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;;; guile-sdl2 --- FFI bindings for SDL2
;;; Copyright © 2015 David Thompson <davet@gnu.org>
;;; Copyright © 2019 Pierre-Antoine Rouby <contact@parouby.fr>
;;;
;;; This file is part of guile-sdl2.
;;;
;;; Guile-sdl2 is free software; you can redistribute it and/or modify
;;; it under the terms of the GNU Lesser General Public License as
;;; published by the Free Software Foundation; either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; Guile-sdl2 is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU Lesser General Public
;;; License along with guile-sdl2. If not, see
;;; <http://www.gnu.org/licenses/>.
;;; Commentary:
;;
;; SDL 2D accelerated rendering.
;;
;;; Code:
(define-module (sdl2 render)
#:use-module (ice-9 format)
#:use-module (ice-9 match)
#:use-module (system foreign)
#:use-module (rnrs bytevectors)
#:use-module (sdl2)
#:use-module ((sdl2 bindings) #:prefix ffi:)
#:export (make-renderer
renderer?
delete-renderer!
call-with-renderer
clear-renderer
present-renderer
render-copy
set-render-draw-color
render-draw-line
render-draw-lines
render-draw-point
render-draw-points
render-draw-rect
render-draw-rects
render-fill-rect
render-fill-rects
delete-texture!
surface->texture))
;;;
;;; Renderer
;;;
(define-wrapped-pointer-type <renderer>
renderer?
wrap-renderer unwrap-renderer
(lambda (context port)
(format port "#<renderer ~x>"
(pointer-address (unwrap-renderer context)))))
(define (renderer-flags->bitmask flags)
(apply logior
(map (match-lambda
('software ffi:SDL_RENDERER_SOFTWARE)
('accelerated ffi:SDL_RENDERER_ACCELERATED)
('vsync ffi:SDL_RENDERER_PRESENTVSYNC)
('texture ffi:SDL_RENDERER_TARGETTEXTURE))
flags)))
(define* (make-renderer window #:optional (flags '(accelerated vsync)))
"Return a new renderer for WINDOW created with the options specified
in FLAGS, a list of symbols. The valid symbols that may appear in
FLAGS are:
* software, to use a software renderer fallback
* accelerated, to use hardware acceleration
* vsync, to synchronize rendering with the monitor's refresh rate
* texture, for render to texture support"
(let ((ptr (ffi:sdl-create-renderer ((@@ (sdl2 video) unwrap-window)
window)
-1 ; pick driver automatically
(renderer-flags->bitmask flags))))
(if (null-pointer? ptr)
(sdl-error "make-renderer" "failed to create renderer")
(wrap-renderer ptr))))
(define (delete-renderer! renderer)
"Delete the rendering context RENDERER."
(ffi:sdl-destroy-renderer (unwrap-renderer renderer)))
(define (call-with-renderer renderer proc)
"Call PROC, passing it RENDERER and closing RENDERER upon exit of
PROC."
(dynamic-wind
(const #t)
(lambda ()
(proc renderer))
(lambda ()
(delete-renderer! renderer))))
(define (clear-renderer renderer)
"Clear the rendering target RENDERER with the current drawing
color."
(unless (zero? (ffi:sdl-render-clear (unwrap-renderer renderer)))
(sdl-error "clear-renderer!" "failed to clear renderer")))
(define (present-renderer renderer)
"Display RENDERER."
(ffi:sdl-render-present (unwrap-renderer renderer)))
(define (set-render-draw-color renderer r g b a)
"Set draw color of RENDERER."
(ffi:sdl-set-render-draw-color (unwrap-renderer renderer) r g b a))
(define (render-draw-line renderer x1 y1 x2 y2)
"Draw line on RENDERER."
(ffi:sdl-render-draw-line (unwrap-renderer renderer) x1 y1 x2 y2))
(define (render-draw-lines renderer points)
"Draw lines connecting POINTS on RENDERER."
