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author | David Thompson <dthompson2@worcester.edu> | 2016-01-01 16:46:40 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2016-01-01 17:42:38 -0500 |
commit | c338673e98df34e7642cfc598792e83115159be0 (patch) | |
tree | 7512a3bf274270be43aeb08ccb7667a743b71975 /.dir-locals.el | |
parent | bb2b65d81d898860635eb64a5a81d0307f4dce17 (diff) |
render: Add sprite batch.
Finally, we can have decent sprite rendering performance!
* sly/render/sprite-batch.scm: New file.
* Makefile.am (SOURCES): Add it.
Diffstat (limited to '.dir-locals.el')
-rw-r--r-- | .dir-locals.el | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/.dir-locals.el b/.dir-locals.el index 3af9ad2..f8534e6 100644 --- a/.dir-locals.el +++ b/.dir-locals.el @@ -18,5 +18,7 @@ (eval . (put 'with-model-view-mul 'scheme-indent-function 1)) (eval . (put 'with-camera 'scheme-indent-function 1)) (eval . (put 'with-color 'scheme-indent-function 1)) + (eval . (put 'with-vertex-buffer 'scheme-indent-function 1)) + (eval . (put 'with-sprite-batch 'scheme-indent-function 2)) (eval . (put 'uniform-let 'scheme-indent-function 1)) (eval . (put 'call-with-surface 'scheme-indent-function 1))))) |