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path: root/sdl3/bindings/gpu.scm
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;;; guile-sdl3 -- Scheme bindings for SDL3
;;; Copyright © 2024 David Thompson <dthompson2@worcester.edu>
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;;    http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.

;;; Commentary:
;;
;; Low-level bindings for SDL_gpu.h.
;;
;;; Code:

(define-module (sdl3 bindings gpu)
  #:use-module (bstruct)
  #:use-module (sdl3 bindings utils)
  #:use-module (sdl3 bindings pixels)
  #:use-module (sdl3 bindings surface)
  #:use-module (system foreign)
  #:export (SDL_GPUPrimitiveType
            symbol->gpu-primitive-type
            primitive-type->symbol
            SDL_GPU_PRIMITIVETYPE_TRIANGLELIST
            SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP
            SDL_GPU_PRIMITIVETYPE_LINELIST
            SDL_GPU_PRIMITIVETYPE_LINESTRIP
            SDL_GPU_PRIMITIVETYPE_POINTLIST

            SDL_GPULoadOp
            symbol->gpu-load-op
            gpu-load-op->symbol
            SDL_GPU_LOADOP_LOAD
            SDL_GPU_LOADOP_CLEAR
            SDL_GPU_LOADOP_DONT_CARE

            SDL_GPUStoreOp
            symbol->gpu-store-op
            gpu-store-op->symbol
            SDL_GPU_STOREOP_STORE
            SDL_GPU_STOREOP_DONT_CARE
            SDL_GPU_STOREOP_RESOLVE
            SDL_GPU_STOREOP_RESOLVE_AND_STORE

            SDL_GPUIndexElementSize
            symbol->gpu-index-element-size
            gpu-index-element-size->symbol
            SDL_GPU_INDEXELEMENTSIZE_16BIT
            SDL_GPU_INDEXELEMENTSIZE_32BIT

            SDL_GPUTextureFormat
            symbol->gpu-texture-format
            gpu-texture-format->symbol
            SDL_GPU_TEXTUREFORMAT_INVALID
            SDL_GPU_TEXTUREFORMAT_A8_UNORM
            SDL_GPU_TEXTUREFORMAT_R8_UNORM
            SDL_GPU_TEXTUREFORMAT_R8G8_UNORM
            SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM
            SDL_GPU_TEXTUREFORMAT_R16_UNORM
            SDL_GPU_TEXTUREFORMAT_R16G16_UNORM
            SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM
            SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM
            SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM
            SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM
            SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM
            SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM
            SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM
            SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM
            SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM
            SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM
            SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM
            SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM
            SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT
            SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT
            SDL_GPU_TEXTUREFORMAT_R8_SNORM
            SDL_GPU_TEXTUREFORMAT_R8G8_SNORM
            SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM
            SDL_GPU_TEXTUREFORMAT_R16_SNORM
            SDL_GPU_TEXTUREFORMAT_R16G16_SNORM
            SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM
            SDL_GPU_TEXTUREFORMAT_R16_FLOAT
            SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT
            SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT
            SDL_GPU_TEXTUREFORMAT_R32_FLOAT
            SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT
            SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT
            SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT
            SDL_GPU_TEXTUREFORMAT_R8_UINT
            SDL_GPU_TEXTUREFORMAT_R8G8_UINT
            SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT
            SDL_GPU_TEXTUREFORMAT_R16_UINT
            SDL_GPU_TEXTUREFORMAT_R16G16_UINT
            SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT
            SDL_GPU_TEXTUREFORMAT_R32_UINT
            SDL_GPU_TEXTUREFORMAT_R32G32_UINT
            SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT
            SDL_GPU_TEXTUREFORMAT_R8_INT
            SDL_GPU_TEXTUREFORMAT_R8G8_INT
            SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT
            SDL_GPU_TEXTUREFORMAT_R16_INT
            SDL_GPU_TEXTUREFORMAT_R16G16_INT
            SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT
            SDL_GPU_TEXTUREFORMAT_R32_INT
            SDL_GPU_TEXTUREFORMAT_R32G32_INT
            SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT
            SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB
            SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB
            SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB
            SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB
            SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB
            SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB
            SDL_GPU_TEXTUREFORMAT_D16_UNORM
            SDL_GPU_TEXTUREFORMAT_D24_UNORM
            SDL_GPU_TEXTUREFORMAT_D32_FLOAT
            SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT
            SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT

            SDL_GPUTextureUsageFlags
            symbols->gpu-texture-usage-flags
            gpu-texture-usage-flags->symbols
            SDL_GPU_TEXTUREUSAGE_SAMPLER
            SDL_GPU_TEXTUREUSAGE_COLOR_TARGET
            SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET
            SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ
            SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ
            SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE
            SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE

            SDL_GPUTextureType
            symbol->gpu-texture-type
            gpu-texture-type->symbol
            SDL_GPU_TEXTURETYPE_2D
            SDL_GPU_TEXTURETYPE_2D_ARRAY
            SDL_GPU_TEXTURETYPE_3D
            SDL_GPU_TEXTURETYPE_CUBE
            SDL_GPU_TEXTURETYPE_CUBE_ARRAY

            SDL_GPUSampleCount
            int->gpu-sample-count
            gpu-sample-count->int
            SDL_GPU_SAMPLECOUNT_1
            SDL_GPU_SAMPLECOUNT_2
            SDL_GPU_SAMPLECOUNT_4
            SDL_GPU_SAMPLECOUNT_8

            SDL_GPUCubeMapFace
            symbol->gpu-cube-map-face
            gpu-cube-map-face->symbol
            SDL_GPU_CUBEMAPFACE_POSITIVEX
            SDL_GPU_CUBEMAPFACE_NEGATIVEX
            SDL_GPU_CUBEMAPFACE_POSITIVEY
            SDL_GPU_CUBEMAPFACE_NEGATIVEY
            SDL_GPU_CUBEMAPFACE_POSITIVEZ
            SDL_GPU_CUBEMAPFACE_NEGATIVEZ

            SDL_GPUBufferUsageFlags
            symbols->gpu-buffer-usage-flags
            gpu-buffer-usage-flags->symbols
            SDL_GPU_BUFFERUSAGE_VERTEX
            SDL_GPU_BUFFERUSAGE_INDEX
            SDL_GPU_BUFFERUSAGE_INDIRECT
            SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ
            SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ
            SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE

            SDL_GPUTransferBufferUsage
            symbol->gpu-transfer-buffer-usage
            gpu-transfer-buffer-usage->symbol
            SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD
            SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD

