## Copyright (C) 2016 David Thompson ## ## This program is free software: you can redistribute it and/or ## modify it under the terms of the GNU General Public License as ## published by the Free Software Foundation, either version 3 of the ## License, or (at your option) any later version. ## ## This program is distributed in the hope that it will be useful, but ## WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with this program. If not, see ## . GOBJECTS = $(SOURCES:%.scm=%.go) nobase_mod_DATA = $(SOURCES) $(NOCOMP_SOURCES) nobase_go_DATA = $(GOBJECTS) # Make sure source files are installed first, so that the mtime of # installed compiled files is greater than that of installed source # files. See # # for details. guile_install_go_files = install-nobase_goDATA $(guile_install_go_files): install-nobase_modDATA EXTRA_DIST = $(SOURCES) $(NOCOMP_SOURCES) GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat SUFFIXES = .scm .go .scm.go: $(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<" moddir=$(prefix)/share/guile/site/$(GUILE_EFFECTIVE_VERSION) godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/ccache bin_SCRIPTS = \ scripts/lisparuga SOURCES = \ lisparuga/config.scm \ lisparuga/utils.scm \ lisparuga/audio.scm \ lisparuga/bullets.scm \ lisparuga/enemies.scm \ lisparuga/explosions.scm \ lisparuga/player.scm \ lisparuga/stats.scm \ lisparuga/world.scm \ lisparuga/view.scm \ lisparuga/game.scm imagesdir = $(pkgdatadir)/images dist_images_DATA = \ assets/images/bullets.png \ assets/images/enemies.png \ assets/images/background.png \ assets/images/explosion.png \ assets/images/player.png \ assets/images/chain.png \ assets/images/background-overlay.png soundsdir = $(pkgdatadir)/sounds dist_sounds_DATA = \ assets/sounds/hit.wav \ assets/sounds/explosion.wav \ assets/sounds/player-shoot.wav \ assets/sounds/player-death.wav musicdir = $(pkgdatadir)/music dist_music_DATA = \ assets/music/title-screen.ogg \ assets/music/ending.ogg \ assets/music/level-2.ogg \ assets/music/level-3.ogg \ assets/music/level-1.ogg fontsdir = $(pkgdatadir)/fonts dist_fonts_DATA = \ assets/fonts/kenpixel_mini.ttf EXTRA_DIST += \ README \ AUTHORS \ pre-inst-env.in \ guix.scm \ assets/images/enemies.xcf \ assets/images/chain.xcf \ assets/images/db16_v1_analyze.png \ assets/images/background.xcf \ assets/images/explosion.xcf \ assets/images/player.xcf \ assets/images/bullets.xcf