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authorDavid Thompson <dthompson@member.fsf.org>2013-09-15 21:00:07 -0400
committerDavid Thompson <dthompson@member.fsf.org>2013-09-15 21:00:07 -0400
commit878110e63e6b81367d12b7018a1ae6b8338b1afb (patch)
tree58797e7f6b9c75389a98b2dc00f6b511f9dbcb32 /2d/tileset.scm
parent6ff97f3185245a9eea3fe8726f7ceef068069997 (diff)
Animate sprites during game updates instead of on render.
Frame rate is independent of the update rate, so the old way didn't make sense.
Diffstat (limited to '2d/tileset.scm')
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