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|
;;; guile-sdl3 -- Scheme bindings for SDL3
;;; Copyright © 2024 David Thompson <dthompson2@worcester.edu>
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;; http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.
;;; Commentary:
;;
;; Low-level bindings for SDL_gpu.h.
;;
;;; Code:
(define-module (sdl3 bindings gpu)
#:use-module (bstruct)
#:use-module (sdl3 bindings utils)
#:use-module (sdl3 bindings pixels)
#:use-module (sdl3 bindings surface)
#:use-module (system foreign)
#:export (SDL_GPUPrimitiveType
symbol->gpu-primitive-type
primitive-type->symbol
SDL_GPU_PRIMITIVETYPE_TRIANGLELIST
SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP
SDL_GPU_PRIMITIVETYPE_LINELIST
SDL_GPU_PRIMITIVETYPE_LINESTRIP
SDL_GPU_PRIMITIVETYPE_POINTLIST
SDL_GPULoadOp
symbol->gpu-load-op
gpu-load-op->symbol
SDL_GPU_LOADOP_LOAD
SDL_GPU_LOADOP_CLEAR
SDL_GPU_LOADOP_DONT_CARE
SDL_GPUStoreOp
symbol->gpu-store-op
gpu-store-op->symbol
SDL_GPU_STOREOP_STORE
SDL_GPU_STOREOP_DONT_CARE
SDL_GPU_STOREOP_RESOLVE
SDL_GPU_STOREOP_RESOLVE_AND_STORE
SDL_GPUIndexElementSize
symbol->gpu-index-element-size
gpu-index-element-size->symbol
SDL_GPU_INDEXELEMENTSIZE_16BIT
SDL_GPU_INDEXELEMENTSIZE_32BIT
SDL_GPUTextureFormat
symbol->gpu-texture-format
gpu-texture-format->symbol
SDL_GPU_TEXTUREFORMAT_INVALID
SDL_GPU_TEXTUREFORMAT_A8_UNORM
SDL_GPU_TEXTUREFORMAT_R8_UNORM
SDL_GPU_TEXTUREFORMAT_R8G8_UNORM
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM
SDL_GPU_TEXTUREFORMAT_R16_UNORM
SDL_GPU_TEXTUREFORMAT_R16G16_UNORM
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM
SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM
SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM
SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM
SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM
SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM
SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM
SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM
SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM
SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM
SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM
SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT
SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT
SDL_GPU_TEXTUREFORMAT_R8_SNORM
SDL_GPU_TEXTUREFORMAT_R8G8_SNORM
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM
SDL_GPU_TEXTUREFORMAT_R16_SNORM
SDL_GPU_TEXTUREFORMAT_R16G16_SNORM
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM
SDL_GPU_TEXTUREFORMAT_R16_FLOAT
SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT
SDL_GPU_TEXTUREFORMAT_R32_FLOAT
SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT
SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT
SDL_GPU_TEXTUREFORMAT_R8_UINT
SDL_GPU_TEXTUREFORMAT_R8G8_UINT
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT
SDL_GPU_TEXTUREFORMAT_R16_UINT
SDL_GPU_TEXTUREFORMAT_R16G16_UINT
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT
SDL_GPU_TEXTUREFORMAT_R32_UINT
SDL_GPU_TEXTUREFORMAT_R32G32_UINT
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT
SDL_GPU_TEXTUREFORMAT_R8_INT
SDL_GPU_TEXTUREFORMAT_R8G8_INT
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT
SDL_GPU_TEXTUREFORMAT_R16_INT
SDL_GPU_TEXTUREFORMAT_R16G16_INT
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT
SDL_GPU_TEXTUREFORMAT_R32_INT
SDL_GPU_TEXTUREFORMAT_R32G32_INT
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_D16_UNORM
SDL_GPU_TEXTUREFORMAT_D24_UNORM
SDL_GPU_TEXTUREFORMAT_D32_FLOAT
SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT
SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT
SDL_GPUTextureUsageFlags
symbols->gpu-texture-usage-flags
gpu-texture-usage-flags->symbols
SDL_GPU_TEXTUREUSAGE_SAMPLER
SDL_GPU_TEXTUREUSAGE_COLOR_TARGET
SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET
SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ
SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ
SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE
SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE
SDL_GPUTextureType
symbol->gpu-texture-type
gpu-texture-type->symbol
SDL_GPU_TEXTURETYPE_2D
SDL_GPU_TEXTURETYPE_2D_ARRAY
SDL_GPU_TEXTURETYPE_3D
SDL_GPU_TEXTURETYPE_CUBE
SDL_GPU_TEXTURETYPE_CUBE_ARRAY
SDL_GPUSampleCount
int->gpu-sample-count
gpu-sample-count->int
SDL_GPU_SAMPLECOUNT_1
SDL_GPU_SAMPLECOUNT_2
SDL_GPU_SAMPLECOUNT_4
SDL_GPU_SAMPLECOUNT_8
SDL_GPUCubeMapFace
symbol->gpu-cube-map-face
gpu-cube-map-face->symbol
SDL_GPU_CUBEMAPFACE_POSITIVEX
SDL_GPU_CUBEMAPFACE_NEGATIVEX
SDL_GPU_CUBEMAPFACE_POSITIVEY
SDL_GPU_CUBEMAPFACE_NEGATIVEY
SDL_GPU_CUBEMAPFACE_POSITIVEZ
