;;; guile-sdl3 -- Scheme bindings for SDL3 ;;; Copyright © 2024 David Thompson ;;; ;;; Licensed under the Apache License, Version 2.0 (the "License"); ;;; you may not use this file except in compliance with the License. ;;; You may obtain a copy of the License at ;;; ;;; http://www.apache.org/licenses/LICENSE-2.0 ;;; ;;; Unless required by applicable law or agreed to in writing, software ;;; distributed under the License is distributed on an "AS IS" BASIS, ;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ;;; See the License for the specific language governing permissions and ;;; limitations under the License. ;;; Commentary: ;; ;; Low-level FFI binding utilities. ;; ;;; Code: (define-module (sdl3 bindings events) #:use-module (bstruct) #:use-module (sdl3 bindings utils) #:use-module (system foreign) #:export (SDL_EventType symbol->event-type event-type->symbol SDL_EVENT_FIRST SDL_EVENT_QUIT SDL_EVENT_TERMINATING SDL_EVENT_LOW_MEMORY SDL_EVENT_WILL_ENTER_BACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND SDL_EVENT_WILL_ENTER_FOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND SDL_EVENT_LOCALE_CHANGED SDL_EVENT_SYSTEM_THEME_CHANGED SDL_EVENT_DISPLAY_ORIENTATION SDL_EVENT_DISPLAY_ADDED SDL_EVENT_DISPLAY_REMOVED SDL_EVENT_DISPLAY_MOVED SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED SDL_EVENT_WINDOW_SHOWN SDL_EVENT_WINDOW_HIDDEN SDL_EVENT_WINDOW_EXPOSED SDL_EVENT_WINDOW_MOVED SDL_EVENT_WINDOW_RESIZED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED SDL_EVENT_WINDOW_METAL_VIEW_RESIZED SDL_EVENT_WINDOW_MINIMIZED SDL_EVENT_WINDOW_MAXIMIZED SDL_EVENT_WINDOW_RESTORED SDL_EVENT_WINDOW_MOUSE_ENTER SDL_EVENT_WINDOW_MOUSE_LEAVE SDL_EVENT_WINDOW_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_LOST SDL_EVENT_WINDOW_CLOSE_REQUESTED SDL_EVENT_WINDOW_HIT_TEST SDL_EVENT_WINDOW_ICCPROF_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED SDL_EVENT_WINDOW_SAFE_AREA_CHANGED SDL_EVENT_WINDOW_OCCLUDED SDL_EVENT_WINDOW_ENTER_FULLSCREEN SDL_EVENT_WINDOW_LEAVE_FULLSCREEN SDL_EVENT_WINDOW_DESTROYED SDL_EVENT_WINDOW_HDR_STATE_CHANGED SDL_EVENT_KEY_DOWN SDL_EVENT_KEY_UP SDL_EVENT_TEXT_EDITING SDL_EVENT_TEXT_INPUT SDL_EVENT_KEYMAP_CHANGED SDL_EVENT_KEYBOARD_ADDED SDL_EVENT_KEYBOARD_REMOVED SDL_EVENT_TEXT_EDITING_CANDIDATES SDL_EVENT_MOUSE_MOTION SDL_EVENT_MOUSE_BUTTON_DOWN SDL_EVENT_MOUSE_BUTTON_UP SDL_EVENT_MOUSE_WHEEL SDL_EVENT_MOUSE_ADDED SDL_EVENT_MOUSE_REMOVED SDL_EVENT_JOYSTICK_AXIS_MOTION SDL_EVENT_JOYSTICK_BALL_MOTION SDL_EVENT_JOYSTICK_HAT_MOTION SDL_EVENT_JOYSTICK_BUTTON_DOWN SDL_EVENT_JOYSTICK_BUTTON_UP SDL_EVENT_JOYSTICK_ADDED SDL_EVENT_JOYSTICK_REMOVED SDL_EVENT_JOYSTICK_BATTERY_UPDATED SDL_EVENT_JOYSTICK_UPDATE_COMPLETE SDL_EVENT_GAMEPAD_AXIS_MOTION SDL_EVENT_GAMEPAD_BUTTON_DOWN SDL_EVENT_GAMEPAD_BUTTON_UP SDL_EVENT_GAMEPAD_ADDED SDL_EVENT_GAMEPAD_REMOVED SDL_EVENT_GAMEPAD_REMAPPED SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION SDL_EVENT_GAMEPAD_TOUCHPAD_UP SDL_EVENT_GAMEPAD_SENSOR_UPDATE