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;;; guile-websocket --- WebSocket client/server
;;; Copyright © 2015 David Thompson <davet@gnu.org>
;;;
;;; This file is part of guile-websocket.
;;;
;;; Guile-websocket is free software; you can redistribute it and/or modify
;;; it under the terms of the GNU Lesser General Public License as
;;; published by the Free Software Foundation; either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; Guile-websocket is distributed in the hope that it will be useful,
;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;; Lesser General Public License for more details.
;;;
;;; You should have received a copy of the GNU Lesser General Public
;;; License along with guile-websocket. If not, see
;;; <http://www.gnu.org/licenses/>.
;;; Commentary:
;;
;; WebSocket server.
;;
;;; Code:
(define-module (web socket server)
#:use-module (ice-9 match)
#:use-module (rnrs bytevectors)
#:use-module (rnrs io ports)
#:use-module (web request)
#:use-module (web response)
#:use-module (web uri)
#:use-module (web socket frame)
#:use-module (web socket utils)
#:export (make-server-socket
run-server))
;; See section 4.2 for explanation of the handshake.
(define (read-handshake-request client-socket)
"Read HTTP request from CLIENT-SOCKET that should contain the
headers required for a WebSocket handshake."
;; See section 4.2.1.
(read-request client-socket))
(define (make-handshake-response client-key)
"Return an HTTP response object for upgrading to a WebSocket
connection for the client whose key is CLIENT-KEY, a base64 encoded
string."
;; See section 4.2.2.
(let ((accept-key (make-accept-key (string-trim-both client-key))))
(build-response #:code 101
#:headers `((upgrade . ("websocket"))
(connection . (upgrade))
(sec-websocket-accept . ,accept-key)))))
(define* (make-server-socket #:key
(host #f)
(addr (if host (inet-aton host) INADDR_LOOPBACK))
(port 8080))
(let ((sock (socket PF_INET SOCK_STREAM 0)))
(setsockopt sock SOL_SOCKET SO_REUSEADDR 1)
(bind sock AF_INET addr port)
sock))
(define (accept-new-client server-socket)
(match (accept server-socket)
((client-socket . _) client-socket)))
(define (serve-client client-socket handler)
"Serve client connected via CLIENT-SOCKET by performing the HTTP
handshake and listening for control and data frames. HANDLER is
called for each complete message that is received."
(define (handle-data-frame type data)
(let* ((result (handler (match type
('text (utf8->string data))
('binary data))))
(response (cond
((string? result)
(make-text-frame result))
((bytevector? result)
(make-binary-frame result))
((not result)
#f))))
(when response
(write-frame response client-socket))))
(define (read-frame-maybe)
(and (not (port-eof? client-socket))
(read-frame client-socket)))
;; Perform the HTTP handshake and upgrade to WebSocket protocol.
(let* ((request (read-handshake-request client-socket))
(client-key (assoc-ref (request-headers request) 'sec-websocket-key))
(response (make-handshake-response client-key)))
(write-response response client-socket)
(let loop ((fragments '())
(type #f))
(let ((frame (read-frame-maybe)))
(cond
;; EOF - port is closed.
((not frame)
(close-port client-socket))
;; Per section 5.4, control frames may appear interspersed
;; along with a fragmented message.
((close-frame? frame)
;; Per section 5.5.1, echo the close frame back to the
;; client before closing the socket. The client may no
;; longer be listening.
(false-if-exception
(write-frame (make-close-frame (frame-data frame)) client-socket))
(close-port client-socket))
((ping-frame? frame)
;; Per section 5.5.3, a pong frame must include the exact
;; same data as the ping frame.
(write-frame (make-pong-frame (frame-data frame)) client-socket)
(loop fragments type))
((pong-frame? frame) ; silently ignore pongs
(loop fragments type))
((first-fragment-frame? frame) ; begin accumulating fragments
(loop (list frame) (frame-type frame)))
((final-fragment-frame? frame) ; concatenate all fragments
(handle-data-frame type (frame-concatenate (reverse fragments)))
(loop '() #f))
((fragment-frame? frame) ; add a fragment
(loop (cons frame fragments) type))
((data-frame? frame) ; unfragmented data frame
(handle-data-frame (frame-type frame) (frame-data frame))
(loop '() #f)))))))
(define* (run-server handler #:optional (server-socket (make-server-socket)))
"Run WebSocket server on SERVER-SOCKET. HANDLER, a procedure that
accepts a single argument, is called for each complete message that
the server receives from a client. When the message is in text
format, HANDLER is passed a string. When the message is in binary
format, HANDLER is passed a bytevector. HANDLER must return either a
string, bytevector, or #f. Strings and bytevectors are sent to the
client in response to their message, and #f indicates that nothing
should be sent back."
;; TODO: Handle multiple simultaneous clients.
(listen server-socket 1)
(sigaction SIGPIPE SIG_IGN)
(let loop ()
(serve-client (accept-new-client server-socket) handler)
(loop)))
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