SDL_GPU_CUBEMAPFACE_NEGATIVEZ
SDL_GPUBufferUsageFlags
symbols->gpu-buffer-usage-flags
gpu-buffer-usage-flags->symbols
SDL_GPU_BUFFERUSAGE_VERTEX
SDL_GPU_BUFFERUSAGE_INDEX
SDL_GPU_BUFFERUSAGE_INDIRECT
SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ
SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ
SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE
SDL_GPUTransferBufferUsage
symbol->gpu-transfer-buffer-usage
gpu-transfer-buffer-usage->symbol
SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD
SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD
SDL_GPUShaderStage
symbol->gpu-shader-stage
gpu-shader-stage->symbol
SDL_GPU_SHADERSTAGE_VERTEX
SDL_GPU_SHADERSTAGE_FRAGMENT
SDL_GPUShaderFormat
symbols->gpu-shader-format
gpu-shader-format->symbols
SDL_GPU_SHADERFORMAT_INVALID
SDL_GPU_SHADERFORMAT_PRIVATE
SDL_GPU_SHADERFORMAT_SPIRV
SDL_GPU_SHADERFORMAT_DXBC
SDL_GPU_SHADERFORMAT_DXIL
SDL_GPU_SHADERFORMAT_MSL
SDL_GPU_SHADERFORMAT_METALLIB
SDL_GPUVertexElementFormat
symbol->gpu-vertex-element-format
gpu-vertex-element-format->symbol
SDL_GPU_VERTEXELEMENTFORMAT_INVALID
SDL_GPU_VERTEXELEMENTFORMAT_INT
SDL_GPU_VERTEXELEMENTFORMAT_INT2
SDL_GPU_VERTEXELEMENTFORMAT_INT3
SDL_GPU_VERTEXELEMENTFORMAT_INT4
SDL_GPU_VERTEXELEMENTFORMAT_UINT
SDL_GPU_VERTEXELEMENTFORMAT_UINT2
SDL_GPU_VERTEXELEMENTFORMAT_UINT3
SDL_GPU_VERTEXELEMENTFORMAT_UINT4
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4
SDL_GPU_VERTEXELEMENTFORMAT_BYTE2
SDL_GPU_VERTEXELEMENTFORMAT_BYTE4
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4
SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM
SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM
SDL_GPU_VERTEXELEMENTFORMAT_SHORT2
SDL_GPU_VERTEXELEMENTFORMAT_SHORT4
SDL_GPU_VERTEXELEMENTFORMAT_USHORT2
SDL_GPU_VERTEXELEMENTFORMAT_USHORT4
SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM
SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM
SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM
SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM
SDL_GPU_VERTEXELEMENTFORMAT_HALF2
SDL_GPU_VERTEXELEMENTFORMAT_HALF4
SDL_GPUVertexInputRate
symbol->gpu-vertex-input-rate
gpu-vertex-input-rate->symbol
SDL_GPU_VERTEXINPUTRATE_VERTEX
SDL_GPU_VERTEXINPUTRATE_INSTANCE
SDL_GPUFillMode
symbol->gpu-fill-mode
gpu-fill-mode->symbol
SDL_GPU_FILLMODE_FILL
SDL_GPU_FILLMODE_LINE
SDL_GPUCullMode
symbol->gpu-cull-mode
gpu-cull-mode->symbol
SDL_GPU_CULLMODE_NONE
SDL_GPU_CULLMODE_FRONT
SDL_GPU_CULLMODE_BACK
SDL_GPUFrontFace
symbol->gpu-front-face
gpu-front-face->symbol
SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE
SDL_GPU_FRONTFACE_CLOCKWISE
SDL_GPUCompareOp
symbol->gpu-compare-op
gpu-compare-op->symbol
SDL_GPU_COMPAREOP_INVALID
SDL_GPU_COMPAREOP_NEVER
SDL_GPU_COMPAREOP_LESS
SDL_GPU_COMPAREOP_EQUAL
SDL_GPU_COMPAREOP_LESS_OR_EQUAL
SDL_GPU_COMPAREOP_GREATER
SDL_GPU_COMPAREOP_NOT_EQUAL
SDL_GPU_COMPAREOP_GREATER_OR_EQUAL
SDL_GPU_COMPAREOP_ALWAYS
SDL_GPUStencilOp
symbol->gpu-stencil-op
gpu-stencil-op->symbol
SDL_GPU_STENCILOP_INVALID
SDL_GPU_STENCILOP_KEEP
SDL_GPU_STENCILOP_ZERO
SDL_GPU_STENCILOP_REPLACE
SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP
SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP
SDL_GPU_STENCILOP_INVERT
SDL_GPU_STENCILOP_INCREMENT_AND_WRAP
SDL_GPU_STENCILOP_DECREMENT_AND_WRAP
SDL_GPUBlendOp
symbol->gpu-blend-op
gpu-blend-op->symbol
SDL_GPU_BLENDOP_INVALID
SDL_GPU_BLENDOP_ADD
SDL_GPU_BLENDOP_SUBTRACT
SDL_GPU_BLENDOP_REVERSE_SUBTRACT
SDL_GPU_BLENDOP_MIN
SDL_GPU_BLENDOP_MAX
SDL_GPUBlendFactor
symbol->gpu-blend-factor
gpu-blend-factor->symbol
SDL_GPU_BLENDFACTOR_INVALID
SDL_GPU_BLENDFACTOR_ZERO
SDL_GPU_BLENDFACTOR_ONE
SDL_GPU_BLENDFACTOR_SRC_COLOR
SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR
SDL_GPU_BLENDFACTOR_DST_COLOR
SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR
SDL_GPU_BLENDFACTOR_SRC_ALPHA
SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
SDL_GPU_BLENDFACTOR_DST_ALPHA
SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA
SDL_GPU_BLENDFACTOR_CONSTANT_COLOR
SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR
SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE
SDL_GPUColorComponentFlags
symbols->gpu-color-component-flags
gpu-color-component-flags->symbols
SDL_GPU_COLORCOMPONENT_R
SDL_GPU_COLORCOMPONENT_G
SDL_GPU_COLORCOMPONENT_B
SDL_GPU_COLORCOMPONENT_A
SDL_GPUFilter
symbol->gpu-filter
gpu-filter->symbol
SDL_GPU_FILTER_NEAREST
SDL_GPU_FILTER_LINEAR
SDL_GPUSamplerMipmapMode
symbol->gpu-sampler-mipmap-mode
gpu-sampler-mipmap-mode->symbol
SDL_GPU_SAMPLERMIPMAPMODE_NEAREST
SDL_GPU_SAMPLERMIPMAPMODE_LINEAR
SDL_GPUSamplerAddressMode
symbol->gpu-sampler-address-mode
gpu-sampler-address-mode->symbol