SDL_EVENT_GAMEPAD_UPDATE_COMPLETE SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED SDL_EVENT_FINGER_DOWN SDL_EVENT_FINGER_UP SDL_EVENT_FINGER_MOTION SDL_EVENT_CLIPBOARD_UPDATE SDL_EVENT_DROP_FILE SDL_EVENT_DROP_TEXT SDL_EVENT_DROP_BEGIN SDL_EVENT_DROP_COMPLETE SDL_EVENT_DROP_POSITION SDL_EVENT_AUDIO_DEVICE_ADDED SDL_EVENT_AUDIO_DEVICE_REMOVED SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED SDL_EVENT_SENSOR_UPDATE SDL_EVENT_PEN_PROXIMITY_IN SDL_EVENT_PEN_PROXIMITY_OUT SDL_EVENT_PEN_DOWN SDL_EVENT_PEN_UP SDL_EVENT_PEN_BUTTON_DOWN SDL_EVENT_PEN_BUTTON_UP SDL_EVENT_PEN_MOTION SDL_EVENT_PEN_AXIS SDL_EVENT_CAMERA_DEVICE_ADDED SDL_EVENT_CAMERA_DEVICE_REMOVED SDL_EVENT_CAMERA_DEVICE_APPROVED SDL_EVENT_CAMERA_DEVICE_DENIED SDL_EVENT_RENDER_TARGETS_RESET SDL_EVENT_RENDER_DEVICE_RESET SDL_EVENT_POLL_SENTINEL SDL_EVENT_DISPLAY_FIRST SDL_EVENT_DISPLAY_LAST SDL_EVENT_WINDOW_FIRST SDL_EVENT_WINDOW_LAST SDL_EVENT_USER SDL_EVENT_LAST SDL_EVENT_ENUM_PADDING SDL_CommonEvent SDL_DisplayEvent SDL_WindowEvent SDL_KeyboardDeviceEvent SDL_KeyboardEvent SDL_TextEditingEvent SDL_TextEditingCandidatesEvent SDL_TextInputEvent SDL_MouseDeviceEvent SDL_MouseMotionEvent SDL_MouseButtonEvent SDL_MouseWheelEvent SDL_JoyAxisEvent SDL_JoyBallEvent SDL_JoyHatEvent SDL_JoyButtonEvent SDL_JoyDeviceEvent SDL_JoyBatteryEvent SDL_GamepadAxisEvent SDL_GamepadButtonEvent SDL_GamepadDeviceEvent SDL_GamepadTouchpadEvent SDL_GamepadSensorEvent SDL_AudioDeviceEvent SDL_CameraDeviceEvent SDL_TouchFingerEvent SDL_PenProximityEvent SDL_PenMotionEvent SDL_PenTouchEvent SDL_PenButtonEvent SDL_PenAxisEvent SDL_DropEvent SDL_ClipboardEvent SDL_SensorEvent SDL_QuitEvent SDL_UserEvent SDL_Event SDL_PumpEvents SDL_HasEvent SDL_HasEvents SDL_FlushEvent SDL_FlushEvents SDL_PollEvent SDL_WaitEvent SDL_WaitEventTimeout SDL_PushEvent)) (define-enum SDL_EventType symbol->event-type event-type->symbol (first SDL_EVENT_FIRST) (quit SDL_EVENT_QUIT #x100) (terminating SDL_EVENT_TERMINATING) (low-memory SDL_EVENT_LOW_MEMORY) (will-enter-background SDL_EVENT_WILL_ENTER_BACKGROUND) (did-enter-background SDL_EVENT_DID_ENTER_BACKGROUND) (will-enter-foreground SDL_EVENT_WILL_ENTER_FOREGROUND) (did-enter-foreground SDL_EVENT_DID_ENTER_FOREGROUND) (locale-changed SDL_EVENT_LOCALE_CHANGED) (system-theme-changed SDL_EVENT_SYSTEM_THEME_CHANGED) (display-orientation SDL_EVENT_DISPLAY_ORIENTATION #x151) (display-added SDL_EVENT_DISPLAY_ADDED) (display-removed SDL_EVENT_DISPLAY_REMOVED) (display-moved SDL_EVENT_DISPLAY_MOVED) (display-desktop-mode-changed SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED) (display-current-mode-changed SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED) (display-content-scale-changed SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED) (window-shown SDL_EVENT_WINDOW_SHOWN #x202) (window-hidden SDL_EVENT_WINDOW_HIDDEN) (window-exposed SDL_EVENT_WINDOW_EXPOSED) (window-moved SDL_EVENT_WINDOW_MOVED) (window-resized