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authorDavid Thompson <dthompson2@worcester.edu>2014-06-28 18:46:16 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-06-28 18:46:16 -0400
commitf47eb69a354188154731846dde8b384c2c2f39f6 (patch)
tree6aa1ccb9212836b7c941e771475eb995fa6df9f9 /2d/texture.scm
parentdf0f2a5f3f09394f1953abbc7e33e9a98204680e (diff)
Rename guile-2d to Sly!
Massive find/replace job.
Diffstat (limited to '2d/texture.scm')
-rw-r--r--2d/texture.scm224
1 files changed, 0 insertions, 224 deletions
diff --git a/2d/texture.scm b/2d/texture.scm
deleted file mode 100644
index bd7bea6..0000000
--- a/2d/texture.scm
+++ /dev/null
@@ -1,224 +0,0 @@
-;;; guile-2d
-;;; Copyright (C) 2013, 2014 David Thompson <dthompson2@worcester.edu>
-;;;
-;;; This program is free software: you can redistribute it and/or
-;;; modify it under the terms of the GNU General Public License as
-;;; published by the Free Software Foundation, either version 3 of the
-;;; License, or (at your option) any later version.
-;;;
-;;; This program is distributed in the hope that it will be useful,
-;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
-;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-;;; General Public License for more details.
-;;;
-;;; You should have received a copy of the GNU General Public License
-;;; along with this program. If not, see
-;;; <http://www.gnu.org/licenses/>.
-
-;;; Commentary:
-;;
-;; Textures and texture regions are high level wrappers over OpenGL
-;; textures.
-;;
-;;; Code:
-
-(define-module (2d texture)
- #:use-module (srfi srfi-9)
- #:use-module (gl)
- #:use-module (gl contrib packed-struct)
- #:use-module (2d color)
- #:use-module (2d helpers)
- #:use-module (2d vector)
- #:use-module (2d wrappers gl)
- #:use-module (2d wrappers freeimage)
- #:export (make-texture
- make-texture-region
- load-texture
- texture?
- texture-region?
- texture-id
- texture-width
- texture-height
- texture-s1
- texture-t1
- texture-s2
- texture-t2
- anchor-texture
- texture-vertex
- pack-texture-vertices
- draw-texture-vertices))
-
-;;;
-;;; Textures
-;;;
-
-;; The <texture> object is a simple wrapper around an OpenGL texture
-;; id.
-(define-record-type <texture>
- (%make-texture id parent width height s1 t1 s2 t2)
- texture?
- (id texture-id)
- (parent texture-parent)
- (width texture-width)
- (height texture-height)
- (s1 texture-s1)
- (t1 texture-t1)
- (s2 texture-s2)
- (t2 texture-t2))
-
-(define (texture-region? texture)
- "Return #t if TEXTURE has a parent texture."
- (texture? (texture-parent texture)))
-
-(define (make-texture id parent width height s1 t1 s2 t2)
- "Create a new texture object. ID is the OpenGL texture id. PARENT is
-a texture object (if this texture only represents a region of another
-texture) or #f. WIDTH and HEIGHT are the texture dimensions in
-pixels. S1, T1, S2, and T2 are the OpenGL texture coordinates
-representing the area of the texture that will be rendered."
- (let ((texture (%make-texture id parent width height s1 t1 s2 t2)))
- (texture-guardian texture)
- texture))
-
-(define (make-texture-region texture x y width height)
- "Creates new texture region object. TEXTURE is the region's parent
-texture. X, Y, WIDTH, and HEIGHT represent the region of the texture
-that will be rendered, in pixels."
- (let* ((w (texture-width texture))
- (h (texture-height texture)))
- (make-texture (texture-id texture)
- texture
- width
- height
- (/ x w)
- (/ y h)
- (/ (+ x width) w)
- (/ (+ y height) h))))
-
-;; Use a guardian and an after GC hook that ensures that OpenGL
-;; textures are deleted when texture objects are GC'd.
-(define-guardian texture-guardian
- (lambda (texture)
- ;; Do not reap texture regions
- (unless (texture-region? texture)
- ;; When attempting to reap structures upon guile exit, the
- ;; dynamic pointer to gl-delete-textures becomes invalid. So, we
- ;; ignore the error and move on.
- (false-if-exception (gl-delete-texture (texture-id texture))))))
-
-(define (bitmap->texture bitmap)
- "Translates a freeimage bitmap into an OpenGL texture."