            SDL_GPUShaderStage
            symbol->gpu-shader-stage
            gpu-shader-stage->symbol
            SDL_GPU_SHADERSTAGE_VERTEX
            SDL_GPU_SHADERSTAGE_FRAGMENT

            SDL_GPUShaderFormat
            symbols->gpu-shader-format
            gpu-shader-format->symbols
            SDL_GPU_SHADERFORMAT_INVALID
            SDL_GPU_SHADERFORMAT_PRIVATE
            SDL_GPU_SHADERFORMAT_SPIRV
            SDL_GPU_SHADERFORMAT_DXBC
            SDL_GPU_SHADERFORMAT_DXIL
            SDL_GPU_SHADERFORMAT_MSL
            SDL_GPU_SHADERFORMAT_METALLIB

            SDL_GPUVertexElementFormat
            symbol->gpu-vertex-element-format
            gpu-vertex-element-format->symbol
            SDL_GPU_VERTEXELEMENTFORMAT_INVALID
            SDL_GPU_VERTEXELEMENTFORMAT_INT
            SDL_GPU_VERTEXELEMENTFORMAT_INT2
            SDL_GPU_VERTEXELEMENTFORMAT_INT3
            SDL_GPU_VERTEXELEMENTFORMAT_INT4
            SDL_GPU_VERTEXELEMENTFORMAT_UINT
            SDL_GPU_VERTEXELEMENTFORMAT_UINT2
            SDL_GPU_VERTEXELEMENTFORMAT_UINT3
            SDL_GPU_VERTEXELEMENTFORMAT_UINT4
            SDL_GPU_VERTEXELEMENTFORMAT_FLOAT
            SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2
            SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3
            SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4
            SDL_GPU_VERTEXELEMENTFORMAT_BYTE2
            SDL_GPU_VERTEXELEMENTFORMAT_BYTE4
            SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2
            SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4
            SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM
            SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM
            SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM
            SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM
            SDL_GPU_VERTEXELEMENTFORMAT_SHORT2
            SDL_GPU_VERTEXELEMENTFORMAT_SHORT4
            SDL_GPU_VERTEXELEMENTFORMAT_USHORT2
            SDL_GPU_VERTEXELEMENTFORMAT_USHORT4
            SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM
            SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM
            SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM
            SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM
            SDL_GPU_VERTEXELEMENTFORMAT_HALF2
            SDL_GPU_VERTEXELEMENTFORMAT_HALF4

            SDL_GPUVertexInputRate
            symbol->gpu-vertex-input-rate
            gpu-vertex-input-rate->symbol
            SDL_GPU_VERTEXINPUTRATE_VERTEX
            SDL_GPU_VERTEXINPUTRATE_INSTANCE

            SDL_GPUFillMode
            symbol->gpu-fill-mode
            gpu-fill-mode->symbol
            SDL_GPU_FILLMODE_FILL
            SDL_GPU_FILLMODE_LINE

            SDL_GPUCullMode
            symbol->gpu-cull-mode
            gpu-cull-mode->symbol
            SDL_GPU_CULLMODE_NONE
            SDL_GPU_CULLMODE_FRONT
            SDL_GPU_CULLMODE_BACK

            SDL_GPUFrontFace
            symbol->gpu-front-face
            gpu-front-face->symbol
            SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE
            SDL_GPU_FRONTFACE_CLOCKWISE

            SDL_GPUCompareOp
            symbol->gpu-compare-op
            gpu-compare-op->symbol
            SDL_GPU_COMPAREOP_INVALID
            SDL_GPU_COMPAREOP_NEVER
            SDL_GPU_COMPAREOP_LESS
            SDL_GPU_COMPAREOP_EQUAL
            SDL_GPU_COMPAREOP_LESS_OR_EQUAL
            SDL_GPU_COMPAREOP_GREATER
            SDL_GPU_COMPAREOP_NOT_EQUAL
            SDL_GPU_COMPAREOP_GREATER_OR_EQUAL
            SDL_GPU_COMPAREOP_ALWAYS

            SDL_GPUStencilOp
            symbol->gpu-stencil-op
            gpu-stencil-op->symbol
            SDL_GPU_STENCILOP_INVALID
            SDL_GPU_STENCILOP_KEEP
            SDL_GPU_STENCILOP_ZERO
            SDL_GPU_STENCILOP_REPLACE
            SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP
            SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP
            SDL_GPU_STENCILOP_INVERT
            SDL_GPU_STENCILOP_INCREMENT_AND_WRAP
            SDL_GPU_STENCILOP_DECREMENT_AND_WRAP

            SDL_GPUBlendOp
            symbol->gpu-blend-op
            gpu-blend-op->symbol
            SDL_GPU_BLENDOP_INVALID
            SDL_GPU_BLENDOP_ADD
            SDL_GPU_BLENDOP_SUBTRACT
            SDL_GPU_BLENDOP_REVERSE_SUBTRACT
            SDL_GPU_BLENDOP_MIN
            SDL_GPU_BLENDOP_MAX

            SDL_GPUBlendFactor
            symbol->gpu-blend-factor
            gpu-blend-factor->symbol
            SDL_GPU_BLENDFACTOR_INVALID
            SDL_GPU_BLENDFACTOR_ZERO
            SDL_GPU_BLENDFACTOR_ONE
            SDL_GPU_BLENDFACTOR_SRC_COLOR
            SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR
            SDL_GPU_BLENDFACTOR_DST_COLOR
            SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR
            SDL_GPU_BLENDFACTOR_SRC_ALPHA
            SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
            SDL_GPU_BLENDFACTOR_DST_ALPHA
            SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA
            SDL_GPU_BLENDFACTOR_CONSTANT_COLOR
            SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR
            SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE

            SDL_GPUColorComponentFlags
            symbols->gpu-color-component-flags
            gpu-color-component-flags->symbols
            SDL_GPU_COLORCOMPONENT_R
            SDL_GPU_COLORCOMPONENT_G
            SDL_GPU_COLORCOMPONENT_B
            SDL_GPU_COLORCOMPONENT_A

            SDL_GPUFilter
            symbol->gpu-filter
            gpu-filter->symbol
            SDL_GPU_FILTER_NEAREST
            SDL_GPU_FILTER_LINEAR

            SDL_GPUSamplerMipmapMode
            symbol->gpu-sampler-mipmap-mode
            gpu-sampler-mipmap-mode->symbol
            SDL_GPU_SAMPLERMIPMAPMODE_NEAREST
            SDL_GPU_SAMPLERMIPMAPMODE_LINEAR