SDL_EVENT_WINDOW_RESIZED) (window-pixel-size-changed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) (window-metal-view-resized SDL_EVENT_WINDOW_METAL_VIEW_RESIZED) (window-minimized SDL_EVENT_WINDOW_MINIMIZED) (window-maximized SDL_EVENT_WINDOW_MAXIMIZED) (window-restored SDL_EVENT_WINDOW_RESTORED) (window-mouse-enter SDL_EVENT_WINDOW_MOUSE_ENTER) (window-mouse-leave SDL_EVENT_WINDOW_MOUSE_LEAVE) (window-focus-gained SDL_EVENT_WINDOW_FOCUS_GAINED) (window-focus-lost SDL_EVENT_WINDOW_FOCUS_LOST) (window-close-requested SDL_EVENT_WINDOW_CLOSE_REQUESTED) (window-hit-test SDL_EVENT_WINDOW_HIT_TEST) (window-iccprof-changed SDL_EVENT_WINDOW_ICCPROF_CHANGED) (window-display-changed SDL_EVENT_WINDOW_DISPLAY_CHANGED) (window-display-scale-changed SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED) (window-safe-area-changed SDL_EVENT_WINDOW_SAFE_AREA_CHANGED) (window-occluded SDL_EVENT_WINDOW_OCCLUDED) (window-enter-fullscreen SDL_EVENT_WINDOW_ENTER_FULLSCREEN) (window-leave-fullscreen SDL_EVENT_WINDOW_LEAVE_FULLSCREEN) (window-destroyed SDL_EVENT_WINDOW_DESTROYED) (window-hdr-state-changed SDL_EVENT_WINDOW_HDR_STATE_CHANGED) (key-down SDL_EVENT_KEY_DOWN #x300) (key-up SDL_EVENT_KEY_UP) (text-editing SDL_EVENT_TEXT_EDITING) (text-input SDL_EVENT_TEXT_INPUT) (keymap-changed SDL_EVENT_KEYMAP_CHANGED) (keyboard-added SDL_EVENT_KEYBOARD_ADDED) (keyboard-removed SDL_EVENT_KEYBOARD_REMOVED) (text-editing-candidates SDL_EVENT_TEXT_EDITING_CANDIDATES) (mouse-motion SDL_EVENT_MOUSE_MOTION #x400) (mouse-button-down SDL_EVENT_MOUSE_BUTTON_DOWN) (mouse-button-up SDL_EVENT_MOUSE_BUTTON_UP) (mouse-wheel SDL_EVENT_MOUSE_WHEEL) (mouse-added SDL_EVENT_MOUSE_ADDED) (mouse-removed SDL_EVENT_MOUSE_REMOVED) (joystick-axis-motion SDL_EVENT_JOYSTICK_AXIS_MOTION #x600) (joystick-ball-motion SDL_EVENT_JOYSTICK_BALL_MOTION) (joystick-hat-motion SDL_EVENT_JOYSTICK_HAT_MOTION) (joystick-button-down SDL_EVENT_JOYSTICK_BUTTON_DOWN) (joystick-button-up SDL_EVENT_JOYSTICK_BUTTON_UP) (joystick-added SDL_EVENT_JOYSTICK_ADDED) (joystick-removed SDL_EVENT_JOYSTICK_REMOVED) (joystick-battery-updated SDL_EVENT_JOYSTICK_BATTERY_UPDATED) (joystick-update-complete SDL_EVENT_JOYSTICK_UPDATE_COMPLETE) (gamepad-axis-motion SDL_EVENT_GAMEPAD_AXIS_MOTION #x650) (gamepad-button-down SDL_EVENT_GAMEPAD_BUTTON_DOWN) (gamepad-button-up SDL_EVENT_GAMEPAD_BUTTON_UP) (gamepad-added SDL_EVENT_GAMEPAD_ADDED) (gamepad-removed SDL_EVENT_GAMEPAD_REMOVED) (gamepad-remapped SDL_EVENT_GAMEPAD_REMAPPED) (gamepad-touchpad-down SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN) (gamepad-touchpad-motion SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION) (gamepad-touchpad-up SDL_EVENT_GAMEPAD_TOUCHPAD_UP) (gamepad-sensor-update SDL_EVENT_GAMEPAD_SENSOR_UPDATE) (gamepad-update-complete SDL_EVENT_GAMEPAD_UPDATE_COMPLETE) (gamepad-steam-handle-updated SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED) (finger-down SDL_EVENT_FINGER_DOWN #x700) (finger-up