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* surface: Add SDL_BlitScaled binding.David Thompson2019-01-083-1/+26
| | | | | | * sdl2/bindings.scm (sdl-blit-scaled): New procedure. * sdl2/surface.scm (blit-scaled): New procedure. * doc/api.texi (Surfaces): Document it.
* doc: Replace 'Scheme Procedure' with just 'Procedure'.David Thompson2019-01-081-238/+238
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* doc: Document (sdl2 rect) module.David Thompson2019-01-081-0/+29
| | | | * doc/api.texi (Rects): New section.
* doc: Document blit-surface.David Thompson2019-01-081-0/+5
| | | | * doc/api.texi (Surfaces): Document blit-surface procedure.
* surface: Add SDL_BlitSurface binding.David Thompson2019-01-072-1/+19
| | | | | * sdl2/bindings.scm (sdl-blit-surface): New procedure. * sdl2/surface.scm (blit-surface): New procedure.
* Add rect module.David Thompson2019-01-072-0/+59
| | | | | * sdl2/rect.scm: New file. * Makefile.am (SOURCES): Add it.
* input: game-controller: Fix bug where right-y axis is invalid.David Thompson2019-01-051-1/+1
| | | | * sdl2/input/game-controller.scm (axis-symbol->int): Fix typo!
* Bump to version 0.3.1.v0.3.1David Thompson2018-10-161-1/+1
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* configure: Accept Guile 3.0.David Thompson2018-10-031-1/+1
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* Add binding for SDL_SetRenderDrawColor.Eero Leno2018-08-212-0/+9
| | | | | * sdl2/bindings.scm (sdl-set-render-draw-color): New procedure. * sdl2/render.scm (set-render-draw-color): New procedure.
* Add AUTHORS file.v0.3.0David Thompson2018-08-011-0/+2
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* doc: Fill out some of the API documentation.Kei Kebreau2018-08-011-5/+1128
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* Bump to version 0.3.0.David Thompson2018-07-101-1/+1
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* Makfile: Fix publish task.David Thompson2018-07-101-1/+1
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* Makefile: Fix compiled guile module installation location.David Thompson2018-07-101-1/+1
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* input: mouse: Add mouse-button-released?David Thompson2017-11-101-1/+6
| | | | * sdl2/input/mouse.scm (mouse-button-released?): New procedure.
* Add mouse input module.David Thompson2017-11-102-0/+68
| | | | | * sdl2/input/mouse.scm: New file. * Makefile.am (SOURCES): Add it.
* render: Fix broken render-copy procedure.David Thompson2017-11-101-7/+7
| | | | | * sdl2/render.scm (render-copy): Make srcrect and dstrect optional and do not use nil? to check them.
* Add binding for SDL_GetMouseState.David Thompson2017-11-101-0/+2
| | | | | | No high-level wrapper yet, though. * sdl2/bindings.scm (sdl-get-mouse-state): New procedure.
* Add clipboard bindings.David Thompson2017-11-103-0/+63
| | | | | | | * sdl2/bindings.scm (sdl-get-clipboard-text, sdl-set-clipboard-text, sdl-has-clipboard-text): New procedures. * sdl2/clipboard.scm: New file. * Makefile.am (SOURCES): Add it.
* README: Update Guix build instructions.David Thompson2017-11-101-4/+4
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* Add SDL_GameControllerAddMappingsFromRW binding.David Thompson2017-11-102-1/+22
| | | | | | | * sdl2/bindings.scm (sdl-game-controller-add-mappings-from-file): New procedure. * sdl2/input/game-controller.scm (load-game-controller-mappings!): New procedure.
* render: Add srcrect and dstrect arguments to render-copy.Jona2017-06-062-4/+10
| | | | | * sdl2/bindings.scm (sdl-rect): New variable. * sdl2/render.scm (render-copy): Add srcrect and dstrect arguments.
* input: Add keyboard module.David Thompson2017-04-013-0/+293
| | | | | | * sdl2/bindings.scm (sdl-get-keyboard-state): New procedure. * sdl2/input/keyboard.scm: New file. * Makefile.am (SOURCES): Add it.
