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authorDavid Thompson <dthompson2@worcester.edu>2013-10-07 21:39:48 -0400
committerDavid Thompson <dthompson2@worcester.edu>2013-10-23 19:44:51 -0400
commitbba3d11def443f4b3452724925d0551cf9e8f8ee (patch)
treed8e831fe0284bafa5d2c32d50e346d478c2da940 /2d/game.scm
parent2aab93ed1d2e675dc4ec12386a6a7f9ebc3a8db7 (diff)
Add a paused flag in addition to the running flag.
Diffstat (limited to '2d/game.scm')
-rw-r--r--2d/game.scm4
1 files changed, 2 insertions, 2 deletions
diff --git a/2d/game.scm b/2d/game.scm
index 3bd314e..7bb0823 100644
--- a/2d/game.scm
+++ b/2d/game.scm
@@ -35,10 +35,10 @@
;; When no event callbacks are specified for a scene, these
;; (hopefully) convenient defaults will be used.
(define %default-scene-events
- `((quit . ,(lambda (state) (quit-game-loop!)))
+ `((quit . ,(lambda (state) (quit-game)))
(key-down . ,(lambda (state key mode unicode)
(when (any-equal? key 'escape 'q)
- (quit-game-loop!))))))
+ (quit-game))))))
(define (default-scene-events)
(copy-tree %default-scene-events))