SDL_EVENT_FINGER_UP) (finger-motion SDL_EVENT_FINGER_MOTION) (clipboard-update SDL_EVENT_CLIPBOARD_UPDATE #x900) (drop-file SDL_EVENT_DROP_FILE #x1000) (drop-text SDL_EVENT_DROP_TEXT) (drop-begin SDL_EVENT_DROP_BEGIN) (drop-complete SDL_EVENT_DROP_COMPLETE) (drop-position SDL_EVENT_DROP_POSITION) (audio-device-added SDL_EVENT_AUDIO_DEVICE_ADDED #x1100) (audio-device-removed SDL_EVENT_AUDIO_DEVICE_REMOVED) (audio-device-format-changed SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED) (sensor-update SDL_EVENT_SENSOR_UPDATE #x1200) (pen-proximity-in SDL_EVENT_PEN_PROXIMITY_IN #x1300) (pen-proximity-out SDL_EVENT_PEN_PROXIMITY_OUT) (pen-down SDL_EVENT_PEN_DOWN) (pen-up SDL_EVENT_PEN_UP) (pen-button-down SDL_EVENT_PEN_BUTTON_DOWN) (pen-button-up SDL_EVENT_PEN_BUTTON_UP) (pen-motion SDL_EVENT_PEN_MOTION) (pen-axis SDL_EVENT_PEN_AXIS) (camera-device-added SDL_EVENT_CAMERA_DEVICE_ADDED #x1400) (camera-device-removed SDL_EVENT_CAMERA_DEVICE_REMOVED) (camera-device-approved SDL_EVENT_CAMERA_DEVICE_APPROVED) (camera-device-denied SDL_EVENT_CAMERA_DEVICE_DENIED) (render-targets-reset SDL_EVENT_RENDER_TARGETS_RESET #x2000) (render-device-reset SDL_EVENT_RENDER_DEVICE_RESET) (poll-sentinel SDL_EVENT_POLL_SENTINEL #x7F00)) (define SDL_EVENT_DISPLAY_FIRST SDL_EVENT_DISPLAY_ORIENTATION) (define SDL_EVENT_DISPLAY_LAST SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED) (define SDL_EVENT_WINDOW_FIRST SDL_EVENT_WINDOW_SHOWN) (define SDL_EVENT_WINDOW_LAST SDL_EVENT_WINDOW_HDR_STATE_CHANGED) (define SDL_EVENT_USER #x8000) (define SDL_EVENT_LAST #xFFFF) (define SDL_EVENT_ENUM_PADDING #x7FFFFFFF) (define-bstruct SDL_CommonEvent (struct (type uint32) (reserved uint32) (timestamp uint64))) (define-bstruct SDL_DisplayEvent (struct (type int) ; SDL_EventType (reserved uint32) (timestamp uint64) (displayID uint32) ; SDL_DisplayID (data1 int32) (data2 int32))) (define-bstruct SDL_WindowEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (data1 int32) (data2 int32))) (define-bstruct SDL_KeyboardDeviceEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_KeyboardID )) (define-bstruct SDL_KeyboardEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (which uint32) ; SDL_KeyboardID (scancode int) ; SDL_Scancode (key int) ; SDL_Keycode (mod uint16) ; SDL_Keymod (raw uint16) (down uint8) ; bool (repeat uint8) ; bool )) (define-bstruct SDL_TextEditingEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (text (* uint8)) ; char* (start int32) (length int32))) (define-bstruct SDL_TextEditingCandidatesEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (candidates (* uint8)) (num_candidates int32) (selected_candidate int32) (horizontal uint8) ; bool (_ uint8) (_ uint8) (_ uint8))) (define-bstruct SDL_TextInputEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (text (* uint8)))) (define-bstruct SDL_MouseDeviceEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_MouseID )) (define-bstruct SDL_MouseMotionEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (which