614a89d (diff)
Add error handling in game loop.
Print backtrace and pause game when exceptions occur. This way the developer can fix the error and resume the game rather than the game crashing, forcing the developer to restart the game. The REPL remains active when the game is paused, of course.
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