## Lisparuga ## Copyright © 2020 David Thompson ## ## Lisparuga is free software: you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation, either version 3 of the License, ## or (at your option) any later version. ## ## Lisparuga is distributed in the hope that it will be useful, but ## WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with Lisparuga. If not, see . GOBJECTS = $(SOURCES:%.scm=%.go) nobase_mod_DATA = $(SOURCES) $(NOCOMP_SOURCES) nobase_go_DATA = $(GOBJECTS) # Make sure source files are installed first, so that the mtime of # installed compiled files is greater than that of installed source # files. See # # for details. guile_install_go_files = install-nobase_goDATA $(guile_install_go_files): install-nobase_modDATA CLEANFILES = $(GOBJECTS) EXTRA_DIST = $(SOURCES) $(NOCOMP_SOURCES) GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat SUFFIXES = .scm .go .scm.go: $(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<" moddir=$(prefix)/share/guile/site/$(GUILE_EFFECTIVE_VERSION) godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/site-ccache SOURCES = \ lisparuga/config.scm \ lisparuga/inotify.scm \ lisparuga/asset.scm \ lisparuga/node.scm \ lisparuga/scene.scm \ lisparuga/repl.scm \ lisparuga/kernel.scm \ lisparuga/node-2d.scm \ lisparuga/transition.scm \ lisparuga/actor.scm \ lisparuga/bullets.scm \ lisparuga/player.scm \ lisparuga/enemy.scm \ lisparuga/game.scm \ lisparuga.scm EXTRA_DIST += \ COPYING imagesdir = $(pkgdatadir)/images dist_images_DATA = \ assets/images/background.png \ assets/images/enemies.png \ assets/images/enemy-bullets.png \ assets/images/explosion.png \ assets/images/player-bullets.png \ assets/images/player.png soundsdir = $(pkgdatadir)/sounds dist_sounds_DATA = \ assets/sounds/energy-max.wav \ assets/sounds/explosion.wav \ assets/sounds/hit.wav \ assets/sounds/max-chain.wav \ assets/sounds/player-death.wav \ assets/sounds/player-missile.wav \ assets/sounds/player-shoot.wav