uint32) ; SDL_MouseID (state uint32) ; SDL_MouseButtonFlags (x float) (y float) (xrel float) (yrel float))) (define-bstruct SDL_MouseButtonEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (which uint32) ; SDL_MouseID (button uint8) (down uint8) ; bool (clicks uint8) (_ uint8) (x float) (y float))) (define-bstruct SDL_MouseWheelEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (which uint32) ; SDL_MouseID (x float) (y float) (direction int) ; SDL_MouseWheelDirection (mouse_x float) (mouse_y float))) (define-bstruct SDL_JoyAxisEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_JoystickID (axis uint8) (_ uint8) (_ uint8) (_ uint8) (value int16) (_ uint16))) (define-bstruct SDL_JoyBallEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_JoystickID (ball uint8) (_ uint8) (_ uint8) (_ uint8) (xrel int32) (yrel int32))) (define-bstruct SDL_JoyHatEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_JoystickID (hat uint8) (value uint8) (_ uint8) (_ uint8))) (define-bstruct SDL_JoyButtonEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_JoystickID (button uint8) (down uint8) ; bool (_ uint8) (_ uint8) )) (define-bstruct SDL_JoyDeviceEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_JoystickID )) (define-bstruct SDL_JoyBatteryEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_JoystickID (state int) ; SDL_PowerState (percent int))) (define-bstruct SDL_GamepadAxisEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_JoystickID (axis uint8) (_ uint8) (_ uint8) (_ uint8) (value int16) (_ uint16))) (define-bstruct SDL_GamepadButtonEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_JoystickID (button uint8) (down uint8) ; bool (_ uint8) (_ uint8))) (define-bstruct SDL_GamepadDeviceEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_JoystickID )) (define-bstruct SDL_GamepadTouchpadEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_JoystickID (touchpad int32) (finger int32) (x float) (y float) (pressure float))) (define-bstruct SDL_GamepadSensorEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_JoystickID (sensor int32) (data (array 3 float)) (sensor_timestamp uint64))) (define-bstruct SDL_AudioDeviceEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_AudioDeviceID (recording uint8) ; bool (_ uint8) (_ uint8) (_ uint8))) (define-bstruct SDL_CameraDeviceEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_CameraID )) (define-bstruct SDL_TouchFingerEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (touchID uint32) ; SDL_TouchID (fingerID uint32) ; SDL_FingerID (x float) (y float) (dx float) (dy float) (pressure float) (windowID uint32) ; SDL_WindowID )) (define-bstruct SDL_PenProximityEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (which uint32) ; SDL_PenID )) (define-bstruct SDL_PenMotionEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (which uint32) ; SDL_PenID (pen_state uint32) ; SDL_PenInputFlags )) (define-bstruct