(define (fill-bv bv l n)
(match l
(() bv)
(((x y) . r)
(s32vector-set! bv n x)
(s32vector-set! bv (+ n 1) y)
(fill-bv bv r (+ 2 n)))))
(let* ((count (length points))
(bv (fill-bv (make-s32vector (* count 2)) points 0)))
(ffi:sdl-render-draw-lines (unwrap-renderer renderer)
(bytevector->pointer bv)
count)))
(define (render-draw-point renderer x y)
"Draw point on RENDERER."
(ffi:sdl-render-draw-point (unwrap-renderer renderer) x y))
(define (render-draw-points renderer points)
"Draw POINTS on RENDERER."
(define (fill-bv bv l n)
(match l
(() bv)
(((x y) . r)
(s32vector-set! bv n x)
(s32vector-set! bv (+ n 1) y)
(fill-bv bv r (+ 2 n)))))
(let* ((count (length points))
(bv (fill-bv (make-s32vector (* count 2)) points 0)))
(ffi:sdl-render-draw-points (unwrap-renderer renderer)
(bytevector->pointer bv)
count)))
(define (render-draw-rect renderer rect)
"Draw RECT on RENDERER."
(ffi:sdl-render-draw-rect
(unwrap-renderer renderer)
((@@ (sdl2 rect) unwrap-rect) rect)))
(define (render-draw-rects renderer rects)
"Draw RECTS on RENDERER."
(let* ((count (length rects))
(bv (make-s32vector (* count 4))))
(for-each (lambda (rect i)
(bytevector-copy! ((@@ (sdl2 rect) rect-bv) rect) 0
bv (* i 4 4) (* 4 4)))
rects (iota count))
(ffi:sdl-render-draw-rects (unwrap-renderer renderer)
(bytevector->pointer bv)
count)))
(define (render-fill-rect renderer rect)
"Fill RECT on RENDERER."
(ffi:sdl-render-fill-rect
(unwrap-renderer renderer)
((@@ (sdl2 rect) unwrap-rect) rect)))
(define (render-fill-rects renderer rects)
"Fill RECTS on RENDERER."
(let* ((count (length rects))
(bv (make-s32vector (* count 4))))
(for-each (lambda (rect i)
(bytevector-copy! ((@@ (sdl2 rect) rect-bv) rect) 0
bv (* i 4 4) (* 4 4)))
rects (iota count))
(ffi:sdl-render-fill-rects (unwrap-renderer renderer)
(bytevector->pointer bv)
count)))
;;;
;;; Texture
;;;
(define-wrapped-pointer-type <texture>
texture?
wrap-texture unwrap-texture
(lambda (context port)
(format port "#<texture ~x>"
(pointer-address (unwrap-texture context)))))
(define (surface->texture renderer surface)
"Convert SURFACE to a texture suitable for RENDERER."
(let ((ptr (ffi:sdl-create-texture-from-surface
(unwrap-renderer renderer)
((@@ (sdl2 surface) unwrap-surface) surface))))
(if (null-pointer? ptr)
(sdl-error "surface->texture" "failed to convert surface to texture")
(wrap-texture ptr))))
(define (delete-texture! texture)
"Free the memory used by TEXTURE."
(ffi:sdl-destroy-texture (unwrap-texture texture)))
(define* (render-copy renderer texture
#:key (angle 0) srcrect dstrect center)
"Copy TEXTURE to the rendering target of RENDERER."
(let ((result (ffi:sdl-render-copy-ex
(unwrap-renderer renderer)
(unwrap-texture texture)
(if srcrect
(make-c-struct ffi:sdl-rect srcrect)
%null-pointer)
(if dstrect
(make-c-struct ffi:sdl-rect dstrect)
%null-pointer)
angle
(if center
(make-c-struct ffi:sdl-point center)
%null-pointer)
0)))
(unless (zero? result)
(sdl-error "render-copy" "failed to copy texture"))))
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