            SDL_GPUSamplerAddressMode
            symbol->gpu-sampler-address-mode
            gpu-sampler-address-mode->symbol
            SDL_GPU_SAMPLERADDRESSMODE_REPEAT
            SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT
            SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE

            SDL_GPUPresentMode
            symbol->gpu-present-mode
            gpu-present-mode->symbol
            SDL_GPU_PRESENTMODE_VSYNC
            SDL_GPU_PRESENTMODE_IMMEDIATE
            SDL_GPU_PRESENTMODE_MAILBOX

            SDL_GPUSwapchainComposition
            symbol->gpu-swapchain-composition
            gpu-swapchain-composition->symbol
            SDL_GPU_SWAPCHAINCOMPOSITION_SDR
            SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR
            SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR
            SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2048

            SDL_GPUViewport
            SDL_GPUTextureTransferInfo
            SDL_GPUTransferBufferLocation
            SDL_GPUTextureLocation
            SDL_GPUTextureRegion
            SDL_GPUBlitRegion
            SDL_GPUBufferLocation
            SDL_GPUBufferRegion
            SDL_GPUVertexBufferDescription
            SDL_GPUVertexAttribute
            SDL_GPUVertexInputState
            SDL_GPUStencilOpState
            SDL_GPUColorTargetBlendState
            SDL_GPUShaderCreateInfo
            SDL_GPUTextureCreateInfo
            SDL_GPUBufferCreateInfo
            SDL_GPUTransferBufferCreateInfo
            SDL_GPURasterizerState
            SDL_GPUMultisampleState
            SDL_GPUDepthStencilState
            SDL_GPUColorTargetDescription
            SDL_GPUGraphicsPipelineTargetInfo
            SDL_GPUGraphicsPipelineCreateInfo
            SDL_GPUComputePipelineCreateInfo
            SDL_GPUColorTargetInfo
            SDL_GPUDepthStencilTargetInfo
            SDL_GPUBlitInfo
            SDL_GPUBufferBinding
            SDL_GPUTextureSamplerBinding
            SDL_GPUStorageBufferReadWriteBinding
            SDL_GPUStorageTextureReadWriteBinding

            gpu-device?
            wrap-gpu-device
            unwrap-gpu-device
            gpu-device-destroyed?
            set-gpu-device-destroyed!

            gpu-buffer?
            wrap-gpu-buffer
            unwrap-gpu-buffer
            gpu-buffer-released?
            set-gpu-buffer-released!

            gpu-transfer-buffer?
            wrap-gpu-transfer-buffer
            unwrap-gpu-transfer-buffer
            gpu-transfer-buffer-released?
            set-gpu-transfer-buffer-released!

            gpu-shader?
            wrap-gpu-shader
            unwrap-gpu-shader
            gpu-shader-released?
            set-gpu-shader-released!

            gpu-texture?
            wrap-gpu-texture
            unwrap-gpu-texture
            gpu-texture-released?
            set-gpu-texture-released!

            gpu-graphics-pipeline?
            wrap-gpu-graphics-pipeline
            unwrap-gpu-graphics-pipeline
            gpu-graphics-pipeline-released?
            set-gpu-graphics-pipeline-released!

            gpu-command-buffer?
            wrap-gpu-command-buffer
            unwrap-gpu-command-buffer

            gpu-copy-pass?
            wrap-gpu-copy-pass
            unwrap-gpu-copy-pass

            gpu-render-pass?
            wrap-gpu-render-pass
            unwrap-gpu-render-pass

            gpu-compute-pass?
            wrap-gpu-compute-pass
            unwrap-gpu-compute-pass

            SDL_AcquireGPUCommandBuffer
            SDL_AcquireGPUSwapchainTexture
            SDL_BeginGPUCopyPass
            SDL_BeginGPURenderPass
            SDL_BindGPUGraphicsPipeline
            SDL_BindGPUVertexBuffers
            SDL_BlitGPUTexture
            SDL_CreateGPUBuffer
            SDL_CreateGPUDevice
            SDL_CreateGPUGraphicsPipeline
            SDL_CreateGPUShader
            SDL_CreateGPUTexture
            SDL_CreateGPUTransferBuffer
            SDL_ClaimWindowForGPUDevice
            SDL_DestroyGPUDevice
            SDL_DrawGPUPrimitives
            SDL_EndGPUCopyPass
            SDL_EndGPURenderPass
            SDL_GetGPUDeviceDriver
            SDL_GetGPUDriver
            SDL_GetGPUSwapchainTextureFormat
            SDL_GetNumGPUDrivers
            SDL_GPUTextureSupportsSampleCount
            SDL_MapGPUTransferBuffer
            SDL_PushGPUVertexUniformData
            SDL_PushGPUFragmentUniformData
            SDL_ReleaseGPUBuffer
            SDL_ReleaseGPUGraphicsPipeline
            SDL_ReleaseGPUShader
            SDL_ReleaseGPUTexture
            SDL_ReleaseGPUTransferBuffer
            SDL_ReleaseWindowFromGPUDevice
            SDL_SetGPUBufferName
            SDL_SubmitGPUCommandBuffer
            SDL_UnmapGPUTransferBuffer
            SDL_UploadToGPUBuffer))

(define-enum SDL_GPUPrimitiveType
  symbol->gpu-primitive-type
  primitive-type->symbol
  (triangle-list SDL_GPU_PRIMITIVETYPE_TRIANGLELIST)
  (triangle-strip SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP)
  (line-list SDL_GPU_PRIMITIVETYPE_LINELIST)
  (line-strip SDL_GPU_PRIMITIVETYPE_LINESTRIP)
  (point-list SDL_GPU_PRIMITIVETYPE_POINTLIST))

(define-enum SDL_GPULoadOp
  symbol->gpu-load-op
  gpu-load-op->symbol
  (load SDL_GPU_LOADOP_LOAD)
  (clear SDL_GPU_LOADOP_CLEAR)
  (dont-care SDL_GPU_LOADOP_DONT_CARE))

(define-enum SDL_GPUStoreOp
  symbol->gpu-store-op
  gpu-store-op->symbol
  (store SDL_GPU_STOREOP_STORE)
  (dont-care SDL_GPU_STOREOP_DONT_CARE)
  (resolve SDL_GPU_STOREOP_RESOLVE)
  (resolve-and-store SDL_GPU_STOREOP_RESOLVE_AND_STORE))