SDL_GPU_SAMPLERADDRESSMODE_REPEAT
SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT
SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE
SDL_GPUPresentMode
symbol->gpu-present-mode
gpu-present-mode->symbol
SDL_GPU_PRESENTMODE_VSYNC
SDL_GPU_PRESENTMODE_IMMEDIATE
SDL_GPU_PRESENTMODE_MAILBOX
SDL_GPUSwapchainComposition
symbol->gpu-swapchain-composition
gpu-swapchain-composition->symbol
SDL_GPU_SWAPCHAINCOMPOSITION_SDR
SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR
SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR
SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2048
SDL_GPUViewport
SDL_GPUTextureTransferInfo
SDL_GPUTransferBufferLocation
SDL_GPUTextureLocation
SDL_GPUTextureRegion
SDL_GPUBlitRegion
SDL_GPUBufferLocation
SDL_GPUBufferRegion
SDL_GPUVertexBufferDescription
SDL_GPUVertexAttribute
SDL_GPUVertexInputState
SDL_GPUStencilOpState
SDL_GPUColorTargetBlendState
SDL_GPUShaderCreateInfo
SDL_GPUTextureCreateInfo
SDL_GPUBufferCreateInfo
SDL_GPUTransferBufferCreateInfo
SDL_GPURasterizerState
SDL_GPUMultisampleState
SDL_GPUDepthStencilState
SDL_GPUColorTargetDescription
SDL_GPUGraphicsPipelineTargetInfo
SDL_GPUGraphicsPipelineCreateInfo
SDL_GPUComputePipelineCreateInfo
SDL_GPUColorTargetInfo
SDL_GPUDepthStencilTargetInfo
SDL_GPUBlitInfo
SDL_GPUBufferBinding
SDL_GPUTextureSamplerBinding
SDL_GPUStorageBufferReadWriteBinding
SDL_GPUStorageTextureReadWriteBinding
gpu-device?
wrap-gpu-device
unwrap-gpu-device
gpu-device-destroyed?
set-gpu-device-destroyed!
gpu-buffer?
wrap-gpu-buffer
unwrap-gpu-buffer
gpu-buffer-released?
set-gpu-buffer-released!
gpu-transfer-buffer?
wrap-gpu-transfer-buffer
unwrap-gpu-transfer-buffer
gpu-transfer-buffer-released?
set-gpu-transfer-buffer-released!
gpu-shader?
wrap-gpu-shader
unwrap-gpu-shader
gpu-shader-released?
set-gpu-shader-released!
gpu-texture?
wrap-gpu-texture
unwrap-gpu-texture
gpu-texture-released?
set-gpu-texture-released!
gpu-graphics-pipeline?
wrap-gpu-graphics-pipeline
unwrap-gpu-graphics-pipeline
gpu-graphics-pipeline-released?
set-gpu-graphics-pipeline-released!
gpu-command-buffer?
wrap-gpu-command-buffer
unwrap-gpu-command-buffer
gpu-copy-pass?
wrap-gpu-copy-pass
unwrap-gpu-copy-pass
gpu-render-pass?
wrap-gpu-render-pass
unwrap-gpu-render-pass
gpu-compute-pass?
wrap-gpu-compute-pass
unwrap-gpu-compute-pass
SDL_AcquireGPUCommandBuffer
SDL_AcquireGPUSwapchainTexture
SDL_BeginGPUCopyPass
SDL_BeginGPURenderPass
SDL_BindGPUGraphicsPipeline
SDL_BindGPUVertexBuffers
SDL_BlitGPUTexture
SDL_CreateGPUBuffer
SDL_CreateGPUDevice
SDL_CreateGPUGraphicsPipeline
SDL_CreateGPUShader
SDL_CreateGPUTexture
SDL_CreateGPUTransferBuffer
SDL_ClaimWindowForGPUDevice
SDL_DestroyGPUDevice
SDL_DrawGPUPrimitives
SDL_EndGPUCopyPass
SDL_EndGPURenderPass
SDL_GetGPUDeviceDriver
SDL_GetGPUDriver
SDL_GetGPUSwapchainTextureFormat
SDL_GetNumGPUDrivers
SDL_GPUTextureSupportsSampleCount
SDL_MapGPUTransferBuffer
SDL_PushGPUVertexUniformData
SDL_PushGPUFragmentUniformData
SDL_ReleaseGPUBuffer
SDL_ReleaseGPUGraphicsPipeline
SDL_ReleaseGPUShader
SDL_ReleaseGPUTexture
SDL_ReleaseGPUTransferBuffer
SDL_ReleaseWindowFromGPUDevice
SDL_SetGPUBufferName
SDL_SubmitGPUCommandBuffer
SDL_UnmapGPUTransferBuffer
SDL_UploadToGPUBuffer))
(define-enum SDL_GPUPrimitiveType
symbol->gpu-primitive-type
primitive-type->symbol
(triangle-list SDL_GPU_PRIMITIVETYPE_TRIANGLELIST)
(triangle-strip SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP)
(line-list SDL_GPU_PRIMITIVETYPE_LINELIST)
(line-strip SDL_GPU_PRIMITIVETYPE_LINESTRIP)
(point-list SDL_GPU_PRIMITIVETYPE_POINTLIST))
(define-enum SDL_GPULoadOp
symbol->gpu-load-op
gpu-load-op->symbol
(load SDL_GPU_LOADOP_LOAD)
(clear SDL_GPU_LOADOP_CLEAR)
(dont-care SDL_GPU_LOADOP_DONT_CARE))
(define-enum SDL_GPUStoreOp
symbol->gpu-store-op
gpu-store-op->symbol
(store SDL_GPU_STOREOP_STORE)
(dont-care SDL_GPU_STOREOP_DONT_CARE)
(resolve SDL_GPU_STOREOP_RESOLVE)
(resolve-and-store SDL_GPU_STOREOP_RESOLVE_AND_STORE))
(define-enum SDL_GPUIndexElementSize
symbol->gpu-index-element-size
gpu-index-element-size->symbol
(16-bit SDL_GPU_INDEXELEMENTSIZE_16BIT)
(32-bit SDL_GPU_INDEXELEMENTSIZE_32BIT))
(define-enum SDL_GPUTextureFormat
symbol->gpu-texture-format
gpu-texture-format->symbol
(invalid SDL_GPU_TEXTUREFORMAT_INVALID)
(a8-unorm SDL_GPU_TEXTUREFORMAT_A8_UNORM)
(r8-unorm SDL_GPU_TEXTUREFORMAT_R8_UNORM)
(r8g8-unorm SDL_GPU_TEXTUREFORMAT_R8G8_UNORM)
(r8g8b8a8-unorm SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM)
(r16-unorm SDL_GPU_TEXTUREFORMAT_R16_UNORM)
(r16g16-unorm SDL_GPU_TEXTUREFORMAT_R16G16_UNORM)
(r16g16b16a16-unorm SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM)
