;;; guile-sdl3 -- Scheme bindings for SDL3 ;;; Copyright © 2024 David Thompson ;;; ;;; Licensed under the Apache License, Version 2.0 (the "License"); ;;; you may not use this file except in compliance with the License. ;;; You may obtain a copy of the License at ;;; ;;; http://www.apache.org/licenses/LICENSE-2.0 ;;; ;;; Unless required by applicable law or agreed to in writing, software ;;; distributed under the License is distributed on an "AS IS" BASIS, ;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ;;; See the License for the specific language governing permissions and ;;; limitations under the License. ;;; Commentary: ;; ;; Low-level bindings for SDL_video.h. ;; ;;; Code: (define-module (sdl3 bindings video) #:use-module (sdl3 bindings utils) #:use-module (system foreign) #:export (SDL_WindowFlags SDL_WINDOW_FULLSCREEN SDL_WINDOW_OPENGL SDL_WINDOW_OCCLUDED SDL_WINDOW_HIDDEN SDL_WINDOW_BORDERLESS SDL_WINDOW_RESIZABLE SDL_WINDOW_MINIMIZED SDL_WINDOW_MAXIMIZED SDL_WINDOW_MOUSE_GRABBED SDL_WINDOW_INPUT_FOCUS SDL_WINDOW_MOUSE_FOCUS SDL_WINDOW_EXTERNAL SDL_WINDOW_MODAL SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_WINDOW_MOUSE_CAPTURE SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_WINDOW_ALWAYS_ON_TOP SDL_WINDOW_UTILITY SDL_WINDOW_TOOLTIP SDL_WINDOW_POPUP_MENU SDL_WINDOW_KEYBOARD_GRABBED SDL_WINDOW_VULKAN SDL_WINDOW_METAL SDL_WINDOW_TRANSPARENT SDL_WINDOW_NOT_FOCUSABLE window? wrap-window unwrap-window window-destroyed? set-window-destroyed! SDL_CreateWindow SDL_DestroyWindow)) (define SDL_WindowFlags uint64) (define SDL_WINDOW_FULLSCREEN #x0000000000000001) (define SDL_WINDOW_OPENGL #x0000000000000002) (define SDL_WINDOW_OCCLUDED #x0000000000000004) (define SDL_WINDOW_HIDDEN #x0000000000000008) (define SDL_WINDOW_BORDERLESS #x0000000000000010) (define SDL_WINDOW_RESIZABLE #x0000000000000020) (define SDL_WINDOW_MINIMIZED #x0000000000000040) (define SDL_WINDOW_MAXIMIZED #x0000000000000080) (define SDL_WINDOW_MOUSE_GRABBED #x0000000000000100) (define SDL_WINDOW_INPUT_FOCUS #x0000000000000200) (define SDL_WINDOW_MOUSE_FOCUS #x0000000000000400) (define SDL_WINDOW_EXTERNAL #x0000000000000800) (define SDL_WINDOW_MODAL #x0000000000001000) (define SDL_WINDOW_HIGH_PIXEL_DENSITY #x0000000000002000) (define SDL_WINDOW_MOUSE_CAPTURE #x0000000000004000) (define SDL_WINDOW_MOUSE_RELATIVE_MODE #x0000000000008000) (define SDL_WINDOW_ALWAYS_ON_TOP #x0000000000010000) (define SDL_WINDOW_UTILITY #x0000000000020000) (define SDL_WINDOW_TOOLTIP #x0000000000040000) (define SDL_WINDOW_POPUP_MENU #x0000000000080000) (define SDL_WINDOW_KEYBOARD_GRABBED #x0000000000100000) (define SDL_WINDOW_VULKAN #x0000000010000000) (define SDL_WINDOW_METAL #x0000000020000000) (define SDL_WINDOW_TRANSPARENT #x0000000040000000) (define SDL_WINDOW_NOT_FOCUSABLE #x0000000080000000) (define-sdl-pointer-type window? wrap-window unwrap-window window-destroyed? set-window-destroyed! (lambda (window port) (display "#" port))) (define-sdl SDL_CreateWindow '* int int SDL_WindowFlags -> '*) (define-sdl SDL_DestroyWindow '*)