(define-enum SDL_GPUIndexElementSize
  symbol->gpu-index-element-size
  gpu-index-element-size->symbol
  (16-bit SDL_GPU_INDEXELEMENTSIZE_16BIT)
  (32-bit SDL_GPU_INDEXELEMENTSIZE_32BIT))

(define-enum SDL_GPUTextureFormat
  symbol->gpu-texture-format
  gpu-texture-format->symbol
  (invalid SDL_GPU_TEXTUREFORMAT_INVALID)
  (a8-unorm SDL_GPU_TEXTUREFORMAT_A8_UNORM)
  (r8-unorm SDL_GPU_TEXTUREFORMAT_R8_UNORM)
  (r8g8-unorm SDL_GPU_TEXTUREFORMAT_R8G8_UNORM)
  (r8g8b8a8-unorm SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM)
  (r16-unorm SDL_GPU_TEXTUREFORMAT_R16_UNORM)
  (r16g16-unorm SDL_GPU_TEXTUREFORMAT_R16G16_UNORM)
  (r16g16b16a16-unorm SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM)
  (r10g10b10a2-unorm SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM)
  (b5g6r5-unorm SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM)
  (b5g5r5a1-unorm SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM)
  (b4g4r4a4-unorm SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM)
  (b8g8r8a8-unorm SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM)
  (bc1-rbga-unorm SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM)
  (bc2-rgba-unorm SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM)
  (bc3-rgba-unorm SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM)
  (bc4-r-unorm SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM)
  (bc5-rg-unorm SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM)
  (bc7-rgba-unorm SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM)
  (bc6h-rgb-float SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT)
  (bc6h-rgb-float SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT)
  (r8-snorm SDL_GPU_TEXTUREFORMAT_R8_SNORM)
  (r8g8-snorm SDL_GPU_TEXTUREFORMAT_R8G8_SNORM)
  (r8g8b8a8-snorm SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM)
  (r16-snorm SDL_GPU_TEXTUREFORMAT_R16_SNORM)
  (r16g16-snorm SDL_GPU_TEXTUREFORMAT_R16G16_SNORM)
  (r16g16b16a16-snorm SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM)
  (r16-float SDL_GPU_TEXTUREFORMAT_R16_FLOAT)
  (r16g16-float SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT)
  (r16g16b16a16-float SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT)
  (r32-float SDL_GPU_TEXTUREFORMAT_R32_FLOAT)
  (r32g32-float SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT)
  (r32g32b32a32-float SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT)
  (r11g11b10-ufloat SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT)
  (r8-uint SDL_GPU_TEXTUREFORMAT_R8_UINT)
  (r8g8-uint SDL_GPU_TEXTUREFORMAT_R8G8_UINT)
  (r8g8b8a8-uint SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT)
  (r16-uint SDL_GPU_TEXTUREFORMAT_R16_UINT)
  (r16g16-uint SDL_GPU_TEXTUREFORMAT_R16G16_UINT)
  (r16g16b16a16-uint SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT)
  (r32-uint SDL_GPU_TEXTUREFORMAT_R32_UINT)
  (r32g32-uint SDL_GPU_TEXTUREFORMAT_R32G32_UINT)
  (r32g32b32a32-uint SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT)
  (r8-int SDL_GPU_TEXTUREFORMAT_R8_INT)
  (r8g8-int SDL_GPU_TEXTUREFORMAT_R8G8_INT)
  (r8g8b8a8-int SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT)
  (r16-int SDL_GPU_TEXTUREFORMAT_R16_INT)
  (r16g16-int SDL_GPU_TEXTUREFORMAT_R16G16_INT)
  (r16g16b16a16-int SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT)
  (r32-int SDL_GPU_TEXTUREFORMAT_R32_INT)
  (r32g32-int SDL_GPU_TEXTUREFORMAT_R32G32_INT)
  (r32g32b32a32-int SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT)
  (r8g8b8a8-unorm-srgb SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB)
  (b8g8r8a8-unorm-srgb SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB)
  (bc1-unorm-srgb SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB)
  (bc2-unorm-srgb SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB)
  (bc3-unorm-srgb SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB)
  (bc7-unorm-srgb SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB)
  (d16-unorm SDL_GPU_TEXTUREFORMAT_D16_UNORM)
  (d24-unorm SDL_GPU_TEXTUREFORMAT_D24_UNORM)
  (d32-float SDL_GPU_TEXTUREFORMAT_D32_FLOAT)
  (d24-unorm-s8-uint SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT)
  (d32-float-s8-uint SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT))

(define-bitmask (SDL_GPUTextureUsageFlags uint32)
  symbols->gpu-texture-usage-flags
  gpu-texture-usage-flags->symbols
  (sampler SDL_GPU_TEXTUREUSAGE_SAMPLER)
  (color-target SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)
  (depth-stencil-target SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET)
  (graphics-storage-read SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ)
  (compute-storage-read SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ)
  (compute-storage-write SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE)
  (compute-storage-simultaneous-read-write
   SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE))

(define-enum SDL_GPUTextureType
  symbol->gpu-texture-type
  gpu-texture-type->symbol
  (2d SDL_GPU_TEXTURETYPE_2D)
  (2d-array SDL_GPU_TEXTURETYPE_2D_ARRAY)
  (3d SDL_GPU_TEXTURETYPE_3D)
  (cube SDL_GPU_TEXTURETYPE_CUBE)
  (cube-array SDL_GPU_TEXTURETYPE_CUBE_ARRAY))

(define-enum SDL_GPUSampleCount
  int->gpu-sample-count
  gpu-sample-count->int
  (1 SDL_GPU_SAMPLECOUNT_1)
  (2 SDL_GPU_SAMPLECOUNT_2)
  (4 SDL_GPU_SAMPLECOUNT_4)
  (8 SDL_GPU_SAMPLECOUNT_8))

(define-enum SDL_GPUCubeMapFace
  symbol->gpu-cube-map-face
  gpu-cube-map-face->symbol
  (positive-x SDL_GPU_CUBEMAPFACE_POSITIVEX)
  (negative-x SDL_GPU_CUBEMAPFACE_NEGATIVEX)
  (positive-y SDL_GPU_CUBEMAPFACE_POSITIVEY)
  (negative-y SDL_GPU_CUBEMAPFACE_NEGATIVEY)
  (positive-z SDL_GPU_CUBEMAPFACE_POSITIVEZ)
  (negative-z SDL_GPU_CUBEMAPFACE_NEGATIVEZ))