(r10g10b10a2-unorm SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM)
(b5g6r5-unorm SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM)
(b5g5r5a1-unorm SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM)
(b4g4r4a4-unorm SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM)
(b8g8r8a8-unorm SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM)
(bc1-rbga-unorm SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM)
(bc2-rgba-unorm SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM)
(bc3-rgba-unorm SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM)
(bc4-r-unorm SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM)
(bc5-rg-unorm SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM)
(bc7-rgba-unorm SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM)
(bc6h-rgb-float SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT)
(bc6h-rgb-float SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT)
(r8-snorm SDL_GPU_TEXTUREFORMAT_R8_SNORM)
(r8g8-snorm SDL_GPU_TEXTUREFORMAT_R8G8_SNORM)
(r8g8b8a8-snorm SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM)
(r16-snorm SDL_GPU_TEXTUREFORMAT_R16_SNORM)
(r16g16-snorm SDL_GPU_TEXTUREFORMAT_R16G16_SNORM)
(r16g16b16a16-snorm SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM)
(r16-float SDL_GPU_TEXTUREFORMAT_R16_FLOAT)
(r16g16-float SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT)
(r16g16b16a16-float SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT)
(r32-float SDL_GPU_TEXTUREFORMAT_R32_FLOAT)
(r32g32-float SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT)
(r32g32b32a32-float SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT)
(r11g11b10-ufloat SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT)
(r8-uint SDL_GPU_TEXTUREFORMAT_R8_UINT)
(r8g8-uint SDL_GPU_TEXTUREFORMAT_R8G8_UINT)
(r8g8b8a8-uint SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT)
(r16-uint SDL_GPU_TEXTUREFORMAT_R16_UINT)
(r16g16-uint SDL_GPU_TEXTUREFORMAT_R16G16_UINT)
(r16g16b16a16-uint SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT)
(r32-uint SDL_GPU_TEXTUREFORMAT_R32_UINT)
(r32g32-uint SDL_GPU_TEXTUREFORMAT_R32G32_UINT)
(r32g32b32a32-uint SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT)
(r8-int SDL_GPU_TEXTUREFORMAT_R8_INT)
(r8g8-int SDL_GPU_TEXTUREFORMAT_R8G8_INT)
(r8g8b8a8-int SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT)
(r16-int SDL_GPU_TEXTUREFORMAT_R16_INT)
(r16g16-int SDL_GPU_TEXTUREFORMAT_R16G16_INT)
(r16g16b16a16-int SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT)
(r32-int SDL_GPU_TEXTUREFORMAT_R32_INT)
(r32g32-int SDL_GPU_TEXTUREFORMAT_R32G32_INT)
(r32g32b32a32-int SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT)
(r8g8b8a8-unorm-srgb SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB)
(b8g8r8a8-unorm-srgb SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB)
(bc1-unorm-srgb SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB)
(bc2-unorm-srgb SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB)
(bc3-unorm-srgb SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB)
(bc7-unorm-srgb SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB)
(d16-unorm SDL_GPU_TEXTUREFORMAT_D16_UNORM)
(d24-unorm SDL_GPU_TEXTUREFORMAT_D24_UNORM)
(d32-float SDL_GPU_TEXTUREFORMAT_D32_FLOAT)
(d24-unorm-s8-uint SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT)
(d32-float-s8-uint SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT))
(define-bitmask (SDL_GPUTextureUsageFlags uint32)
symbols->gpu-texture-usage-flags
gpu-texture-usage-flags->symbols
(sampler SDL_GPU_TEXTUREUSAGE_SAMPLER)
(color-target SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)
(depth-stencil-target SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET)
(graphics-storage-read SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ)
(compute-storage-read SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ)
(compute-storage-write SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE)
(compute-storage-simultaneous-read-write
SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE))
(define-enum SDL_GPUTextureType
symbol->gpu-texture-type
gpu-texture-type->symbol
(2d SDL_GPU_TEXTURETYPE_2D)
(2d-array SDL_GPU_TEXTURETYPE_2D_ARRAY)
(3d SDL_GPU_TEXTURETYPE_3D)
(cube SDL_GPU_TEXTURETYPE_CUBE)
(cube-array SDL_GPU_TEXTURETYPE_CUBE_ARRAY))
(define-enum SDL_GPUSampleCount
int->gpu-sample-count
gpu-sample-count->int
(1 SDL_GPU_SAMPLECOUNT_1)
(2 SDL_GPU_SAMPLECOUNT_2)
(4 SDL_GPU_SAMPLECOUNT_4)
(8 SDL_GPU_SAMPLECOUNT_8))
(define-enum SDL_GPUCubeMapFace
symbol->gpu-cube-map-face
gpu-cube-map-face->symbol
(positive-x SDL_GPU_CUBEMAPFACE_POSITIVEX)
(negative-x SDL_GPU_CUBEMAPFACE_NEGATIVEX)
