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* input: game-controller: Fix bug where right-y axis is invalid.David Thompson2019-01-051-1/+1
| | | | * sdl2/input/game-controller.scm (axis-symbol->int): Fix typo!
* Add binding for SDL_SetRenderDrawColor.Eero Leno2018-08-212-0/+9
| | | | | * sdl2/bindings.scm (sdl-set-render-draw-color): New procedure. * sdl2/render.scm (set-render-draw-color): New procedure.
* input: mouse: Add mouse-button-released?David Thompson2017-11-101-1/+6
| | | | * sdl2/input/mouse.scm (mouse-button-released?): New procedure.
* Add mouse input module.David Thompson2017-11-101-0/+67
| | | | | * sdl2/input/mouse.scm: New file. * Makefile.am (SOURCES): Add it.
* render: Fix broken render-copy procedure.David Thompson2017-11-101-7/+7
| | | | | * sdl2/render.scm (render-copy): Make srcrect and dstrect optional and do not use nil? to check them.
* Add binding for SDL_GetMouseState.David Thompson2017-11-101-0/+2
| | | | | | No high-level wrapper yet, though. * sdl2/bindings.scm (sdl-get-mouse-state): New procedure.
* Add clipboard bindings.David Thompson2017-11-102-0/+62
| | | | | | | * sdl2/bindings.scm (sdl-get-clipboard-text, sdl-set-clipboard-text, sdl-has-clipboard-text): New procedures. * sdl2/clipboard.scm: New file. * Makefile.am (SOURCES): Add it.
* Add SDL_GameControllerAddMappingsFromRW binding.David Thompson2017-11-102-1/+22
| | | | | | | * sdl2/bindings.scm (sdl-game-controller-add-mappings-from-file): New procedure. * sdl2/input/game-controller.scm (load-game-controller-mappings!): New procedure.
* render: Add srcrect and dstrect arguments to render-copy.Jona2017-06-062-4/+10
| | | | | * sdl2/bindings.scm (sdl-rect): New variable. * sdl2/render.scm (render-copy): Add srcrect and dstrect arguments.
* input: Add keyboard module.David Thompson2017-04-012-0/+292
| | | | | | * sdl2/bindings.scm (sdl-get-keyboard-state): New procedure. * sdl2/input/keyboard.scm: New file. * Makefile.am (SOURCES): Add it.
* surface: Export pixel-format-name.David Thompson2017-03-291-0/+1
| | | | * sdl2/surface.scm: Export pixel-format-name.
* surface: Parse SDL_PixelFormat, SDL_Palette, and SDL_Color structs.David Thompson2017-03-281-2/+199
| | | | | | | | | | | | | * sdl2/surface.scm (color?, make-color, color-r, color-g, color-b, color-a, palette?, palette-length, palette-colors, pixel-format?, pixel-format-bits-per-pixel, pixel-format-bytes-per-pixel, pixel-format-red-mask, pixel-format-green-mask, pixel-format-blue-mask, pixel-format-alpha-mask, surface-pixel-format, wrap-palette, unwrap-palette, wrap-pixel-format, unwrap-pixel-format): New procedures. (<color>, <palette>, <pixel-format>): New types. (%palette-types, %pixel-format-types): New variables. (palette-parse-match, pixel-format-parse-match): New syntax. * .dir-locals.el: Add indent rules for new macros.
* events: Parse the "repeat" field of a keyboard event as a boolean.David Thompson2017-01-011-4/+4
| | | | | | | | * sdl2/events.scm (<keyboard-event>): Rename "repeat" field to "repeat?" (keyboard-event-repeat): Replace with... (keyboard-event-repeat?): ... this. (parse-keyboard-event): Parse "repeat" field as a boolean.
* events: Add predicates for different controller device events.David Thompson2017-01-011-0/+21
| | | | | * sdl2/events.scm (controller-added-event?, controller-removed-event?, controller-remapped-event?): New procedures.
* events: Reduce allocation in poll-event.David Thompson2016-12-311-42/+47
| | | | | * sdl2/events.scm (poll-event): Reuse the same event structure for each call.
