;;; guile-sdl2 --- FFI bindings for SDL2 ;;; Copyright © 2015 David Thompson ;;; ;;; This file is part of guile-sdl2. ;;; ;;; Guile-sdl2 is free software; you can redistribute it and/or modify ;;; it under the terms of the GNU Lesser General Public License as ;;; published by the Free Software Foundation; either version 3 of the ;;; License, or (at your option) any later version. ;;; ;;; Guile-sdl2 is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU Lesser General Public ;;; License along with guile-sdl2. If not, see ;;; . ;;; Commentary: ;; ;; SDL 2D accelerated rendering. ;; ;;; Code: (define-module (sdl2 render) #:use-module (ice-9 format) #:use-module (ice-9 match) #:use-module (system foreign) #:use-module (sdl2) #:use-module ((sdl2 bindings) #:prefix ffi:) #:export (make-renderer renderer? delete-renderer! call-with-renderer clear-renderer present-renderer render-copy surface->texture)) ;;; ;;; Renderer ;;; (define-wrapped-pointer-type renderer? wrap-renderer unwrap-renderer (lambda (context port) (format port "#" (pointer-address (unwrap-renderer context))))) (define (renderer-flags->bitmask flags) (apply logior (map (match-lambda ('software ffi:SDL_RENDERER_SOFTWARE) ('accelerated ffi:SDL_RENDERER_ACCELERATED) ('vsync ffi:SDL_RENDERER_PRESENTVSYNC) ('texture ffi:SDL_RENDERER_TARGETTEXTURE)) flags))) (define* (make-renderer window #:optional (flags '(accelerated vsync))) "Return a new renderer for WINDOW created with the options specified in FLAGS, a list of symbols. The valid symbols that may appear in FLAGS are: * software, to use a software renderer fallback * accelerated, to use hardware acceleration * vsync, to synchronize rendering with the monitor's refresh rate * texture, for render to texture support" (let ((ptr (ffi:sdl-create-renderer ((@@ (sdl2 video) unwrap-window) window) -1 ; pick driver automatically (renderer-flags->bitmask flags)))) (if (null-pointer? ptr) (sdl-error "make-renderer" "failed to create renderer") (wrap-renderer ptr)))) (define (delete-renderer! renderer) "Delete the rendering context RENDERER." (ffi:sdl-destroy-renderer (unwrap-renderer renderer))) (define (call-with-renderer renderer proc) "Call PROC, passing it RENDERER and closing RENDERER upon exit of PROC." (dynamic-wind (const #t) (lambda () (proc renderer)) (lambda () (delete-renderer! renderer)))) (define (clear-renderer renderer) "Clear the rendering target RENDERER with the current drawing color." (unless (zero? (ffi:sdl-render-clear (unwrap-renderer renderer))) (sdl-error "clear-renderer!" "failed to clear renderer"))) (define (present-renderer renderer) "Display RENDERER." (ffi:sdl-render-present (unwrap-renderer renderer))) ;;; ;;; Texture ;;; (define-wrapped-pointer-type texture? wrap-texture unwrap-texture (lambda (context port) (format port "#" (pointer-address (unwrap-texture context))))) (define (surface->texture renderer surface) "Convert SURFACE to a texture suitable for RENDERER." (let ((ptr (ffi:sdl-create-texture-from-surface (unwrap-renderer renderer) ((@@ (sdl2 surface) unwrap-surface) surface)))) (if (null-pointer? ptr) (sdl-error "surface->texture" "failed to convert surface to texture") (wrap-texture ptr)))) ;; TODO: Add srcrect and dstrect. (define (render-copy renderer texture) "Copy TEXTURE to the rendering target of RENDERER." (let ((result (ffi:sdl-render-copy (unwrap-renderer renderer) (unwrap-texture texture) %null-pointer %null-pointer))) (unless (zero? result) (sdl-error "render-copy" "failed to copy texture"))))