(define-bitmask (SDL_GPUBufferUsageFlags uint32)
  symbols->gpu-buffer-usage-flags
  gpu-buffer-usage-flags->symbols
  (vertex SDL_GPU_BUFFERUSAGE_VERTEX)
  (index SDL_GPU_BUFFERUSAGE_INDEX)
  (indirect SDL_GPU_BUFFERUSAGE_INDIRECT)
  (graphics-storage-read SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ)
  (compute-storage-read SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ)
  (compute-storage-write SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE))

(define-enum SDL_GPUTransferBufferUsage
  symbol->gpu-transfer-buffer-usage
  gpu-transfer-buffer-usage->symbol
  (upload SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD)
  (download SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD))

(define-enum SDL_GPUShaderStage
  symbol->gpu-shader-stage
  gpu-shader-stage->symbol
  (vertex SDL_GPU_SHADERSTAGE_VERTEX)
  (fragment SDL_GPU_SHADERSTAGE_FRAGMENT))

(define-bitmask (SDL_GPUShaderFormat uint32)
  symbols->gpu-shader-format
  gpu-shader-format->symbols
  (private SDL_GPU_SHADERFORMAT_PRIVATE)
  (spirv SDL_GPU_SHADERFORMAT_SPIRV)
  (dxbc SDL_GPU_SHADERFORMAT_DXBC)
  (dxil SDL_GPU_SHADERFORMAT_DXIL)
  (msl SDL_GPU_SHADERFORMAT_MSL)
  (metallib SDL_GPU_SHADERFORMAT_METALLIB))
(define SDL_GPU_SHADERFORMAT_INVALID  0)

(define-enum SDL_GPUVertexElementFormat
  symbol->gpu-vertex-element-format
  gpu-vertex-element-format->symbol
  (invalid SDL_GPU_VERTEXELEMENTFORMAT_INVALID)
  (int SDL_GPU_VERTEXELEMENTFORMAT_INT)
  (int2 SDL_GPU_VERTEXELEMENTFORMAT_INT2)
  (int3 SDL_GPU_VERTEXELEMENTFORMAT_INT3)
  (int4 SDL_GPU_VERTEXELEMENTFORMAT_INT4)
  (uint SDL_GPU_VERTEXELEMENTFORMAT_UINT)
  (uint2 SDL_GPU_VERTEXELEMENTFORMAT_UINT2)
  (uint3 SDL_GPU_VERTEXELEMENTFORMAT_UINT3)
  (uint4 SDL_GPU_VERTEXELEMENTFORMAT_UINT4)
  (float SDL_GPU_VERTEXELEMENTFORMAT_FLOAT)
  (float2 SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2)
  (float3 SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3)
  (float4 SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4)
  (byte2 SDL_GPU_VERTEXELEMENTFORMAT_BYTE2)
  (byte4 SDL_GPU_VERTEXELEMENTFORMAT_BYTE4)
  (ubyte2 SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2)
  (ubyte4 SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4)
  (byte2-norm SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM)
  (byte4-norm SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM)
  (ubyte2-norm SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM)
  (ubyte4-norm SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM)
  (short2 SDL_GPU_VERTEXELEMENTFORMAT_SHORT2)
  (short4 SDL_GPU_VERTEXELEMENTFORMAT_SHORT4)
  (ushort2 SDL_GPU_VERTEXELEMENTFORMAT_USHORT2)
  (ushort4 SDL_GPU_VERTEXELEMENTFORMAT_USHORT4)
  (short2-norm SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM)
  (short4-norm SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM)
  (ushort2-norm SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM)
  (ushort4-norm SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM)
  (half2 SDL_GPU_VERTEXELEMENTFORMAT_HALF2)
  (half4 SDL_GPU_VERTEXELEMENTFORMAT_HALF4))

(define-enum SDL_GPUVertexInputRate
  symbol->gpu-vertex-input-rate
  gpu-vertex-input-rate->symbol
  (vertex SDL_GPU_VERTEXINPUTRATE_VERTEX)
  (instance SDL_GPU_VERTEXINPUTRATE_INSTANCE))

(define-enum SDL_GPUFillMode
  symbol->gpu-fill-mode
  gpu-fill-mode->symbol
  (fill SDL_GPU_FILLMODE_FILL)
  (line SDL_GPU_FILLMODE_LINE))

(define-enum SDL_GPUCullMode
  symbol->gpu-cull-mode
  gpu-cull-mode->symbol
  (none SDL_GPU_CULLMODE_NONE)
  (front SDL_GPU_CULLMODE_FRONT)
  (back SDL_GPU_CULLMODE_BACK))

(define-enum SDL_GPUFrontFace
  symbol->gpu-front-face
  gpu-front-face->symbol
  (counter-clockwise SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE)
  (clockwise SDL_GPU_FRONTFACE_CLOCKWISE))

(define-enum SDL_GPUCompareOp
  symbol->gpu-compare-op
  gpu-compare-op->symbol
  (invalid SDL_GPU_COMPAREOP_INVALID)
  (never SDL_GPU_COMPAREOP_NEVER)
  (less SDL_GPU_COMPAREOP_LESS)
  (equal SDL_GPU_COMPAREOP_EQUAL)
  (less-or-equal SDL_GPU_COMPAREOP_LESS_OR_EQUAL)
  (greater SDL_GPU_COMPAREOP_GREATER)
  (not-equal SDL_GPU_COMPAREOP_NOT_EQUAL)
  (greater-or-equal SDL_GPU_COMPAREOP_GREATER_OR_EQUAL)
  (always SDL_GPU_COMPAREOP_ALWAYS))

(define-enum SDL_GPUStencilOp
  symbol->gpu-stencil-op
  gpu-stencil-op->symbol
  (invalid SDL_GPU_STENCILOP_INVALID)
  (keep SDL_GPU_STENCILOP_KEEP)
  (zero SDL_GPU_STENCILOP_ZERO)
  (replace SDL_GPU_STENCILOP_REPLACE)
  (increment-and-clamp SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP)
  (decrement-and-clamp SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP)
  (invert SDL_GPU_STENCILOP_INVERT)
  (increment-and-wrap SDL_GPU_STENCILOP_INCREMENT_AND_WRAP)
  (decrement-and-wrap SDL_GPU_STENCILOP_DECREMENT_AND_WRAP))