* Add bindings for game controller input.David Thompson2016-12-314-0/+680
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * sdl2.scm (%default-init-flags): Add 'joystick' to default flags. (sdl-init): Translate to 'joystick' to SDL2 init bit flag. * sdl2/bindings.scm (SDL_INIT_JOYSTICK, SDL_JOYSTICK_POWER_UNKNOWN, SDL_JOYSTICK_POWER_EMPTY, SDL_JOYSTICK_POWER_LOW, SDL_JOYSTICK_POWER_MEDIUM, SDL_JOYSTICK_POWER_FULL, SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX, SDL_CONTROLLER_AXIS_INVALID, SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY, SDL_CONTROLLER_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTY, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_AXIS_MAX, SDL_CONTROLLER_BUTTON_INVALID, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_X, SDL_CONTROLLER_BUTTON_Y, SDL_CONTROLLER_BUTTON_BACK, SDL_CONTROLLER_BUTTON_GUIDE, SDL_CONTROLLER_BUTTON_START, SDL_CONTROLLER_BUTTON_LEFTSTICK, SDL_CONTROLLER_BUTTON_RIGHTSTICK, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_MAX): New variables. (sdl-joystick-open, sdl-joystick-close, sdl-joystick-current-power-level, sdl-joystick-event-state, sdl-joystick-from-instance-id, sdl-joystick-get-attached, sdl-joystick-get-axis, sdl-joystick-get-ball, sdl-joystick-get-button, sdl-joystick-get-device-guid, sdl-joystick-get-guide, sdl-joystick-get-guid-from-string, sdl-joystick-get-guid-string, sdl-joystick-get-hat, sdl-joystick-instance-id, sdl-joystick-name, sdl-joystick-name-for-index, sdl-joystick-num-axes, sdl-joystick-num-balls, sdl-joystick-num-buttons, sdl-joystick-num-hats, sdl-num-joysticks, sdl-joystick-update, sdl-game-controller-add-mapping, sdl-game-controller-open, sdl-game-controller-close, sdl-game-controller-event-state, sdl-game-controller-from-instance-id, sdl-game-controller-get-attached, sdl-game-controller-get-axis, sdl-game-controller-get-axis-from-string, sdl-game-controller-get-string-from-axis, sdl-game-controller-get-string-for-axis, sdl-game-controller-get-button, sdl-game-controller-get-button-from-string, sdl-game-controller-get-string-from-button, sdl-game-controller-get-joystick, sdl-game-controller-mapping, sdl-game-controller-mapping-for-guid, sdl-game-controller-name, sdl-game-controller-name-for-index, sdl-game-controller-update, sdl-is-game-controller): New procedures. * sdl2/events.scm (make-joystick-ball-event, joystick-ball-event?, joystick-ball-event-timestamp, joystick-ball-event-which, joystick-ball-event-ball, joystick-ball-event-x-rel, joystick-ball-event-y-rel, make-joystick-hat-event, joystick-hat-event?, joystick-hat-event-timestamp, joystick-hat-event-which, joystick-hat-event-hat, joystick-hat-event-value, make-joystick-device-event, joystick-device-event?, joystick-device-event-timestamp, joystick-device-event-which, joystick-device-event-action, make-controller-axis-event, controller-axis-event?, controller-axis-event-timestamp, controller-axis-event-which, controller-axis-event-axis, controller-axis-event-value, make-controller-button-event, controller-button-event?, controller-button-down-event?, controller-button-up-event?, controller-button-event-timestamp, controller-button-event-which, controller-button-event-button, controller-button-event-pressed?, make-controller-device-event, controller-device-event?, controller-device-event-timestamp, controller-device-event-which, controller-device-event-action, parse-joystick-ball-event, parse-joystick-hat-event, parse-joystick-device-event, parse-controller-axis-event, parse-controller-button-event, parse-controller-device-event): New procedures. (poll-event): Parse joystick/controller events. * sdl2/input/joystick.scm: New file. * sdl2/input/game-controller.scm: New file. * Makefile.am (SOURCES): Add them
* Add bindings for text input event handling.David Thompson2016-12-303-2/+89
| | | | | | | | | | | * sdl2/bindings.scm (sdl-start-text-input, sdl-stop-text-input, sdl-is-text-input-active): New procedures. * sdl2/events.scm (<text-input-event>): New record type. (make-text-input-event, text-input-event?, text-input-event-timestamp, text-input-event-window-id, text-input-event-text, parse-text-input-event): New procedures. * sdl2/input/text.scm: New file. * Makefile.am (SOURCES): Add it.
* surface: Add SDL_CreateRGBSurfaceFrom binding.David Thompson2016-12-162-0/+24
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* surface: Add SDL_CreateRGBSurface binding.David Thompson2016-12-162-1/+22
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* image: Add IMG_SavePNG binding.David Thompson2016-12-162-1/+11
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* video: Add SDL_SetWindowFullscreen binding.David Thompson2016-01-092-0/+18
| | | | | * sdl2/bindings.scm (sdl-set-window-fullscreen): New procedure. * sdl2/video.scm (set-window-fullscreen!): New procedure.