* surface: Export pixel-format-name.David Thompson2017-03-291-0/+1
| | | | * sdl2/surface.scm: Export pixel-format-name.
* surface: Parse SDL_PixelFormat, SDL_Palette, and SDL_Color structs.David Thompson2017-03-282-3/+203
| | | | | | | | | | | | | * sdl2/surface.scm (color?, make-color, color-r, color-g, color-b, color-a, palette?, palette-length, palette-colors, pixel-format?, pixel-format-bits-per-pixel, pixel-format-bytes-per-pixel, pixel-format-red-mask, pixel-format-green-mask, pixel-format-blue-mask, pixel-format-alpha-mask, surface-pixel-format, wrap-palette, unwrap-palette, wrap-pixel-format, unwrap-pixel-format): New procedures. (<color>, <palette>, <pixel-format>): New types. (%palette-types, %pixel-format-types): New variables. (palette-parse-match, pixel-format-parse-match): New syntax. * .dir-locals.el: Add indent rules for new macros.
* guix: Default to Guile 2.2.David Thompson2017-03-281-1/+1
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* Fix 'make publish'.David Thompson2017-01-201-2/+2
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* Don't build dvi docs.David Thompson2017-01-201-0/+2
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* Add game controller example.David Thompson2017-01-202-1/+58
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* events: Parse the "repeat" field of a keyboard event as a boolean.David Thompson2017-01-011-4/+4
| | | | | | | | * sdl2/events.scm (<keyboard-event>): Rename "repeat" field to "repeat?" (keyboard-event-repeat): Replace with... (keyboard-event-repeat?): ... this. (parse-keyboard-event): Parse "repeat" field as a boolean.
* README: Mention the Texinfo dependency.David Thompson2017-01-011-0/+1
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* events: Add predicates for different controller device events.David Thompson2017-01-011-0/+21
| | | | | * sdl2/events.scm (controller-added-event?, controller-removed-event?, controller-remapped-event?): New procedures.
* Add the beginning of a manual.David Thompson2016-12-316-2/+836
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* Update docstring for sdl-ticks.David Thompson2016-12-311-2/+2
| | | | * sdl2.scm (sdl-ticks): Update docstring.
* events: Reduce allocation in poll-event.David Thompson2016-12-311-42/+47
| | | | | * sdl2/events.scm (poll-event): Reuse the same event structure for each call.
* Update README.v0.2.0David Thompson2016-12-311-3/+8
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* Bump to version 0.2.0.David Thompson2016-12-311-1/+1
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* Add bindings for game controller input.David Thompson2016-12-316-1/+684
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * sdl2.scm (%default-init-flags): Add 'joystick' to default flags. (sdl-init): Translate to 'joystick' to SDL2 init bit flag. * sdl2/bindings.scm (SDL_INIT_JOYSTICK, SDL_JOYSTICK_POWER_UNKNOWN, SDL_JOYSTICK_POWER_EMPTY, SDL_JOYSTICK_POWER_LOW, SDL_JOYSTICK_POWER_MEDIUM, SDL_JOYSTICK_POWER_FULL, SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX, SDL_CONTROLLER_AXIS_INVALID, SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY, SDL_CONTROLLER_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTY, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_AXIS_MAX, SDL_CONTROLLER_BUTTON_INVALID, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_X, SDL_CONTROLLER_BUTTON_Y, SDL_CONTROLLER_BUTTON_BACK, SDL_CONTROLLER_BUTTON_GUIDE, SDL_CONTROLLER_BUTTON_START, SDL_CONTROLLER_BUTTON_LEFTSTICK, SDL_CONTROLLER_BUTTON_RIGHTSTICK, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_MAX): New