(define-enum SDL_GPUBlendOp
  symbol->gpu-blend-op
  gpu-blend-op->symbol
  (invalid SDL_GPU_BLENDOP_INVALID)
  (add SDL_GPU_BLENDOP_ADD)
  (subtract SDL_GPU_BLENDOP_SUBTRACT)
  (reverse-subtract SDL_GPU_BLENDOP_REVERSE_SUBTRACT)
  (min SDL_GPU_BLENDOP_MIN)
  (max SDL_GPU_BLENDOP_MAX))

(define-enum SDL_GPUBlendFactor
  symbol->gpu-blend-factor
  gpu-blend-factor->symbol
  (invalid SDL_GPU_BLENDFACTOR_INVALID)
  (zero SDL_GPU_BLENDFACTOR_ZERO)
  (one SDL_GPU_BLENDFACTOR_ONE)
  (src-color SDL_GPU_BLENDFACTOR_SRC_COLOR)
  (one-minus-src-color SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR)
  (dst-color SDL_GPU_BLENDFACTOR_DST_COLOR)
  (one-minus-dst-color SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR)
  (src-alpha SDL_GPU_BLENDFACTOR_SRC_ALPHA)
  (one-minus-src-alpha SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
  (dst-alpha SDL_GPU_BLENDFACTOR_DST_ALPHA)
  (one-minus-dst-alpha SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA)
  (constant-color SDL_GPU_BLENDFACTOR_CONSTANT_COLOR)
  (one-minus-constant-color SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR)
  (alpha-saturate SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE))

(define-bitmask (SDL_GPUColorComponentFlags uint8)
  symbols->gpu-color-component-flags
  gpu-color-component-flags->symbols
  (r SDL_GPU_COLORCOMPONENT_R)
  (g SDL_GPU_COLORCOMPONENT_G)
  (b SDL_GPU_COLORCOMPONENT_B)
  (a SDL_GPU_COLORCOMPONENT_A))

(define-enum SDL_GPUFilter
  symbol->gpu-filter
  gpu-filter->symbol
  (nearest SDL_GPU_FILTER_NEAREST)
  (linear SDL_GPU_FILTER_LINEAR))

(define-enum SDL_GPUSamplerMipmapMode
  symbol->gpu-sampler-mipmap-mode
  gpu-sampler-mipmap-mode->symbol
  (nearest SDL_GPU_SAMPLERMIPMAPMODE_NEAREST)
  (linear SDL_GPU_SAMPLERMIPMAPMODE_LINEAR))

(define-enum SDL_GPUSamplerAddressMode
  symbol->gpu-sampler-address-mode
  gpu-sampler-address-mode->symbol
  (repease SDL_GPU_SAMPLERADDRESSMODE_REPEAT)
  (mirrored-repeat SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT)
  (clamp-to-edge SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE))

(define-enum SDL_GPUPresentMode
  symbol->gpu-present-mode
  gpu-present-mode->symbol
  (vsync SDL_GPU_PRESENTMODE_VSYNC)
  (immediate SDL_GPU_PRESENTMODE_IMMEDIATE)
  (mailbox SDL_GPU_PRESENTMODE_MAILBOX))

(define-enum SDL_GPUSwapchainComposition
  symbol->gpu-swapchain-composition
  gpu-swapchain-composition->symbol
  (sdr SDL_GPU_SWAPCHAINCOMPOSITION_SDR)
  (sdr-linear SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR)
  (hdr-extended-linear SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR)
  (hdr10-st2048 SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2048))

(define-bstruct SDL_GPUViewport
  (struct
   (x f32)
   (y f32)
   (w f32)
   (h f32)
   (min_depth f32)
   (max_depth f32)))

(define-bstruct SDL_GPUTextureTransferInfo
  (struct
   (transfer_buffer (* void))           ; SDL_GPUTransferBuffer
   (offset u32)
   (pixels_per_row u32)
   (rows_per_layer u32)))

(define-bstruct SDL_GPUTransferBufferLocation
  (struct
   (transfer_buffer (* void))           ; SDL_GPUTransferBuffer
   (offset u32)))

(define-bstruct SDL_GPUTextureLocation
  (struct
   (texture (* void))                   ; SDL_GPUTexture
   (mip_level u32)
   (layer u32)
   (x u32)
   (y u32)
   (z u32)))

(define-bstruct SDL_GPUTextureRegion
  (struct
   (texture (* void))                   ; SDL_GPUTexture
   (mip_level u32)
   (layer u32)
   (x u32)
   (y u32)
   (z u32)
   (w u32)
   (h u32)
   (d u32)))

(define-bstruct SDL_GPUBlitRegion
  (struct
   (texture (* void))                   ; SDL_GPUTexture
   (mip_level u32)
   (layer_or_depth_plane u32)
   (x u32)
   (y u32)
   (w u32)
   (h u32)))

(define-bstruct SDL_GPUBufferLocation
  (struct
   (buffer (* void))                    ; SDL_GPUBuffer
   (offset u32)))

(define-bstruct SDL_GPUBufferRegion
  (struct
   (buffer (* void))                    ; SDL_GPUBuffer
   (offset u32)
   (size u32)))

(define-bstruct SDL_GPUVertexBufferDescription
  (struct
   (slot u32)
   (pitch u32)
   (input_rate int)                     ; SDL_GPUVertexInputRate
   (instance_step_rate u32)))

(define-bstruct SDL_GPUVertexAttribute
  (struct
   (location u32)
   (buffer_slot u32)
   (format int)                         ; SDL_GPUVertexElementFormat
   (offset u32)))

(define-bstruct SDL_GPUVertexInputState
  (struct
   (vertex_buffer_descriptions (* SDL_GPUVertexBufferDescription))
   (num_vertex_buffers u32)
   (vertex_attributes (* SDL_GPUVertexAttribute))
   (num_vertex_attributes u32)))

(define-bstruct SDL_GPUStencilOpState
  (struct
   (fail_op int)                        ; SDL_GPUStencilOp
   (pass_op int)                        ; SDL_GPUStencilOp
   (depth_fail_op int)                  ; SDL_GPUStencilOp
   (compare_op int)                     ; SDL_GPUCompareOp
   ))

(define-bstruct SDL_GPUColorTargetBlendState
  (struct
   (src_color_blendfactor int)          ; SDL_GPUBlendFactor
   (dst_color_blendfactor int)          ; SDL_GPUBlendFactor
   (color_blend_op int)                 ; SDL_GPUBlendOp
   (src_alpha_blendfactor int)          ; SDL_GPUBlendFactor
   (dst_alpha_blendfactor int)          ; SDL_GPUBlendFactor
   (alpha_blend_op int)                 ; SDL_GPUBlendOp
   (color_write_mask u8)                ; SDL_GPUColorComponentFlags
   (enable_blend u8)                    ; bool
   (enable_color_write_mask u8)         ; bool
   (_ u8)
   (_ u8)))

