blob: 138d4fcff9689daed297eecc2f4b6ae1a8671faf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
|
;;; guile-sdl2 --- FFI bindings for SDL2
;;; Copyright © 2015 David Thompson <davet@gnu.org>
;;;
;;; This file is part of guile-sdl2.
;;;
;;; Guile-sdl2 is free software; you can redistribute it and/or modify
;;; it under the terms of the GNU Lesser General Public License as
;;; published by the Free Software Foundation; either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; Guile-sdl2 is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU Lesser General Public
;;; License along with guile-sdl2. If not, see
;;; <http://www.gnu.org/licenses/>.
;;; Commentary:
;;
;; Low-level FFI bindings.
;;
;;; Code:
(define-module (sdl2 bindings)
#:use-module (system foreign)
#:use-module (sdl2 config)
#:export (boolean->sdl-bool
SDL_INIT_TIMER
SDL_INIT_AUDIO
SDL_INIT_VIDEO
SDL_INIT_HAPTIC
SDL_INIT_GAMECONTROLLER
SDL_INIT_EVENTS
SDL_INIT_NOPARACHUTE
SDL_WINDOW_FULLSCREEN
SDL_WINDOW_OPENGL
SDL_WINDOW_SHOWN
SDL_WINDOW_HIDDEN
SDL_WINDOW_BORDERLESS
SDL_WINDOW_RESIZABLE
SDL_WINDOW_MINIMIZED
SDL_WINDOW_MAXIMIZED
SDL_WINDOW_INPUT_GRABBED
SDL_WINDOW_INPUT_FOCUS
SDL_WINDOW_MOUSE_FOCUS
SDL_WINDOW_FULLSCREEN_DESKTOP
SDL_WINDOW_FOREIGN
SDL_WINDOW_ALLOW_HIGHDPI
SDL_WINDOW_MOUSE_CAPTURE))
(define sdl-func
(let ((lib (dynamic-link %libsdl2)))
(lambda (return-type function-name arg-types)
"Return a procedure for the foreign function FUNCTION-NAME in
the SDL2 shared library. That function must return a value of
RETURN-TYPE and accept arguments of ARG-TYPES."
(pointer->procedure return-type
(dynamic-func function-name lib)
arg-types))))
(define-syntax-rule (define-foreign name return-type func-name arg-types)
(define-public name
(sdl-func return-type func-name arg-types)))
;;;
;;; Foreign Types
;;;
(define sdl-bool int)
(define (boolean->sdl-bool b)
"Convert the boolean B to an SDL_bool."
(if b 1 0))
;;;
;;; Errors
;;;
(define-foreign sdl-get-error
'* "SDL_GetError" '())
;;;
;;; Initialization
;;;
(define SDL_INIT_TIMER #x00000001)
(define SDL_INIT_AUDIO #x00000010)
(define SDL_INIT_VIDEO #x00000020)
(define SDL_INIT_HAPTIC #x00001000)
(define SDL_INIT_GAMECONTROLLER #x00002000)
(define SDL_INIT_EVENTS #x00004000)
(define-foreign sdl-init
int "SDL_Init" (list uint32))
(define-foreign sdl-quit
void "SDL_Quit" '())
;;;
;;; Version
;;;
(define-foreign sdl-get-version
void "SDL_GetVersion" '(*))
;;;
;;; Video
;;;
(define SDL_WINDOW_FULLSCREEN #x00000001)
(define SDL_WINDOW_OPENGL #x00000002)
(define SDL_WINDOW_SHOWN #x00000004)
(define SDL_WINDOW_HIDDEN #x00000008)
(define SDL_WINDOW_BORDERLESS #x00000010)
(define SDL_WINDOW_RESIZABLE #x00000020)
(define SDL_WINDOW_MINIMIZED #x00000040)
(define SDL_WINDOW_MAXIMIZED #x00000080)
(define SDL_WINDOW_INPUT_GRABBED #x00000100)
(define SDL_WINDOW_INPUT_FOCUS #x00000200)
(define SDL_WINDOW_MOUSE_FOCUS #x00000400)
(define SDL_WINDOW_FULLSCREEN_DESKTOP (logior SDL_WINDOW_FULLSCREEN
#x00001000))
(define SDL_WINDOW_FOREIGN #x00000800)
(define SDL_WINDOW_ALLOW_HIGHDPI #x00002000)
(define SDL_WINDOW_MOUSE_CAPTURE #x00004000)
(define-foreign sdl-create-window
'* "SDL_CreateWindow" (list '* int int int int uint32))
(define-foreign sdl-destroy-window
void "SDL_DestroyWindow" '(*))
(define-foreign sdl-get-window-title
'* "SDL_GetWindowTitle" '(*))
(define-foreign sdl-get-window-size
void "SDL_GetWindowSize" '(* * *))
(define-foreign sdl-get-window-position
void "SDL_GetWindowPosition" '(* * *))
(define-foreign sdl-get-window-id
uint32 "SDL_GetWindowID" '(*))
(define-foreign sdl-get-window-from-id
'* "SDL_GetWindowFromID" (list uint32))
(define-foreign sdl-hide-window
void "SDL_HideWindow" '(*))
(define-foreign sdl-show-window
void "SDL_ShowWindow" '(*))
(define-foreign sdl-maximize-window
void "SDL_MaximizeWindow" '(*))
(define-foreign sdl-minimize-window
void "SDL_MinimizeWindow" '(*))
(define-foreign sdl-raise-window
void "SDL_RaiseWindow" '(*))
(define-foreign sdl-restore-window
void "SDL_RestoreWindow" '(*))
(define-foreign sdl-set-window-bordered
void "SDL_SetWindowBordered" (list '* sdl-bool))
(define-foreign sdl-set-window-title
void "SDL_SetWindowTitle" '(* *))
(define-foreign sdl-set-window-position
void "SDL_SetWindowPosition" (list '* int int))
(define-foreign sdl-set-window-size
void "SDL_SetWindowSize" (list '* int int))
(define-foreign sdl-gl-create-context
'* "SDL_GL_CreateContext" '(*))
(define-foreign sdl-gl-delete-context
void "SDL_GL_DeleteContext" '(*))
(define-foreign sdl-gl-swap-window
void "SDL_GL_SwapWindow" '(*))
|