variables. (sdl-joystick-open, sdl-joystick-close, sdl-joystick-current-power-level, sdl-joystick-event-state, sdl-joystick-from-instance-id, sdl-joystick-get-attached, sdl-joystick-get-axis, sdl-joystick-get-ball, sdl-joystick-get-button, sdl-joystick-get-device-guid, sdl-joystick-get-guide, sdl-joystick-get-guid-from-string, sdl-joystick-get-guid-string, sdl-joystick-get-hat, sdl-joystick-instance-id, sdl-joystick-name, sdl-joystick-name-for-index, sdl-joystick-num-axes, sdl-joystick-num-balls, sdl-joystick-num-buttons, sdl-joystick-num-hats, sdl-num-joysticks, sdl-joystick-update, sdl-game-controller-add-mapping, sdl-game-controller-open, sdl-game-controller-close, sdl-game-controller-event-state, sdl-game-controller-from-instance-id, sdl-game-controller-get-attached, sdl-game-controller-get-axis, sdl-game-controller-get-axis-from-string, sdl-game-controller-get-string-from-axis, sdl-game-controller-get-string-for-axis, sdl-game-controller-get-button, sdl-game-controller-get-button-from-string, sdl-game-controller-get-string-from-button, sdl-game-controller-get-joystick, sdl-game-controller-mapping, sdl-game-controller-mapping-for-guid, sdl-game-controller-name, sdl-game-controller-name-for-index, sdl-game-controller-update, sdl-is-game-controller): New procedures. * sdl2/events.scm (make-joystick-ball-event, joystick-ball-event?, joystick-ball-event-timestamp, joystick-ball-event-which, joystick-ball-event-ball, joystick-ball-event-x-rel, joystick-ball-event-y-rel, make-joystick-hat-event, joystick-hat-event?, joystick-hat-event-timestamp, joystick-hat-event-which, joystick-hat-event-hat, joystick-hat-event-value, make-joystick-device-event, joystick-device-event?, joystick-device-event-timestamp, joystick-device-event-which, joystick-device-event-action, make-controller-axis-event, controller-axis-event?, controller-axis-event-timestamp, controller-axis-event-which, controller-axis-event-axis, controller-axis-event-value, make-controller-button-event, controller-button-event?, controller-button-down-event?, controller-button-up-event?, controller-button-event-timestamp, controller-button-event-which, controller-button-event-button, controller-button-event-pressed?, make-controller-device-event, controller-device-event?, controller-device-event-timestamp, controller-device-event-which, controller-device-event-action, parse-joystick-ball-event, parse-joystick-hat-event, parse-joystick-device-event, parse-controller-axis-event, parse-controller-button-event, parse-controller-device-event): New procedures. (poll-event): Parse joystick/controller events. * sdl2/input/joystick.scm: New file. * sdl2/input/game-controller.scm: New file. * Makefile.am (SOURCES): Add them
* Add bindings for text input event handling.David Thompson2016-12-304-4/+92
| | | | | | | | | | | * sdl2/bindings.scm (sdl-start-text-input, sdl-stop-text-input, sdl-is-text-input-active): New procedures. * sdl2/events.scm (<text-input-event>): New record type. (make-text-input-event, text-input-event?, text-input-event-timestamp, text-input-event-window-id, text-input-event-text, parse-text-input-event): New procedures. * sdl2/input/text.scm: New file. * Makefile.am (SOURCES): Add it.
* surface: Add SDL_CreateRGBSurfaceFrom binding.David Thompson2016-12-162-0/+24
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* surface: Add SDL_CreateRGBSurface binding.David Thompson2016-12-162-1/+22
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* image: Add IMG_SavePNG binding.David Thompson2016-12-162-1/+11
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* guix: Fix build.v0.1.2David Thompson2016-08-101-2/+27
| | | | Include only Git files in the build.
* guix: Use local-file for source field.David Thompson2016-08-091-43/+36
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* README: Add more Guix-specific instructions.David Thompson2016-06-011-0/+9
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* guix: Update development snapshot.David Thompson2016-06-011-41/+42
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* Bump version to 0.1.2.David Thompson2016-06-011-1/+1
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* Install modules to correct directory based on Guile version.David Thompson2016-02-101-2/+2
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* Allow building with Guile 2.2.David Thompson2016-02-101-1/+2
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