(define-bstruct SDL_GPUShaderCreateInfo
  (struct
   (code_size size_t)
   (code (* u8))
   (entrypoint (* u8))                  ; char*
   (format u32)                         ; SDL_GPUShaderFormat
   (stage int)                          ; SDL_GPUShaderStage
   (num_samplers u32)
   (num_storage_textures u32)
   (num_storage_buffers u32)
   (num_uniform_buffers u32)
   (props u32)                          ; SDL_PropertiesID
   ))

(define-bstruct SDL_GPUTextureCreateInfo
  (struct
   (type int) ; SDL_GPUTextureType
   (format int) ; SDL_GPUTextureFormat
   (usage u32) ; SDL_GPUTextureUsageFlags
   (width u32)
   (height u32)
   (layer_count_or_depth u32)
   (num_levels u32)
   (sample_count int) ; SDL_GPUSampleCount
   (props u32) ; SDL_PropertiesID
   ))

(define-bstruct SDL_GPUBufferCreateInfo
  (struct
   (usage u32)                          ; SDL_GPUBufferUsageFlags
   (size u32)
   (props u32)                          ; SDL_PropertiesID
   ))

(define-bstruct SDL_GPUTransferBufferCreateInfo
  (struct
   (usage u32)                          ; SDL_GPUTransferBufferUsage
   (size u32)
   (props u32)                          ; SDL_PropertiesID
   ))

(define-bstruct SDL_GPURasterizerState
  (struct
   (fill_mode int)                      ; SDL_GPUFillMode
   (cull_mode int)                      ; SDL_GPUCullMode
   (front_face int)                     ; SDL_GPUFrontFace
   (depth_bias_constant_factor f32)
   (depth_bias_clamp f32)
   (depth_bias_slope_factor f32)
   (enable_depth_bias u8)               ; bool
   (enable_depth_clip u8)               ; bool
   (_ u8)
   (_ u8)))

(define-bstruct SDL_GPUMultisampleState
  (struct
   (sample_count int)                   ; SDL_GPUSampleCount
   (sample_mask u32)
   (enable_mask u8)                     ; bool
   (_ u8)
   (_ u8)
   (_ u8)))

(define-bstruct SDL_GPUDepthStencilState
  (struct
   (compare_op u32)                     ; SDL_GPUCompareOp
   (back_stencil_state SDL_GPUStencilOpState)
   (front_stencil_state SDL_GPUStencilOpState)
   (compare_mask u8)
   (write_mask u8)
   (enable_depth_test u8)               ; bool
   (enable_depth_write u8)              ; bool
   (enable_stencil_test u8)             ; bool
   (_ u8)
   (_ u8)
   (_ u8)))

(define-bstruct SDL_GPUColorTargetDescription
  (struct
   (format u32)                         ; SDL_GPUTextureFormat
   (blend_state SDL_GPUColorTargetBlendState)))

(define-bstruct SDL_GPUGraphicsPipelineTargetInfo
  (struct
   (color_target_descriptions (* SDL_GPUColorTargetDescription))
   (num_color_targets u32)
   (depth_stencil_format u32)           ; SDL_GPUTextureFormat
   (has_depth_stencil_target u8)        ; bool
   (_ u8)
   (_ u8)
   (_ u8)))

(define-bstruct SDL_GPUGraphicsPipelineCreateInfo
  (struct
   (vertex_shader (* void))             ; SDL_GPUShader
   (fragment_shader (* void))           ; SDL_GPUShader
   (vertex_input_state SDL_GPUVertexInputState)
   (primitive_type int)                 ; SDL_GPUPrimitiveType
   (rasterizer_state SDL_GPURasterizerState)
   (multisample_state SDL_GPUMultisampleState)
   (depth_stencil_state SDL_GPUDepthStencilState)
   (target_info SDL_GPUGraphicsPipelineTargetInfo)
   (props u32)                          ; SDL_PropertiesID
   ))

(define-bstruct SDL_GPUComputePipelineCreateInfo
  (struct
   (code_size size_t)
   (code (* u8))
   (entrypoint (* u8))                  ; char
   (format int)                         ; SDL_GPUShaderFormat
   (num_samplers u32)
   (num_readonly_storage_textures u32)
   (num_readonly_storage_buffers u32)
   (num_readwrite_storage_textures u32)
   (num_readwrite_storage_buffers u32)
   (num_uniform_buffers u32)
   (threadcount_x u32)
   (threadcount_y u32)
   (threadcount_z u32)
   (props u32)                          ; SDL_PropertiesID
   ))

(define-bstruct SDL_GPUColorTargetInfo
  (struct
   (texture (* void))                   ; SDL_GPUTexture
   (mip_level u32)
   (layer_or_depth_plane u32)
   (clear_color SDL_FColor)
   (load_op int)                        ; SDL_GPULoadOp
   (store_op int)                       ; SDL_GPUStoreOp
   (resolve_texture (* void))           ; SDL_GPUTexture
   (resolve_mip_level u32)
   (resolve_layer u32)
   (cycle u8)                           ; bool
   (cycle_resolve_texture u8)           ; bool
   (_ u8)
   (_ u8)))

(define-bstruct SDL_GPUDepthStencilTargetInfo
  (struct
   (texture (* void))                   ; SDL_GPUTexture
   (clear_depth f32)
   (load_op int)                        ; SDL_GPULoadOp
   (store_op int)                       ; SDL_GPUStoreOp
   (stencil_load_op int)                ; SDL_GPULoadOp
   (stencil_store_op int)               ; SDL_GPUStoreOp
   (cycle u8)                           ; bool
   (clear_stencil u8)
   (_ u8)
   (_ u8)))

(define-bstruct SDL_GPUBlitInfo
  (struct
   (source SDL_GPUBlitRegion)
   (destination SDL_GPUBlitRegion)
   (load_op int)                        ; SDL_GPULoadOp
   (clear_color SDL_FColor)
   (flip_mode int)                      ; SDL_FlipMode
   (filter int)                         ; SDL_GPUFilter
   (cycle u8)                           ; bool
   (_ u8)
   (_ u8)
   (_ u8)))

(define-bstruct SDL_GPUBufferBinding
  (struct
   (buffer (* void))                    ; SDL_GPUBuffer
   (offset u32)))

