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* render: Add SDL_RenderDrawPoints binding.Pierre-Antoine Rouby2019-05-312-0/+19
* render: Fix delete-texture! exporting.Pierre-Antoine Rouby2019-05-311-1/+1
* render: Add SDL_DestroyTexture binding.Pierre-Antoine Rouby2019-05-272-0/+7
* render: Add SDL_RenderDrawPoint binding.Pierre-Antoine Rouby2019-05-272-0/+10
* render: Add SDL_RenderDrawLine binding.Pierre-Antoine Rouby2019-05-232-0/+8
* render: Add SDL_RenderCopyEx binding.Pierre-Antoine Rouby2019-05-212-9/+23
* surface: Add SDL_FillRect binding.David Thompson2019-01-082-1/+15
* surface: Add SDL_BlitScaled binding.David Thompson2019-01-082-1/+19
* surface: Add SDL_BlitSurface binding.David Thompson2019-01-072-1/+19
* Add rect module.David Thompson2019-01-071-0/+58
* input: game-controller: Fix bug where right-y axis is invalid.David Thompson2019-01-051-1/+1
* Add binding for SDL_SetRenderDrawColor.Eero Leno2018-08-212-0/+9
* input: mouse: Add mouse-button-released?David Thompson2017-11-101-1/+6
* Add mouse input module.David Thompson2017-11-101-0/+67
* render: Fix broken render-copy procedure.David Thompson2017-11-101-7/+7
* Add binding for SDL_GetMouseState.David Thompson2017-11-101-0/+2
* Add clipboard bindings.David Thompson2017-11-102-0/+62
* Add SDL_GameControllerAddMappingsFromRW binding.David Thompson2017-11-102-1/+22
* render: Add srcrect and dstrect arguments to render-copy.Jona2017-06-062-4/+10
* input: Add keyboard module.David Thompson2017-04-012-0/+292
* surface: Export pixel-format-name.David Thompson2017-03-291-0/+1
* surface: Parse SDL_PixelFormat, SDL_Palette, and SDL_Color structs.David Thompson2017-03-281-2/+199
* events: Parse the "repeat" field of a keyboard event as a boolean.David Thompson2017-01-011-4/+4
* events: Add predicates for different controller device events.David Thompson2017-01-011-0/+21
* events: Reduce allocation in poll-event.David Thompson2016-12-311-42/+47
* Add bindings for game controller input.David Thompson2016-12-314-0/+680
* Add bindings for text input event handling.David Thompson2016-12-303-2/+89
* surface: Add SDL_CreateRGBSurfaceFrom binding.David Thompson2016-12-162-0/+24
* surface: Add SDL_CreateRGBSurface binding.David Thompson2016-12-162-1/+22
* image: Add IMG_SavePNG binding.David Thompson2016-12-162-1/+11
* video: Add SDL_SetWindowFullscreen binding.David Thompson2016-01-092-0/+18
* video: Fix typo in set-gl-attribute!David Thompson2016-01-091-1/+1
* video: Add SDL_GL_SetSwapInterval binding.David Thompson2016-01-082-1/+24
* video: Add SDL_GL_SetAttribute binding.David Thompson2016-01-022-1/+83
* surface: Fix SDL_Surface struct parsing.David Thompson2016-01-011-19/+22
* bindings: Use define-public instead of #:export.David Thompson2015-12-221-57/+27
* window: Allow unspecified and centered window positions.David Thompson2015-12-222-4/+19
* surface: Fix convert-surface-format.David Thompson2015-12-221-1/+1
* surface: Add binding for SDL_ConvertSurfaceFormat.David Thompson2015-12-222-1/+134
* events: window: Change vector from pair to list.David Thompson2015-12-211-2/+2
* events: window: Add additional predicates.David Thompson2015-12-211-0/+84
* events: Add quit event.David Thompson2015-12-211-1/+22
* events: keyboard: Correct exported symbols.David Thompson2015-12-211-1/+3
* surface: Add useful selectors.David Thompson2015-12-201-1/+45
* Add SDL2_mixer bindings.David Thompson2015-12-203-0/+470
* build: Add SDL2_mixer detection.David Thompson2015-12-171-1/+5
* Add SDL2_ttf bindings.David Thompson2015-12-172-0/+169
* surface: Fix argument name in record type printer.David Thompson2015-12-171-2/+2
* Add color type.David Thompson2015-12-171-0/+3
* build: Add SDL2_ttf detection.David Thompson2015-12-161-1/+5