;;; Lisparuga ;;; Copyright © 2016 David Thompson ;;; ;;; Lisparuga is free software: you can redistribute it and/or modify ;;; it under the terms of the GNU General Public License as published ;;; by the Free Software Foundation, either version 3 of the License, ;;; or (at your option) any later version. ;;; ;;; Lisparuga is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with Lisparuga. If not, see . (define-module (lisparuga game) #:use-module (ice-9 format) #:use-module (ice-9 match) #:use-module (srfi srfi-1) #:use-module (sly) #:use-module (sly actor) #:use-module (sly audio) #:use-module (sly fps) #:use-module (sly render framebuffer) #:use-module (sly render sprite-batch) #:use-module (sly render tileset) #:use-module (lisparuga audio) #:use-module (lisparuga bullets) #:use-module (lisparuga enemies) #:use-module (lisparuga explosions) #:use-module (lisparuga player) #:use-module (lisparuga stats) #:use-module (lisparuga utils) #:use-module (lisparuga view) #:use-module (lisparuga world) #:export (music sound-effects scene)) ;;; ;;; Controller ;;; (define-signal timer (signal-timer)) (define-signal world (signal-fold world-eval %default-world (signal-merge (make-signal '(null)) (signal-let ((time timer)) `(tick ,time)) (signal-let ((direction key-arrows)) `(player-direction ,direction)) (signal-let ((shoot? (signal-drop-repeats (key-down? 'z)))) `(player-shoot ,shoot?)) (signal-let ((toggle? (signal-filter identity #f (signal-drop-repeats (key-down? 'x))))) `(player-toggle-polarity)) (signal-let ((restart? (key-down? 'return))) `(restart ,restart?))))) (define-signal display-fps? (key-toggle 'f)) ;;; ;;; Music and Sound ;;; (define-signal music (signal-drop-repeats (signal-let ((world world)) (load-music* (cond ((game-intro? world) "title-screen.ogg") ((game-over? world) "ending.ogg") ((game-won? world) "title-screen.ogg") (else "level-2.ogg")))))) (define-signal sounds (on-start `((enemy-hit . ,(load-sample* "hit.wav")) (explosion . ,(load-sample* "explosion.wav")) (player-death . ,(load-sample* "player-death.wav")) (player-shoot . ,(load-sample* "player-shoot.wav"))))) (define-signal sound-effects (signal-let ((world world) (time timer) (sounds sounds)) (filter-map (lambda (sound-proc) (let ((sound (sound-proc world time))) (and sound (assq-ref sounds sound)))) (list enemy-hit-sound player-shoot-sound player-death-sound explosion-sound)))) ;;; ;;; View ;;; (define-signal framebuffer (on-start (make-framebuffer (vx scaled-resolution) (vy scaled-resolution)))) (define-signal framebuffer-sprite (signal-map-maybe (lambda (framebuffer) (make-sprite (framebuffer-texture framebuffer) #:anchor 'bottom-left)) framebuffer)) (define-signal font (on-start (load-font* "kenpixel_mini.ttf" 7))) (define-signal big-font (on-start (load-font* "kenpixel_mini.ttf" 16))) (define-signal fps-text (signal-let ((fps fps) (font font)) (if font (move (vector2 (vx resolution) 0) (render-sprite (make-label font (format #f "~d fps" fps) #:blended? #f #:anchor 'bottom-right))) render-nothing))) (define-signal score-text (signal-let ((font font) (world world)) (if font (move resolution (render-sprite (make-label font (number->string (stats-score (world-stats world))) #:blended? #f #:anchor 'top-right))) render-nothing))) (define-signal lives-text (signal-let ((font font) (world world)) (if font (move (vector2 (/ (vx resolution) 2) (vy resolution)) (render-sprite (make-label font (format #f "~d ship" (stats-lives (world-stats world))) #:blended? #f #:anchor 'top-center))) render-nothing))) (define-signal chain-text (signal-let ((font font) (world world)) (if font (move (vector2 1 (vy resolution)) (render-sprite (make-label font (format #f "~d chain" (stats-chain (world-stats world))) #:blended? #f #:anchor 'top-left))) render-nothing))) (define-signal status-text (signal-let ((big-font big-font) (font font) (world world)) (cond ((or (not font) (not big-font)) render-nothing) ((game-over? world) (move (v* resolution 0.5) (render-begin (render-status-text big-font "GAME OVER") (move (vector2 0 -16) (render-status-text font "Press ENTER to play again")) (move (vector2 0 -28) (render-status-text font "Press ESC to quit"))))) ((game-won? world) (move (v* resolution 0.5) (render-begin (render-status-text big-font "COMPLETE!") (move (vector2 0 -16) (render-status-text font "Press ENTER to play again")) (move (vector2 0 -28) (render-status-text font "Press ESC to quit"))))) ((game-intro? world) (move (v* resolution (vector2 0.5 0.8)) (render-begin (render-status-text font "Use arrow keys to move") (move (vector2 0 -12) (render-status-text font "Press Z to shoot")) (move (vector2 0 -24) (render-status-text font "Press X to change polarity")) (move (vector2 0 -36) (render-status-text font "Press ESC to quit")) (move (vector2 0 -60) (render-status-text big-font "Press ENTER"))))) (else render-nothing)))) (define-signal background (load-sprite/live "background.png" #:anchor 'bottom-left)) (define-signal background-overlay (load-sprite/live "background-overlay.png" #:anchor 'bottom-left)) (define-signal player-tileset (load-tileset/live "player.png" 16 16)) (define-signal bullet-tileset (load-tileset/live "bullets.png" 16 16)) (define-signal enemy-tileset (load-tileset/live "enemies.png" 16 16)) (define-signal explosion-tileset (load-tileset/live "explosion.png" 16 16)) (define-signal chain-tileset (load-tileset/live "chain.png" 24 16)) (define-signal chain-sprite (signal-map-maybe (lambda (world tileset) (let ((stats (world-stats world))) (if (zero? (stats-chain-progress stats)) render-nothing (move (vector2 0 (- (vy resolution) 5)) (render-sprite (make-chain-sprite tileset stats)))))) world chain-tileset)) (define-signal player-sprite (signal-map-maybe (lambda (world tileset) (make-sprite (let* ((player (actor-ref (world-player world))) (dx (vx (player-direction player))) (offset (cond ((zero? dx) 0) ((positive? dx) 1) ((negative? dx) 2)))) (tileset-ref tileset (+ (match (player-polarity player) ('light 12) ('dark 8)) offset))))) world player-tileset)) (define-signal scrolling-background (signal-map render-begin ;;(make-scrolling-background background timer 0.2) (render-sprite-maybe background) (make-scrolling-background background-overlay timer 4))) (define-signal batch (on-start (make-sprite-batch 1000))) (define-signal scene (signal-let ((fps-text fps-text) (score-text score-text) (lives-text lives-text) (chain-text chain-text) (status-text status-text) (display-fps? display-fps?) (background scrolling-background) (framebuffer framebuffer) (framebuffer-sprite framebuffer-sprite) (player-sprite player-sprite) (chain-sprite chain-sprite) (bullet-tileset bullet-tileset) (enemy-tileset enemy-tileset) (explosion-tileset explosion-tileset) (batch batch) (world world) (time timer)) (if (and framebuffer framebuffer-sprite batch bullet-tileset enemy-tileset player-sprite explosion-tileset chain-sprite) (let ((player (actor-ref (world-player world)))) (render-begin (with-framebuffer framebuffer (with-camera camera (render-begin background (render-explosions (world-explosions world) explosion-tileset batch time) (render-bullets (world-player-bullets world) bullet-tileset batch) (if (game-over? world) render-nothing (render-player player player-sprite time)) (render-enemies (world-enemies world) enemy-tileset batch time) (render-bullets (world-enemy-bullets world) bullet-tileset batch) (with-color font-color (render-begin (if display-fps? fps-text render-nothing) score-text lives-text chain-text status-text)) chain-sprite))) (with-camera scaled-camera (scale resolution-scale (render-sprite framebuffer-sprite))))) render-nothing)))