(define-bstruct SDL_GPUTextureSamplerBinding
  (struct
   (texture (* void))                   ; SDL_GPUTexture
   (sampler (* void))                   ; SDL_GPUSampler
   ))

(define-bstruct SDL_GPUStorageBufferReadWriteBinding
  (struct
   (buffer (* void))                    ; SDL_GPUBuffer
   (cycle u8)                           ; bool
   (_ u8)
   (_ u8)
   (_ u8)))

(define-bstruct SDL_GPUStorageTextureReadWriteBinding
  (struct
   (texture (* void))                   ; SDL_GPUTexture
   (mip_level u32)
   (layer u32)
   (cycle u8)
   (_ u8)
   (_ u8)
   (_ u8)))

(define-sdl-pointer-type <gpu-device>
  gpu-device? wrap-gpu-device unwrap-gpu-device
  gpu-device-destroyed? set-gpu-device-destroyed!
  (lambda (device port)
    (display "#<gpu-device>" port)))

(define-sdl-pointer-type <gpu-buffer>
  gpu-buffer? wrap-gpu-buffer unwrap-gpu-buffer
  gpu-buffer-released? set-gpu-buffer-released!
  (lambda (buffer port)
    (display "#<gpu-buffer>" port)))

(define-sdl-pointer-type <gpu-transfer-buffer>
  gpu-transfer-buffer? wrap-gpu-transfer-buffer unwrap-gpu-transfer-buffer
  gpu-transfer-buffer-released? set-gpu-transfer-buffer-released!
  (lambda (transfer-buffer port)
    (display "#<gpu-transfer-buffer>" port)))

(define-sdl-pointer-type <gpu-shader>
  gpu-shader? wrap-gpu-shader unwrap-gpu-shader
  gpu-shader-released? set-gpu-shader-released!
  (lambda (shader port)
    (display "#<gpu-shader>" port)))

(define-sdl-pointer-type <gpu-texture>
  gpu-texture? wrap-gpu-texture unwrap-gpu-texture
  gpu-texture-released? set-gpu-texture-released!
  (lambda (texture port)
    (format port "#<gpu-texture ~a>"
            (pointer-address (unwrap-gpu-texture texture)))))

(define-sdl-pointer-type <gpu-graphics-pipeline>
  gpu-graphics-pipeline? wrap-gpu-graphics-pipeline unwrap-gpu-graphics-pipeline
  gpu-graphics-pipeline-released? set-gpu-graphics-pipeline-released!
  (lambda (graphics-pipeline port)
    (display "#<gpu-graphics-pipeline>" port)))

(define-wrapped-pointer-type <gpu-command-buffer>
  gpu-command-buffer? wrap-gpu-command-buffer unwrap-gpu-command-buffer
  (lambda (command-buffer port)
    (display "#<gpu-command-buffer>" port)))

(define-wrapped-pointer-type <gpu-copy-pass>
  gpu-copy-pass? wrap-gpu-copy-pass unwrap-gpu-copy-pass
  (lambda (copy-pass port)
    (display "#<gpu-copy-pass>" port)))

(define-wrapped-pointer-type <gpu-render-pass>
  gpu-render-pass? wrap-gpu-render-pass unwrap-gpu-render-pass
  (lambda (render-pass port)
    (display "#<gpu-render-pass>" port)))

(define-wrapped-pointer-type <gpu-compute-pass>
  gpu-compute-pass? wrap-gpu-compute-pass unwrap-gpu-compute-pass
  (lambda (compute-pass port)
    (display "#<gpu-compute-pass>" port)))

(define-sdl SDL_AcquireGPUCommandBuffer '* -> '*)
(define-sdl SDL_AcquireGPUSwapchainTexture '* '* '* '* '* -> bool)
(define-sdl SDL_BeginGPUCopyPass '* -> '*)
(define-sdl SDL_BeginGPURenderPass '* '* uint32 '* -> '*)
(define-sdl SDL_BindGPUGraphicsPipeline '* '*)
(define-sdl SDL_BindGPUVertexBuffers '* uint32 '* uint32)
(define-sdl SDL_BlitGPUTexture '* '*)
(define-sdl SDL_CreateGPUBuffer '* '* -> '*)
(define-sdl SDL_CreateGPUDevice SDL_GPUShaderFormat bool '* -> '*)
(define-sdl SDL_CreateGPUGraphicsPipeline '* '* -> '*)
(define-sdl SDL_CreateGPUShader '* '* -> '*)
(define-sdl SDL_CreateGPUTexture '* '* -> '*)
(define-sdl SDL_CreateGPUTransferBuffer '* '* -> '*)
(define-sdl SDL_ClaimWindowForGPUDevice '* '* -> bool)
(define-sdl SDL_DestroyGPUDevice '*)
(define-sdl SDL_DrawGPUPrimitives '* uint32 uint32 uint32 uint32)
(define-sdl SDL_EndGPUCopyPass '*)
(define-sdl SDL_EndGPURenderPass '*)
(define-sdl SDL_GetGPUDeviceDriver '* -> '*)
(define-sdl SDL_GetGPUDriver int -> '*)
(define-sdl SDL_GetGPUSwapchainTextureFormat '* '* -> SDL_GPUTextureFormat)
(define-sdl SDL_GetNumGPUDrivers -> int)
(define-sdl SDL_GPUTextureSupportsSampleCount '* SDL_GPUTextureFormat SDL_GPUSampleCount -> bool)
(define-sdl SDL_MapGPUTransferBuffer '* '* bool -> '*)
(define-sdl SDL_PushGPUFragmentUniformData '* uint32 '* uint32)
(define-sdl SDL_PushGPUVertexUniformData '* uint32 '* uint32)
(define-sdl SDL_ReleaseGPUBuffer '* '*)
(define-sdl SDL_ReleaseGPUGraphicsPipeline '* '*)
(define-sdl SDL_ReleaseGPUShader '* '*)
(define-sdl SDL_ReleaseGPUTexture '* '*)
(define-sdl SDL_ReleaseGPUTransferBuffer '* '*)
(define-sdl SDL_ReleaseWindowFromGPUDevice '* '*)
(define-sdl SDL_SetGPUBufferName '* '* '*)
(define-sdl SDL_SubmitGPUCommandBuffer '* -> bool)
(define-sdl SDL_UnmapGPUTransferBuffer '* '*)
(define-sdl SDL_UploadToGPUBuffer '* '* '* bool)