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-rw-r--r--lisparuga/enemy.scm13
-rw-r--r--lisparuga/game.scm12
2 files changed, 12 insertions, 13 deletions
diff --git a/lisparuga/enemy.scm b/lisparuga/enemy.scm
index 9213890..dd298a6 100644
--- a/lisparuga/enemy.scm
+++ b/lisparuga/enemy.scm
@@ -98,13 +98,12 @@
(loop (+ i 1)))))))
(define-method (on-collision (enemy <enemy>) bullet bullet-polarity hitbox)
- ;; TODO: Distinguish between normal play bullets and homing shots
- ;; that do more damage.
- ;;
- ;; Same polarity = 1 point of damage
- ;; Opposite polarity = 2 points of damage
- (let ((same-polarity? (eq? bullet-polarity (polarity enemy))))
- (damage enemy (if same-polarity? 1 2))
+ ;; Same polarity = 1x damage
+ ;; Opposite polarity = 2x damage
+ (let* ((same-polarity? (eq? bullet-polarity (polarity enemy)))
+ (base-damage (if (eq? bullet ikaruga-missile) 10 1))
+ (multiplier (if same-polarity? 1 2)))
+ (damage enemy (* base-damage multiplier))
(when (and same-polarity? (dead? enemy))
(set! (fire-parting-shots? enemy) #t)))
#t)
diff --git a/lisparuga/game.scm b/lisparuga/game.scm
index bad080a..19e56ad 100644
--- a/lisparuga/game.scm
+++ b/lisparuga/game.scm
@@ -54,7 +54,7 @@
game-over?
complete?))
-(define-asset clouds (load-image (scope-asset "images/clouds.png")))
+;;(define-asset clouds (load-image (scope-asset "images/clouds.png")))
(define-asset player-bullet-atlas
(load-tile-atlas (scope-asset "images/player-bullets.png") 16 16))
(define-asset enemy-bullet-atlas
@@ -115,10 +115,10 @@
#:rank 999)))
(set! (rank player) 1)
(attach-to game
- (make <sprite>
- #:name 'clouds
- #:rank 0
- #:texture clouds)
+ ;; (make <sprite>
+ ;; #:name 'clouds
+ ;; #:rank 0
+ ;; #:texture clouds)
player
player-bullets
(make <node-2d>
@@ -240,7 +240,7 @@
(set! (stage-script game)
(run-script game
(do-intro game)
- ;;(do-tutorial game)
+ (do-tutorial game)
(do-phase-1 game)
(do-phase-2 game)
(toratsugumi-sweep game '((() (white white white) 45)