* video: Fix typo in set-gl-attribute!David Thompson2016-01-091-1/+1
| | | | | * sdl2/video.scm (set-gl-attribute!): s/contet-minor-version/context-minor-version/
* video: Add SDL_GL_SetSwapInterval binding.David Thompson2016-01-082-1/+24
| | | | | * sdl2/bindings.scm (sdl-gl-set-swap-interval): New procedure. * sdl2/video.scm (set-gl-swap-interval!): New procedure.
* video: Add SDL_GL_SetAttribute binding.David Thompson2016-01-022-1/+83
| | | | | * sdl2/bindings.scm (sdl-get-set-attribute): New procedure. * sdl2/video.scm (set-gl-attribute!): New procedure.
* surface: Fix SDL_Surface struct parsing.David Thompson2016-01-011-19/+22
| | | | | | | | | | | | | | | | The code worked fine on Guile 2.0.11, but Guile master revealed how bad it was to use 'sizeof' to calculate byte offsets into structs due to the padding calculations it does. On Guile master, the offset for surface height and pitch were the same, and that lead to bad news when trying to use that incorrectly parsed data to inspect the pixel buffer. * sdl2/surface.scm (%width-offset, %height-offset, %pitch-offset) (%pixels-offset): Delete. (%surface-types): New variable. (surface-parse-match): New syntax. (surface-width, surface-height, surface-pitch, surface-pixels): Use new struct parsing method. * .dirlocals.el: Add new indenting rule.
* bindings: Use define-public instead of #:export.David Thompson2015-12-221-57/+27
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* window: Allow unspecified and centered window positions.David Thompson2015-12-222-4/+19
| | | | | | | | * sdl2/bindings.scm (SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_UNDEFINED): New variables. * sdl2/video.scm (make-window): Accept #f and 'center' as valid coordinates for undefined and centered positioning, respectively. Use an undefined position by default.
* surface: Fix convert-surface-format.David Thompson2015-12-221-1/+1
| | | | | | | Was trying to wrap the wrong thing. -_- * sdl2/surface.scm (convert-surface-format): Wrap the new pointer, not the old surface object. Oops.
* surface: Add binding for SDL_ConvertSurfaceFormat.David Thompson2015-12-222-1/+134
| | | | | | * sdl2/bindings.scm: Add a ton of pixel format constants. * sdl2/surface.scm: (symbol->sdl-pixel-format, convert-surface-format): New procedures.
* events: window: Change vector from pair to list.David Thompson2015-12-211-2/+2
| | | | | | | This is consistent with representing coordinate pairs as lists elsewhere in the library. * sdl2/events.scm (parse-window-event): Change vector from pair to list.
* events: window: Add additional predicates.David Thompson2015-12-211-0/+84
| | | | | | | | | * sdl2/events.scm (window-shown-event?, window-hidden-event?, window-exposed-event?, window-moved-event?, window-resized-event?, window-size-changed-event?, window-minimized-event?, window-maximized-event?, window-restored-event?, window-enter-event?, window-leave-event?, window-focus-gained-event?, window-focus-lost-event?, window-closed-event?): New procedures.
* events: Add quit event.David Thompson2015-12-211-1/+22
| | | | | | | * sdl2/events.scm (<quit-event>): New record type. (make-quit-event, quit-event?, quit-event-timestamp, parse-quit-event): New procedures. (poll-event): Add support for SDL_QUIT events.
* events: keyboard: Correct exported symbols.David Thompson2015-12-211-1/+3
| | | | | | | | | Exported the wrong symbol for the key symbol, and forgot to export symbols for selecting scancode and modifiers. * sdl2/events.scm: Remove export to nonexistent keyboard-event-keysym. Export keyboard-event-key, keyboard-event-scancode, and keyboard-event-modifiers.
* surface: Add useful selectors.David Thompson2015-12-201-1/+45
| | | | | | | * sdl2/surface.scm (pointer-int-ref, surface-width, surface-height) (surface-pitch, surface-pixels): New procedures. (%int-size, %pointer-size, %width-offset, %height-offset, %pitch-offset) (%pixels-offset): New variables.
* Add SDL2_mixer bindings.David Thompson2015-12-203-0/+470
| | | | | | | * sdl2/bindings.scm: Add "AUDIO_*" constants. * sdl2/bindings/mixer.scm: New file. * sdl2/mixer.scm: New file. * Makefile.am (SOURCES): Add new files.