(positive-y SDL_GPU_CUBEMAPFACE_POSITIVEY)
(negative-y SDL_GPU_CUBEMAPFACE_NEGATIVEY)
(positive-z SDL_GPU_CUBEMAPFACE_POSITIVEZ)
(negative-z SDL_GPU_CUBEMAPFACE_NEGATIVEZ))
(define-bitmask (SDL_GPUBufferUsageFlags uint32)
symbols->gpu-buffer-usage-flags
gpu-buffer-usage-flags->symbols
(vertex SDL_GPU_BUFFERUSAGE_VERTEX)
(index SDL_GPU_BUFFERUSAGE_INDEX)
(indirect SDL_GPU_BUFFERUSAGE_INDIRECT)
(graphics-storage-read SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ)
(compute-storage-read SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ)
(compute-storage-write SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE))
(define-enum SDL_GPUTransferBufferUsage
symbol->gpu-transfer-buffer-usage
gpu-transfer-buffer-usage->symbol
(upload SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD)
(download SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD))
(define-enum SDL_GPUShaderStage
symbol->gpu-shader-stage
gpu-shader-stage->symbol
(vertex SDL_GPU_SHADERSTAGE_VERTEX)
(fragment SDL_GPU_SHADERSTAGE_FRAGMENT))
(define-bitmask (SDL_GPUShaderFormat uint32)
symbols->gpu-shader-format
gpu-shader-format->symbols
(private SDL_GPU_SHADERFORMAT_PRIVATE)
(spirv SDL_GPU_SHADERFORMAT_SPIRV)
(dxbc SDL_GPU_SHADERFORMAT_DXBC)
(dxil SDL_GPU_SHADERFORMAT_DXIL)
(msl SDL_GPU_SHADERFORMAT_MSL)
(metallib SDL_GPU_SHADERFORMAT_METALLIB))
(define SDL_GPU_SHADERFORMAT_INVALID 0)
(define-enum SDL_GPUVertexElementFormat
symbol->gpu-vertex-element-format
gpu-vertex-element-format->symbol
(invalid SDL_GPU_VERTEXELEMENTFORMAT_INVALID)
(int SDL_GPU_VERTEXELEMENTFORMAT_INT)
(int2 SDL_GPU_VERTEXELEMENTFORMAT_INT2)
(int3 SDL_GPU_VERTEXELEMENTFORMAT_INT3)
(int4 SDL_GPU_VERTEXELEMENTFORMAT_INT4)
(uint SDL_GPU_VERTEXELEMENTFORMAT_UINT)
(uint2 SDL_GPU_VERTEXELEMENTFORMAT_UINT2)
(uint3 SDL_GPU_VERTEXELEMENTFORMAT_UINT3)
(uint4 SDL_GPU_VERTEXELEMENTFORMAT_UINT4)
(float SDL_GPU_VERTEXELEMENTFORMAT_FLOAT)
(float2 SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2)
(float3 SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3)
(float4 SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4)
(byte2 SDL_GPU_VERTEXELEMENTFORMAT_BYTE2)
(byte4 SDL_GPU_VERTEXELEMENTFORMAT_BYTE4)
(ubyte2 SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2)
(ubyte4 SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4)
(byte2-norm SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM)
(byte4-norm SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM)
(ubyte2-norm SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM)
(ubyte4-norm SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM)
(short2 SDL_GPU_VERTEXELEMENTFORMAT_SHORT2)
(short4 SDL_GPU_VERTEXELEMENTFORMAT_SHORT4)
(ushort2 SDL_GPU_VERTEXELEMENTFORMAT_USHORT2)
(ushort4 SDL_GPU_VERTEXELEMENTFORMAT_USHORT4)
(short2-norm SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM)
(short4-norm SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM)
(ushort2-norm SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM)
(ushort4-norm SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM)
(half2 SDL_GPU_VERTEXELEMENTFORMAT_HALF2)
(half4 SDL_GPU_VERTEXELEMENTFORMAT_HALF4))
(define-enum SDL_GPUVertexInputRate
symbol->gpu-vertex-input-rate
gpu-vertex-input-rate->symbol
(vertex SDL_GPU_VERTEXINPUTRATE_VERTEX)
(instance SDL_GPU_VERTEXINPUTRATE_INSTANCE))
(define-enum SDL_GPUFillMode
symbol->gpu-fill-mode
gpu-fill-mode->symbol
(fill SDL_GPU_FILLMODE_FILL)
(line SDL_GPU_FILLMODE_LINE))
(define-enum SDL_GPUCullMode
symbol->gpu-cull-mode
gpu-cull-mode->symbol
(none SDL_GPU_CULLMODE_NONE)
(front SDL_GPU_CULLMODE_FRONT)
(back SDL_GPU_CULLMODE_BACK))
(define-enum SDL_GPUFrontFace
symbol->gpu-front-face
gpu-front-face->symbol
(counter-clockwise SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE)
(clockwise SDL_GPU_FRONTFACE_CLOCKWISE))
(define-enum SDL_GPUCompareOp
symbol->gpu-compare-op
gpu-compare-op->symbol
(invalid SDL_GPU_COMPAREOP_INVALID)
(never SDL_GPU_COMPAREOP_NEVER)
(less SDL_GPU_COMPAREOP_LESS)
(equal SDL_GPU_COMPAREOP_EQUAL)
(less-or-equal SDL_GPU_COMPAREOP_LESS_OR_EQUAL)
(greater SDL_GPU_COMPAREOP_GREATER)
(not-equal SDL_GPU_COMPAREOP_NOT_EQUAL)
(greater-or-equal SDL_GPU_COMPAREOP_GREATER_OR_EQUAL)
(always SDL_GPU_COMPAREOP_ALWAYS))
(define-enum SDL_GPUStencilOp
symbol->gpu-stencil-op
gpu-stencil-op->symbol
(invalid SDL_GPU_STENCILOP_INVALID)
(keep SDL_GPU_STENCILOP_KEEP)
(zero SDL_GPU_STENCILOP_ZERO)
(replace SDL_GPU_STENCILOP_REPLACE)
(increment-and-clamp SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP)
(decrement-and-clamp SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP)
(invert SDL_GPU_STENCILOP_INVERT)
(increment-and-wrap SDL_GPU_STENCILOP_INCREMENT_AND_WRAP)
