From 2faff242ffd4faf7c8c53e4a9317d5d9c930ad09 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sun, 12 Nov 2023 12:45:23 -0500 Subject: Remove obsolete website. The official Haunt page is hosted on my blog now. --- website/manual/Assets.html | 115 --------------------------------------------- 1 file changed, 115 deletions(-) delete mode 100644 website/manual/Assets.html (limited to 'website/manual/Assets.html') diff --git a/website/manual/Assets.html b/website/manual/Assets.html deleted file mode 100644 index 166dee4..0000000 --- a/website/manual/Assets.html +++ /dev/null @@ -1,115 +0,0 @@ - - - - - -Haunt Reference Manual: Assets - - - - - - - - - - - - - - - - - - - - -
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5.5 Assets

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(use-modules (haunt asset))
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Assets represent files on disk that should be copied verbatim to a -site’s output directory. Common types of assets include CSS, -JavaScript, images, and fonts. -

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Scheme Procedure: make-asset source target
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Create a new asset object. The source and target -arguments are file names that are relative to a site source and target -directory, respectively (see Sites). -

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Scheme Procedure: asset? object
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Return #t if object is an asset object. -

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Scheme Procedure: asset-source asset
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Return the source file name for asset. -

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Scheme Procedure: asset-target asset
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Return the target file name for asset. -

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Scheme Procedure: install-asset asset prefix
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Install the source file of asset into the target directory -within prefix. -

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Scheme Procedure: directory-assets directory keep? dest
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Create a list of asset objects to be stored within dest for all -files in directory that match keep?, recursively. -

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