- (let ((texture-id (gl-generate-texture))
- (pixels (freeimage-get-bits bitmap)))
- (with-gl-bind-texture (texture-target texture-2d) texture-id
- ;; Use "nearest" scaling method so that pixel art doesn't become
- ;; blurry when scaled.
- (gl-texture-parameter (texture-target texture-2d)
- (texture-parameter-name texture-min-filter)
- (texture-min-filter nearest))
- (gl-texture-parameter (texture-target texture-2d)
- (texture-parameter-name texture-mag-filter)
- (texture-mag-filter nearest))
- (gl-texture-image-2d (texture-target texture-2d)
- 0
- (pixel-format rgba)
- (freeimage-get-width bitmap)
- (freeimage-get-height bitmap)
- 0
- (version-1-2 bgra)
- (color-pointer-type unsigned-byte)
- pixels))
- (make-texture texture-id
- #f
- (freeimage-get-width bitmap)
- (freeimage-get-height bitmap)
- 0 0 1 1)))
-
-(define (load-bitmap filename)
- ;; Throw an error if image file does not exist or else we will
- ;; segfault later.
- (unless (file-exists? filename)
- (throw 'image-not-found filename))
- ;; Load image and convert it to 32 bit color.
- (let* ((image-type (freeimage-get-file-type filename))
- (bitmap (freeimage-load image-type filename))
- (32bit-bitmap (freeimage-convert-to-32-bits bitmap)))
- (freeimage-unload bitmap)
- ;; Need to flip because y-axis is reversed.
- (freeimage-flip-vertical 32bit-bitmap)
- 32bit-bitmap))
-
-(define (load-texture filename)
- "Load a texture from an image file at FILENAME."
- (let* ((bitmap (load-bitmap filename))
- (texture (bitmap->texture bitmap)))
- (freeimage-unload bitmap)
- texture))
-
-(define (anchor-texture texture anchor)
- "Return a vector of the coordinates for the center point of a
-texture."
- (let ((w (texture-width texture))
- (h (texture-height texture)))
- (cond
- ((vector2? anchor)
- anchor)
- ((eq? anchor 'center)
- (vector (/ w 2)
- (/ h 2)))
- ((eq? anchor 'top-left)
- #(0 0))
- ((eq? anchor 'top-right)
- (vector w 0))
- ((eq? anchor 'bottom-left)
- (vector 0 h))
- ((eq? anchor 'bottom-right)
- (vector w h))
- ((eq? anchor 'top-center)
- (vector (/ w 2) 0))
- ((eq? anchor 'bottom-center)
- (vector (/ w 2) h))
- (else
- (error "Invalid anchor type!" anchor)))))
-
-;;;
-;;; Texture Vertices
-;;;
-
-(define-packed-struct texture-vertex
- ;; Position
- (x float)
- (y float)
- ;; Texture Coordinates
- (s float)
- (t float))
-
-(define texture-vertex-size (packed-struct-size texture-vertex))
-(define x-offset (packed-struct-offset texture-vertex x))
-(define s-offset (packed-struct-offset texture-vertex s))
-
-(define (pack-texture-vertices vertices offset width height s1 t1 s2 t2)
- ;; Vertices go counter clockwise, starting from the top-left
- ;; corner.
- (pack vertices offset texture-vertex 0 0 s1 t1)
- (pack vertices (+ offset 1) texture-vertex 0 height s1 t2)
- (pack vertices (+ offset 2) texture-vertex width height s2 t2)
- (pack vertices (+ offset 3) texture-vertex width 0 s2 t1))
-
-(define (draw-texture-vertices texture vertices size)
- (let ((pointer-type (tex-coord-pointer-type float)))
- (gl-enable-client-state (enable-cap vertex-array))
- (gl-enable-client-state (enable-cap texture-coord-array))
- (with-gl-bind-texture (texture-target texture-2d) (texture-id texture)
- (set-gl-vertex-array pointer-type
- vertices
- 2
- #:stride texture-vertex-size
- #:offset x-offset)
- (set-gl-texture-coordinates-array pointer-type
- vertices
- #:stride texture-vertex-size
- #:offset s-offset)
- (gl-draw-arrays (begin-mode quads) 0 (* size 4)))
- (gl-disable-client-state (enable-cap texture-coord-array))
- (gl-disable-client-state (enable-cap vertex-array))))