(decrement-and-wrap SDL_GPU_STENCILOP_DECREMENT_AND_WRAP))
(define-enum SDL_GPUBlendOp
symbol->gpu-blend-op
gpu-blend-op->symbol
(invalid SDL_GPU_BLENDOP_INVALID)
(add SDL_GPU_BLENDOP_ADD)
(subtract SDL_GPU_BLENDOP_SUBTRACT)
(reverse-subtract SDL_GPU_BLENDOP_REVERSE_SUBTRACT)
(min SDL_GPU_BLENDOP_MIN)
(max SDL_GPU_BLENDOP_MAX))
(define-enum SDL_GPUBlendFactor
symbol->gpu-blend-factor
gpu-blend-factor->symbol
(invalid SDL_GPU_BLENDFACTOR_INVALID)
(zero SDL_GPU_BLENDFACTOR_ZERO)
(one SDL_GPU_BLENDFACTOR_ONE)
(src-color SDL_GPU_BLENDFACTOR_SRC_COLOR)
(one-minus-src-color SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR)
(dst-color SDL_GPU_BLENDFACTOR_DST_COLOR)
(one-minus-dst-color SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR)
(src-alpha SDL_GPU_BLENDFACTOR_SRC_ALPHA)
(one-minus-src-alpha SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
(dst-alpha SDL_GPU_BLENDFACTOR_DST_ALPHA)
(one-minus-dst-alpha SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA)
(constant-color SDL_GPU_BLENDFACTOR_CONSTANT_COLOR)
(one-minus-constant-color SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR)
(alpha-saturate SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE))
(define-bitmask (SDL_GPUColorComponentFlags uint8)
symbols->gpu-color-component-flags
gpu-color-component-flags->symbols
(r SDL_GPU_COLORCOMPONENT_R)
(g SDL_GPU_COLORCOMPONENT_G)
(b SDL_GPU_COLORCOMPONENT_B)
(a SDL_GPU_COLORCOMPONENT_A))
(define-enum SDL_GPUFilter
symbol->gpu-filter
gpu-filter->symbol
(nearest SDL_GPU_FILTER_NEAREST)
(linear SDL_GPU_FILTER_LINEAR))
(define-enum SDL_GPUSamplerMipmapMode
symbol->gpu-sampler-mipmap-mode
gpu-sampler-mipmap-mode->symbol
(nearest SDL_GPU_SAMPLERMIPMAPMODE_NEAREST)
(linear SDL_GPU_SAMPLERMIPMAPMODE_LINEAR))
(define-enum SDL_GPUSamplerAddressMode
symbol->gpu-sampler-address-mode
gpu-sampler-address-mode->symbol
(repease SDL_GPU_SAMPLERADDRESSMODE_REPEAT)
(mirrored-repeat SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT)
(clamp-to-edge SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE))
(define-enum SDL_GPUPresentMode
symbol->gpu-present-mode
gpu-present-mode->symbol
(vsync SDL_GPU_PRESENTMODE_VSYNC)
(immediate SDL_GPU_PRESENTMODE_IMMEDIATE)
(mailbox SDL_GPU_PRESENTMODE_MAILBOX))
(define-enum SDL_GPUSwapchainComposition
symbol->gpu-swapchain-composition
gpu-swapchain-composition->symbol
(sdr SDL_GPU_SWAPCHAINCOMPOSITION_SDR)
(sdr-linear SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR)
(hdr-extended-linear SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR)
(hdr10-st2048 SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2048))
(define-bstruct SDL_GPUViewport
(struct
(x f32)
(y f32)
(w f32)
(h f32)
(min_depth f32)
(max_depth f32)))
(define-bstruct SDL_GPUTextureTransferInfo
(struct
(transfer_buffer (* void)) ; SDL_GPUTransferBuffer
(offset u32)
(pixels_per_row u32)
(rows_per_layer u32)))
(define-bstruct SDL_GPUTransferBufferLocation
(struct
(transfer_buffer (* void)) ; SDL_GPUTransferBuffer
(offset u32)))
(define-bstruct SDL_GPUTextureLocation
(struct
(texture (* void)) ; SDL_GPUTexture
(mip_level u32)
(layer u32)
(x u32)
(y u32)
(z u32)))
(define-bstruct SDL_GPUTextureRegion
(struct
(texture (* void)) ; SDL_GPUTexture
(mip_level u32)
(layer u32)
(x u32)
(y u32)
(z u32)
(w u32)
(h u32)
(d u32)))
(define-bstruct SDL_GPUBlitRegion
(struct
(texture (* void)) ; SDL_GPUTexture
(mip_level u32)
(layer_or_depth_plane u32)
(x u32)
(y u32)
(w u32)
(h u32)))
(define-bstruct SDL_GPUBufferLocation
(struct
(buffer (* void)) ; SDL_GPUBuffer
(offset u32)))
(define-bstruct SDL_GPUBufferRegion
(struct
(buffer (* void)) ; SDL_GPUBuffer
(offset u32)
(size u32)))
(define-bstruct SDL_GPUVertexBufferDescription
(struct
(slot u32)
(pitch u32)
(input_rate int) ; SDL_GPUVertexInputRate
(instance_step_rate u32)))
(define-bstruct SDL_GPUVertexAttribute
(struct
(location u32)
(buffer_slot u32)
(format int) ; SDL_GPUVertexElementFormat
(offset u32)))
(define-bstruct SDL_GPUVertexInputState
(struct
(vertex_buffer_descriptions (* SDL_GPUVertexBufferDescription))
(num_vertex_buffers u32)
(vertex_attributes (* SDL_GPUVertexAttribute))
(num_vertex_attributes u32)))
(define-bstruct SDL_GPUStencilOpState
(struct
(fail_op int) ; SDL_GPUStencilOp
(pass_op int) ; SDL_GPUStencilOp
(depth_fail_op int) ; SDL_GPUStencilOp
(compare_op int) ; SDL_GPUCompareOp
))
(define-bstruct SDL_GPUColorTargetBlendState
(struct
(src_color_blendfactor int) ; SDL_GPUBlendFactor
(dst_color_blendfactor int) ; SDL_GPUBlendFactor
(color_blend_op int) ; SDL_GPUBlendOp
(src_alpha_blendfactor int) ; SDL_GPUBlendFactor
(dst_alpha_blendfactor int) ; SDL_GPUBlendFactor
(alpha_blend_op int) ; SDL_GPUBlendOp
