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<title>Haunt Reference Manual: Assets</title>
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<a name="Assets-1"></a>
<h3 class="section">5.5 Assets</h3>
<div class="example">
<pre class="example">(use-modules (haunt asset))
</pre></div>
<p>Assets represent files on disk that should be copied verbatim to a
site’s output directory. Common types of assets include CSS,
JavaScript, images, and fonts.
</p>
<dl>
<dt><a name="index-make_002dasset"></a>Scheme Procedure: <strong>make-asset</strong> <em><var>source</var> <var>target</var></em></dt>
<dd><p>Create a new asset object. The <var>source</var> and <var>target</var>
arguments are file names that are relative to a site source and target
directory, respectively (see <a href="Sites.html#Sites">Sites</a>).
</p></dd></dl>
<dl>
<dt><a name="index-asset_003f"></a>Scheme Procedure: <strong>asset?</strong> <em><var>object</var></em></dt>
<dd><p>Return <code>#t</code> if <var>object</var> is an asset object.
</p></dd></dl>
<dl>
<dt><a name="index-asset_002dsource"></a>Scheme Procedure: <strong>asset-source</strong> <em><var>asset</var></em></dt>
<dd><p>Return the source file name for <var>asset</var>.
</p></dd></dl>
<dl>
<dt><a name="index-asset_002dtarget"></a>Scheme Procedure: <strong>asset-target</strong> <em><var>asset</var></em></dt>
<dd><p>Return the target file name for <var>asset</var>.
</p></dd></dl>
<dl>
<dt><a name="index-install_002dasset"></a>Scheme Procedure: <strong>install-asset</strong> <em><var>asset</var> <var>prefix</var></em></dt>
<dd><p>Install the source file of <var>asset</var> into the target directory
within <var>prefix</var>.
</p></dd></dl>
<dl>
<dt><a name="index-directory_002dassets"></a>Scheme Procedure: <strong>directory-assets</strong> <em><var>directory</var> <var>keep?</var> <var>dest</var></em></dt>
<dd><p>Create a list of asset objects to be stored within <var>dest</var> for all
files in <var>directory</var> that match <var>keep?</var>, recursively.
</p></dd></dl>
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