* build: Add SDL2_mixer detection.David Thompson2015-12-171-1/+5
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* Add SDL2_ttf bindings.David Thompson2015-12-172-0/+169
| | | | | | * sdl2/bindings/ttf.scm: New file. * sdl2/ttf.scm: New file. * Makefile.am (SOURCES): Add them.
* surface: Fix argument name in record type printer.David Thompson2015-12-171-2/+2
| | | | | * sdl2/surface.scm (<surface>): s/context/surface/ in record type printer.
* Add color type.David Thompson2015-12-171-0/+3
| | | | | | | * sdl2/bindings.scm (sdl-color): New variable. * sdl2.scm (<color>): New record type. (make-color, color?, color-r, color-g, color-b, color-a, color->struct): New procedures.
* build: Add SDL2_ttf detection.David Thompson2015-12-161-1/+5
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* Add SDL2_image bindings.David Thompson2015-12-162-0/+107
| | | | | | * sdl2/bindings/image.scm: New file. * sdl2/image.scm: New file. * Makefile.am (SOURCES): Add them.
* build: Add SDL2_image detection.David Thompson2015-12-161-1/+5
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* events: joystick: Add button bindings.David Thompson2015-12-161-0/+45
| | | | | | | | | | * sdl2/events.scm (<joystick-button-event>): New record type. (make-joystick-button-event, joystick-button-event?, joystick-button-down-event?, joystick-button-up-event?, joystick-button-event-timestamp, joystick-button-event-which, joystick-button-event-button, joystick-button-event-pressed?, parse-joystick-button-event): New procedures. (poll-event): Add support for joystick button events.
* events: joystick: Add axis motion bindings.David Thompson2015-12-161-0/+38
| | | | | | | | | * sdl2/events.scm (<joystick-axis-event>): New record type. (make-joystick-axis-event, joystick-axis-event?, joystick-axis-event-timestamp, joystick-axis-event-which, joystick-axis-event-axis, joystick-axis-event-value, parse-joystick-axis-event): New procedures. (poll-event): Add support for joystick axis motion events.
* events: mouse: Add motion event bindings.David Thompson2015-12-162-0/+69
| | | | | | | | | | | | * sdl2/bindings.scm (button-mask): New procedure. (SDL_BUTTON_LMASK, SDL_BUTTON_RMASK, SDL_BUTTON_MMASK, SDL_BUTTON_X1MASK, SDL_BUTTON_X2MASK): New variables. * sdl2/events.scm (<mouse-motion-event>): New record type. (make-mouse-motion-event mouse-motion-event?, mouse-motion-event-timestamp, mouse-motion-event-window-id, mouse-motion-event-which, mouse-motion-event-buttons, mouse-motion-event-x, mouse-motion-event-y, mouse-motion-event-x-rel, mouse-motion-event-y-rel, parse-mouse-motion-event): New procedures.
* events: window: Fix parse-window-event.David Thompson2015-12-161-1/+1
| | | | | | Good ol' fencepost error strikes again. * sdl2/events.scm (parse-window-event): Fix off-by-1 error.
* events: keyboard: Add additional predicates.David Thompson2015-12-161-0/+12
| | | | * sdl2/events.scm (keyboard-down-event?, keyboard-up-event?): New procedures.
* events: Add mouse button event bindings.David Thompson2015-12-162-0/+81
| | | | | | | | | | | | | * sdl2/bindings.scm (SDL_BUTTON_LEFT, SDL_BUTTON_RIGHT, SDL_BUTTON_MIDDLE, SDL_BUTTON_X1, SDL_BUTTON_X2): New variables. * sdl2/events.scm (<mouse-button-event>): New record type. (make-mouse-button-event, mouse-button-event?, mouse-button-down-event?, mouse-button-up-event?, mouse-button-event-timestamp, mouse-button-event-window-id, mouse-button-event-which, mouse-button-event-button, mouse-button-event-pressed?, mouse-button-event-clicks, mouse-button-event-x, parse-mouse-button-event): New procedures. (poll-event): Add support for mouse button events.
* Add event bindings.David Thompson2015-12-162-0/+1257
| | | | | | | | | | | | So far, only window and keyboard events are handled. More to come in future patches. This patch adds a *ton* of constants that I'm not going to mention in this log because it would be too damn long. * sdl2/bindings.scm (sdl-poll-event): New procedure. * sdl2/events.scm: New file. * Makefile.am (SOURCES): Add it.
* window: Improve call-with-window.David Thompson2015-12-141-9/+7
| | | | | * sdl2/video.scm (call-with-window): Use a pre-existing window object instead of making a new one.