(color_write_mask u8) ; SDL_GPUColorComponentFlags
(enable_blend u8) ; bool
(enable_color_write_mask u8) ; bool
(_ u8)
(_ u8)))
(define-bstruct SDL_GPUShaderCreateInfo
(struct
(code_size size_t)
(code (* u8))
(entrypoint (* u8)) ; char*
(format u32) ; SDL_GPUShaderFormat
(stage int) ; SDL_GPUShaderStage
(num_samplers u32)
(num_storage_textures u32)
(num_storage_buffers u32)
(num_uniform_buffers u32)
(props u32) ; SDL_PropertiesID
))
(define-bstruct SDL_GPUTextureCreateInfo
(struct
(type int) ; SDL_GPUTextureType
(format int) ; SDL_GPUTextureFormat
(usage u32) ; SDL_GPUTextureUsageFlags
(width u32)
(height u32)
(layer_count_or_depth u32)
(num_levels u32)
(sample_count int) ; SDL_GPUSampleCount
(props u32) ; SDL_PropertiesID
))
(define-bstruct SDL_GPUBufferCreateInfo
(struct
(usage u32) ; SDL_GPUBufferUsageFlags
(size u32)
(props u32) ; SDL_PropertiesID
))
(define-bstruct SDL_GPUTransferBufferCreateInfo
(struct
(usage u32) ; SDL_GPUTransferBufferUsage
(size u32)
(props u32) ; SDL_PropertiesID
))
(define-bstruct SDL_GPURasterizerState
(struct
(fill_mode int) ; SDL_GPUFillMode
(cull_mode int) ; SDL_GPUCullMode
(front_face int) ; SDL_GPUFrontFace
(depth_bias_constant_factor f32)
(depth_bias_clamp f32)
(depth_bias_slope_factor f32)
(enable_depth_bias u8) ; bool
(enable_depth_clip u8) ; bool
(_ u8)
(_ u8)))
(define-bstruct SDL_GPUMultisampleState
(struct
(sample_count int) ; SDL_GPUSampleCount
(sample_mask u32)
(enable_mask u8) ; bool
(_ u8)
(_ u8)
(_ u8)))
(define-bstruct SDL_GPUDepthStencilState
(struct
(compare_op u32) ; SDL_GPUCompareOp
(back_stencil_state SDL_GPUStencilOpState)
(front_stencil_state SDL_GPUStencilOpState)
(compare_mask u8)
(write_mask u8)
(enable_depth_test u8) ; bool
(enable_depth_write u8) ; bool
(enable_stencil_test u8) ; bool
(_ u8)
(_ u8)
(_ u8)))
(define-bstruct SDL_GPUColorTargetDescription
(struct
(format u32) ; SDL_GPUTextureFormat
(blend_state SDL_GPUColorTargetBlendState)))
(define-bstruct SDL_GPUGraphicsPipelineTargetInfo
(struct
(color_target_descriptions (* SDL_GPUColorTargetDescription))
(num_color_targets u32)
(depth_stencil_format u32) ; SDL_GPUTextureFormat
(has_depth_stencil_target u8) ; bool
(_ u8)
(_ u8)
(_ u8)))
(define-bstruct SDL_GPUGraphicsPipelineCreateInfo
(struct
(vertex_shader (* void)) ; SDL_GPUShader
(fragment_shader (* void)) ; SDL_GPUShader
(vertex_input_state SDL_GPUVertexInputState)
(primitive_type int) ; SDL_GPUPrimitiveType
(rasterizer_state SDL_GPURasterizerState)
(multisample_state SDL_GPUMultisampleState)
(depth_stencil_state SDL_GPUDepthStencilState)
(target_info SDL_GPUGraphicsPipelineTargetInfo)
(props u32) ; SDL_PropertiesID
))
(define-bstruct SDL_GPUComputePipelineCreateInfo
(struct
(code_size size_t)
(code (* u8))
(entrypoint (* u8)) ; char
(format int) ; SDL_GPUShaderFormat
(num_samplers u32)
(num_readonly_storage_textures u32)
(num_readonly_storage_buffers u32)
(num_readwrite_storage_textures u32)
(num_readwrite_storage_buffers u32)
(num_uniform_buffers u32)
(threadcount_x u32)
(threadcount_y u32)
(threadcount_z u32)
(props u32) ; SDL_PropertiesID
))
(define-bstruct SDL_GPUColorTargetInfo
(struct
(texture (* void)) ; SDL_GPUTexture
(mip_level u32)
(layer_or_depth_plane u32)
(clear_color SDL_FColor)
(load_op int) ; SDL_GPULoadOp
(store_op int) ; SDL_GPUStoreOp
(resolve_texture (* void)) ; SDL_GPUTexture
(resolve_mip_level u32)
(resolve_layer u32)
(cycle u8) ; bool
(cycle_resolve_texture u8) ; bool
(_ u8)
(_ u8)))
(define-bstruct SDL_GPUDepthStencilTargetInfo
(struct
(texture (* void)) ; SDL_GPUTexture
(clear_depth f32)
(load_op int) ; SDL_GPULoadOp
(store_op int) ; SDL_GPUStoreOp
(stencil_load_op int) ; SDL_GPULoadOp
(stencil_store_op int) ; SDL_GPUStoreOp
(cycle u8) ; bool
(clear_stencil u8)
(_ u8)
(_ u8)))
(define-bstruct SDL_GPUBlitInfo
(struct
(source SDL_GPUBlitRegion)
(destination SDL_GPUBlitRegion)
(load_op int) ; SDL_GPULoadOp
(clear_color SDL_FColor)
(flip_mode int) ; SDL_FlipMode
(filter int) ; SDL_GPUFilter
(cycle u8) ; bool
(_ u8)
(_ u8)
(_ u8)))
(define-bstruct SDL_GPUBufferBinding
(struct
(buffer (* void)) ; SDL_GPUBuffer
(offset u32)))
(define-bstruct SDL_GPUTextureSamplerBinding
(struct
(texture (* void)) ; SDL_GPUTexture
(sampler (* void)) ; SDL_GPUSampler
))
(define-bstruct SDL_GPUStorageBufferReadWriteBinding
(struct
(buffer (* void)) ; SDL_GPUBuffer
(cycle u8) ; bool
(_ u8)
(_ u8)
(_ u8)))
(define-bstruct SDL_GPUStorageTextureReadWriteBinding
(struct
(texture (* void)) ; SDL_GPUTexture
(mip_level u32)
(layer u32)
(cycle u8)
(_ u8)
(_ u8)
(_ u8)))
(define-sdl-pointer-type <gpu-device>
gpu-device? wrap-gpu-device unwrap-gpu-device
gpu-device-destroyed? set-gpu-device-destroyed!
