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authorDavid Thompson <dthompson2@worcester.edu>2024-10-02 21:22:19 -0400
committerDavid Thompson <dthompson2@worcester.edu>2024-10-03 07:12:23 -0400
commit567863b2398b6832f686b258709396572af0e980 (patch)
tree9876b28945a793fc6fedbd7f9804a0d7e159a47c /sdl3/gpu.scm
First commit!main
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+;;; guile-sdl3 -- Scheme bindings for SDL3
+;;; Copyright © 2024 David Thompson <dthompson2@worcester.edu>
+;;;
+;;; Licensed under the Apache License, Version 2.0 (the "License");
+;;; you may not use this file except in compliance with the License.
+;;; You may obtain a copy of the License at
+;;;
+;;; http://www.apache.org/licenses/LICENSE-2.0
+;;;
+;;; Unless required by applicable law or agreed to in writing, software
+;;; distributed under the License is distributed on an "AS IS" BASIS,
+;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+;;; See the License for the specific language governing permissions and
+;;; limitations under the License.
+
+;;; Commentary:
+;;
+;; SDL3 3D rendering and GPU compute.
+;;
+;;; Code:
+
+(define-module (sdl3 gpu)
+ #:use-module (ice-9 match)
+ #:use-module (sdl3 bindings gpu)
+ #:use-module (sdl3 bindings video)
+ #:use-module (sdl3 errors)
+ #:use-module (srfi srfi-1)
+ #:use-module (system foreign)
+ #:export (make-gpu-device
+ destroy-gpu-device!
+ claim-window-for-gpu-device!)
+ #:re-export (gpu-device?
+ gpu-device-destroyed?))
+
+(define* (make-gpu-device shader-formats #:key debug? driver)
+ (wrap-gpu-device
+ (sdl-assert-non-null
+ 'make-gpu-device
+ (SDL_CreateGPUDevice (fold (lambda (format prev)
+ (logior (match format
+ ('private SDL_GPU_SHADERFORMAT_PRIVATE)
+ ('spirv SDL_GPU_SHADERFORMAT_SPIRV)
+ ('dxbc SDL_GPU_SHADERFORMAT_DXBC)
+ ('dxil SDL_GPU_SHADERFORMAT_DXIL)
+ ('msl SDL_GPU_SHADERFORMAT_MSL)
+ ('metallib SDL_GPU_SHADERFORMAT_METALLIB))
+ prev))
+ 0 shader-formats)
+ (if debug? 1 0)
+ (if driver
+ (string->pointer driver)
+ %null-pointer)))))
+
+(define (destroy-gpu-device! device)
+ (unless (gpu-device-destroyed? device)
+ (SDL_DestroyGPUDevice (unwrap-gpu-device device))
+ (set-gpu-device-destroyed! device #t)))
+
+(define (claim-window-for-gpu-device! device window)
+ (sdl-assert
+ 'claim-window-for-gpu-device!
+ (SDL_ClaimWindowForGPUDevice (unwrap-gpu-device device)
+ (unwrap-window window))))