diff options
author | David Thompson <dthompson2@worcester.edu> | 2013-11-03 17:24:57 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2013-11-03 17:24:57 -0500 |
commit | bdbf1c6141ccf9345102770486e4a744785912c8 (patch) | |
tree | e91f02ee0afff61d1b0f65f6ca9f580062e73b42 /2d/game-loop.scm | |
parent | cf4dc9bc6c33aee26e0a11cddeeaacbff8d1cc75 (diff) |
Remove stage local variables.
Use an the scene initialization thunk to return the needed game state
instead.
Diffstat (limited to '2d/game-loop.scm')
-rw-r--r-- | 2d/game-loop.scm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/2d/game-loop.scm b/2d/game-loop.scm index 631aef8..39fde9e 100644 --- a/2d/game-loop.scm +++ b/2d/game-loop.scm @@ -228,7 +228,7 @@ time in milliseconds that has passed since the last game update." (game-fullscreen? game)) (set! running? #t) (resume-game) - (push-stage (make-stage (game-first-scene game))) + (push-scene (game-first-scene game)) (spawn-server) (game-loop (SDL:get-ticks) 0) (close-window)) |