(lambda (device port)
(display "#<gpu-device>" port)))
(define-sdl-pointer-type <gpu-buffer>
gpu-buffer? wrap-gpu-buffer unwrap-gpu-buffer
gpu-buffer-released? set-gpu-buffer-released!
(lambda (buffer port)
(display "#<gpu-buffer>" port)))
(define-sdl-pointer-type <gpu-transfer-buffer>
gpu-transfer-buffer? wrap-gpu-transfer-buffer unwrap-gpu-transfer-buffer
gpu-transfer-buffer-released? set-gpu-transfer-buffer-released!
(lambda (transfer-buffer port)
(display "#<gpu-transfer-buffer>" port)))
(define-sdl-pointer-type <gpu-shader>
gpu-shader? wrap-gpu-shader unwrap-gpu-shader
gpu-shader-released? set-gpu-shader-released!
(lambda (shader port)
(display "#<gpu-shader>" port)))
(define-sdl-pointer-type <gpu-texture>
gpu-texture? wrap-gpu-texture unwrap-gpu-texture
gpu-texture-released? set-gpu-texture-released!
(lambda (texture port)
(format port "#<gpu-texture ~a>"
(pointer-address (unwrap-gpu-texture texture)))))
(define-sdl-pointer-type <gpu-graphics-pipeline>
gpu-graphics-pipeline? wrap-gpu-graphics-pipeline unwrap-gpu-graphics-pipeline
gpu-graphics-pipeline-released? set-gpu-graphics-pipeline-released!
(lambda (graphics-pipeline port)
(display "#<gpu-graphics-pipeline>" port)))
(define-wrapped-pointer-type <gpu-command-buffer>
gpu-command-buffer? wrap-gpu-command-buffer unwrap-gpu-command-buffer
(lambda (command-buffer port)
(display "#<gpu-command-buffer>" port)))
(define-wrapped-pointer-type <gpu-copy-pass>
gpu-copy-pass? wrap-gpu-copy-pass unwrap-gpu-copy-pass
(lambda (copy-pass port)
(display "#<gpu-copy-pass>" port)))
(define-wrapped-pointer-type <gpu-render-pass>
gpu-render-pass? wrap-gpu-render-pass unwrap-gpu-render-pass
(lambda (render-pass port)
(display "#<gpu-render-pass>" port)))
(define-wrapped-pointer-type <gpu-compute-pass>
gpu-compute-pass? wrap-gpu-compute-pass unwrap-gpu-compute-pass
(lambda (compute-pass port)
(display "#<gpu-compute-pass>" port)))
(define-sdl SDL_AcquireGPUCommandBuffer '* -> '*)
(define-sdl SDL_AcquireGPUSwapchainTexture '* '* '* '* '* -> bool)
(define-sdl SDL_BeginGPUCopyPass '* -> '*)
(define-sdl SDL_BeginGPURenderPass '* '* uint32 '* -> '*)
(define-sdl SDL_BindGPUGraphicsPipeline '* '*)
(define-sdl SDL_BindGPUVertexBuffers '* uint32 '* uint32)
(define-sdl SDL_BlitGPUTexture '* '*)
(define-sdl SDL_CreateGPUBuffer '* '* -> '*)
(define-sdl SDL_CreateGPUDevice SDL_GPUShaderFormat bool '* -> '*)
(define-sdl SDL_CreateGPUGraphicsPipeline '* '* -> '*)
(define-sdl SDL_CreateGPUShader '* '* -> '*)
(define-sdl SDL_CreateGPUTexture '* '* -> '*)
(define-sdl SDL_CreateGPUTransferBuffer '* '* -> '*)
(define-sdl SDL_ClaimWindowForGPUDevice '* '* -> bool)
(define-sdl SDL_DestroyGPUDevice '*)
(define-sdl SDL_DrawGPUPrimitives '* uint32 uint32 uint32 uint32)
(define-sdl SDL_EndGPUCopyPass '*)
(define-sdl SDL_EndGPURenderPass '*)
(define-sdl SDL_GetGPUDeviceDriver '* -> '*)
(define-sdl SDL_GetGPUDriver int -> '*)
(define-sdl SDL_GetGPUSwapchainTextureFormat '* '* -> SDL_GPUTextureFormat)
(define-sdl SDL_GetNumGPUDrivers -> int)
(define-sdl SDL_GPUTextureSupportsSampleCount '* SDL_GPUTextureFormat SDL_GPUSampleCount -> bool)
(define-sdl SDL_MapGPUTransferBuffer '* '* bool -> '*)
(define-sdl SDL_PushGPUFragmentUniformData '* uint32 '* uint32)
(define-sdl SDL_PushGPUVertexUniformData '* uint32 '* uint32)
(define-sdl SDL_ReleaseGPUBuffer '* '*)
(define-sdl SDL_ReleaseGPUGraphicsPipeline '* '*)
(define-sdl SDL_ReleaseGPUShader '* '*)
(define-sdl SDL_ReleaseGPUTexture '* '*)
(define-sdl SDL_ReleaseGPUTransferBuffer '* '*)
(define-sdl SDL_ReleaseWindowFromGPUDevice '* '*)
(define-sdl SDL_SetGPUBufferName '* '* '*)
(define-sdl SDL_SubmitGPUCommandBuffer '* -> bool)
(define-sdl SDL_UnmapGPUTransferBuffer '* '*)
(define-sdl SDL_UploadToGPUBuffer '* '* '* bool)
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