SDL_PenTouchEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (which uint32) ; SDL_PenID (pen_state uint32) ; SDL_PenInputFlags (x float) (y float) (eraser uint8) ; bool (down uint8) ; bool )) (define-bstruct SDL_PenButtonEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (which uint32) ; SDL_PenID (pen_state uint32) ; SDL_PenInputFlags (x float) (y float) (button uint8) (down uint8) ; bool )) (define-bstruct SDL_PenAxisEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (which uint32) ; SDL_PenID (pen_state uint32) ; SDL_PenInputFlags (x float) (y float) (axis int) ; SDL_PenAxis (value float))) (define-bstruct SDL_DropEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (x float) (y float) (source (* uint8)) ; char* (data (* uint8)) ; char* )) (define-bstruct SDL_ClipboardEvent (struct (type uint32) (reserved uint32) (timestamp uint64))) (define-bstruct SDL_SensorEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (which uint32) ; SDL_SensorID (data (array 6 float)) (sensor_timestamp uint64))) (define-bstruct SDL_QuitEvent (struct (type uint32) (reserved uint32) (timestamp uint64))) (define-bstruct SDL_UserEvent (struct (type uint32) (reserved uint32) (timestamp uint64) (windowID uint32) ; SDL_WindowID (code int32) (data1 (* void)) (data2 (* void)))) (define-bstruct SDL_Event (union (type uint32) (common SDL_CommonEvent) (display SDL_DisplayEvent) (window SDL_WindowEvent) (kdevice SDL_KeyboardDeviceEvent) (key SDL_KeyboardEvent) (edit SDL_TextEditingEvent) (edit_candidates SDL_TextEditingCandidatesEvent) (text SDL_TextInputEvent) (mdevice SDL_MouseDeviceEvent) (motion SDL_MouseMotionEvent) (button SDL_MouseButtonEvent) (wheel SDL_MouseWheelEvent) (jdevice SDL_JoyDeviceEvent) (jaxis SDL_JoyAxisEvent) (jball SDL_JoyBallEvent) (jhat SDL_JoyHatEvent) (jbutton SDL_JoyButtonEvent) (jbattery SDL_JoyBatteryEvent) (gdevice SDL_GamepadDeviceEvent) (gaxis SDL_GamepadAxisEvent) (gbutton SDL_GamepadButtonEvent) (gtouchpad SDL_GamepadTouchpadEvent) (gsensor SDL_GamepadSensorEvent) (adevice SDL_AudioDeviceEvent) (cdevice SDL_CameraDeviceEvent) (sensor SDL_SensorEvent) (quit SDL_QuitEvent) (user SDL_UserEvent) (tfinger SDL_TouchFingerEvent) (pproximity SDL_PenProximityEvent) (ptouch SDL_PenTouchEvent) (pmotion SDL_PenMotionEvent) (pbutton SDL_PenButtonEvent) (paxis SDL_PenAxisEvent) (drop SDL_DropEvent) (clipboard SDL_ClipboardEvent) (_ (array 128 uint8)))) (define-sdl SDL_PumpEvents) ;; SDL_PeepEvents (define-sdl SDL_HasEvent uint32 -> bool) (define-sdl SDL_HasEvents uint32 uint32 -> bool) (define-sdl SDL_FlushEvent uint32) (define-sdl SDL_FlushEvents uint32 uint32) (define-sdl SDL_PollEvent '* -> bool) (define-sdl SDL_WaitEvent '* -> bool) (define-sdl SDL_WaitEventTimeout '* int32 -> bool) (define-sdl SDL_PushEvent '* -> bool) ;; SDL_SetEventFilter ;; SDL_GetEventFilter ;; SDL_AddEventWatch ;; SDL_RemoveEventWatch ;; SDL_FilterEvents ;; SDL_SetEventEnabled ;; SDL_EventEnabled ;; SDL_RegisterEvents ;; SDL_GetWindowFromEvent