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;;; guile-sdl3 -- Scheme bindings for SDL3
;;; Copyright © 2024 David Thompson <dthompson2@worcester.edu>
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;; http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.
;;; Commentary:
;;
;; Low-level bindings for SDL_video.h.
;;
;;; Code:
(define-module (sdl3 bindings video)
#:use-module (sdl3 bindings utils)
#:use-module (system foreign)
#:export (SDL_DisplayID
SDL_WindowID
SDL_WindowFlags
SDL_WINDOW_FULLSCREEN
SDL_WINDOW_OPENGL
SDL_WINDOW_OCCLUDED
SDL_WINDOW_HIDDEN
SDL_WINDOW_BORDERLESS
SDL_WINDOW_RESIZABLE
SDL_WINDOW_MINIMIZED
SDL_WINDOW_MAXIMIZED
SDL_WINDOW_MOUSE_GRABBED
SDL_WINDOW_INPUT_FOCUS
SDL_WINDOW_MOUSE_FOCUS
SDL_WINDOW_EXTERNAL
SDL_WINDOW_MODAL
SDL_WINDOW_HIGH_PIXEL_DENSITY
SDL_WINDOW_MOUSE_CAPTURE
SDL_WINDOW_MOUSE_RELATIVE_MODE
SDL_WINDOW_ALWAYS_ON_TOP
SDL_WINDOW_UTILITY
SDL_WINDOW_TOOLTIP
SDL_WINDOW_POPUP_MENU
SDL_WINDOW_KEYBOARD_GRABBED
SDL_WINDOW_VULKAN
SDL_WINDOW_METAL
SDL_WINDOW_TRANSPARENT
SDL_WINDOW_NOT_FOCUSABLE
window?
wrap-window
unwrap-window
window-destroyed?
set-window-destroyed!
SDL_CreateWindow
SDL_DestroyWindow
SDL_GetWindowSizeInPixels))
(define SDL_DisplayID uint32)
(define SDL_WindowID uint32)
(define SDL_WindowFlags uint64)
(define SDL_WINDOW_FULLSCREEN #x0000000000000001)
(define SDL_WINDOW_OPENGL #x0000000000000002)
(define SDL_WINDOW_OCCLUDED #x0000000000000004)
(define SDL_WINDOW_HIDDEN #x0000000000000008)
(define SDL_WINDOW_BORDERLESS #x0000000000000010)
(define SDL_WINDOW_RESIZABLE #x0000000000000020)
(define SDL_WINDOW_MINIMIZED #x0000000000000040)
(define SDL_WINDOW_MAXIMIZED #x0000000000000080)
(define SDL_WINDOW_MOUSE_GRABBED #x0000000000000100)
(define SDL_WINDOW_INPUT_FOCUS #x0000000000000200)
(define SDL_WINDOW_MOUSE_FOCUS #x0000000000000400)
(define SDL_WINDOW_EXTERNAL #x0000000000000800)
(define SDL_WINDOW_MODAL #x0000000000001000)
(define SDL_WINDOW_HIGH_PIXEL_DENSITY #x0000000000002000)
(define SDL_WINDOW_MOUSE_CAPTURE #x0000000000004000)
(define SDL_WINDOW_MOUSE_RELATIVE_MODE #x0000000000008000)
(define SDL_WINDOW_ALWAYS_ON_TOP #x0000000000010000)
(define SDL_WINDOW_UTILITY #x0000000000020000)
(define SDL_WINDOW_TOOLTIP #x0000000000040000)
(define SDL_WINDOW_POPUP_MENU #x0000000000080000)
(define SDL_WINDOW_KEYBOARD_GRABBED #x0000000000100000)
(define SDL_WINDOW_VULKAN #x0000000010000000)
(define SDL_WINDOW_METAL #x0000000020000000)
(define SDL_WINDOW_TRANSPARENT #x0000000040000000)
(define SDL_WINDOW_NOT_FOCUSABLE #x0000000080000000)
(define-sdl-pointer-type <window>
window? wrap-window unwrap-window
window-destroyed? set-window-destroyed!
(lambda (window port)
(display "#<window>" port)))
(define-sdl SDL_CreateWindow '* int int SDL_WindowFlags -> '*)
(define-sdl SDL_DestroyWindow '*)
(define-sdl SDL_GetWindowSizeInPixels '* '* '* -> bool)
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