Commit message (Collapse) | Author | Age | Files | Lines | |
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* | surface: Add SDL_BlitScaled binding. | David Thompson | 2019-01-08 | 3 | -1/+26 |
| | | | | | | * sdl2/bindings.scm (sdl-blit-scaled): New procedure. * sdl2/surface.scm (blit-scaled): New procedure. * doc/api.texi (Surfaces): Document it. | ||||
* | doc: Replace 'Scheme Procedure' with just 'Procedure'. | David Thompson | 2019-01-08 | 1 | -238/+238 |
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* | doc: Document (sdl2 rect) module. | David Thompson | 2019-01-08 | 1 | -0/+29 |
| | | | | * doc/api.texi (Rects): New section. | ||||
* | doc: Document blit-surface. | David Thompson | 2019-01-08 | 1 | -0/+5 |
| | | | | * doc/api.texi (Surfaces): Document blit-surface procedure. | ||||
* | surface: Add SDL_BlitSurface binding. | David Thompson | 2019-01-07 | 2 | -1/+19 |
| | | | | | * sdl2/bindings.scm (sdl-blit-surface): New procedure. * sdl2/surface.scm (blit-surface): New procedure. | ||||
* | Add rect module. | David Thompson | 2019-01-07 | 2 | -0/+59 |
| | | | | | * sdl2/rect.scm: New file. * Makefile.am (SOURCES): Add it. | ||||
* | input: game-controller: Fix bug where right-y axis is invalid. | David Thompson | 2019-01-05 | 1 | -1/+1 |
| | | | | * sdl2/input/game-controller.scm (axis-symbol->int): Fix typo! | ||||
* | Bump to version 0.3.1.v0.3.1 | David Thompson | 2018-10-16 | 1 | -1/+1 |
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* | configure: Accept Guile 3.0. | David Thompson | 2018-10-03 | 1 | -1/+1 |
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* | Add binding for SDL_SetRenderDrawColor. | Eero Leno | 2018-08-21 | 2 | -0/+9 |
| | | | | | * sdl2/bindings.scm (sdl-set-render-draw-color): New procedure. * sdl2/render.scm (set-render-draw-color): New procedure. | ||||
* | Add AUTHORS file.v0.3.0 | David Thompson | 2018-08-01 | 1 | -0/+2 |
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* | doc: Fill out some of the API documentation. | Kei Kebreau | 2018-08-01 | 1 | -5/+1128 |
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* | Bump to version 0.3.0. | David Thompson | 2018-07-10 | 1 | -1/+1 |
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* | Makfile: Fix publish task. | David Thompson | 2018-07-10 | 1 | -1/+1 |
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* | Makefile: Fix compiled guile module installation location. | David Thompson | 2018-07-10 | 1 | -1/+1 |
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* | input: mouse: Add mouse-button-released? | David Thompson | 2017-11-10 | 1 | -1/+6 |
| | | | | * sdl2/input/mouse.scm (mouse-button-released?): New procedure. | ||||
* | Add mouse input module. | David Thompson | 2017-11-10 | 2 | -0/+68 |
| | | | | | * sdl2/input/mouse.scm: New file. * Makefile.am (SOURCES): Add it. | ||||
* | render: Fix broken render-copy procedure. | David Thompson | 2017-11-10 | 1 | -7/+7 |
| | | | | | * sdl2/render.scm (render-copy): Make srcrect and dstrect optional and do not use nil? to check them. | ||||
* | Add binding for SDL_GetMouseState. | David Thompson | 2017-11-10 | 1 | -0/+2 |
| | | | | | | No high-level wrapper yet, though. * sdl2/bindings.scm (sdl-get-mouse-state): New procedure. | ||||
* | Add clipboard bindings. | David Thompson | 2017-11-10 | 3 | -0/+63 |
| | | | | | | | * sdl2/bindings.scm (sdl-get-clipboard-text, sdl-set-clipboard-text, sdl-has-clipboard-text): New procedures. * sdl2/clipboard.scm: New file. * Makefile.am (SOURCES): Add it. | ||||
* | README: Update Guix build instructions. | David Thompson | 2017-11-10 | 1 | -4/+4 |
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* | Add SDL_GameControllerAddMappingsFromRW binding. | David Thompson | 2017-11-10 | 2 | -1/+22 |
| | | | | | | | * sdl2/bindings.scm (sdl-game-controller-add-mappings-from-file): New procedure. * sdl2/input/game-controller.scm (load-game-controller-mappings!): New procedure. | ||||
* | render: Add srcrect and dstrect arguments to render-copy. | Jona | 2017-06-06 | 2 | -4/+10 |
| | | | | | * sdl2/bindings.scm (sdl-rect): New variable. * sdl2/render.scm (render-copy): Add srcrect and dstrect arguments. | ||||
* | input: Add keyboard module. | David Thompson | 2017-04-01 | 3 | -0/+293 |
| | | | | | | * sdl2/bindings.scm (sdl-get-keyboard-state): New procedure. * sdl2/input/keyboard.scm: New file. * Makefile.am (SOURCES): Add it. | ||||
* | surface: Export pixel-format-name. | David Thompson | 2017-03-29 | 1 | -0/+1 |
| | | | | * sdl2/surface.scm: Export pixel-format-name. | ||||
* | surface: Parse SDL_PixelFormat, SDL_Palette, and SDL_Color structs. | David Thompson | 2017-03-28 | 2 | -3/+203 |
| | | | | | | | | | | | | | * sdl2/surface.scm (color?, make-color, color-r, color-g, color-b, color-a, palette?, palette-length, palette-colors, pixel-format?, pixel-format-bits-per-pixel, pixel-format-bytes-per-pixel, pixel-format-red-mask, pixel-format-green-mask, pixel-format-blue-mask, pixel-format-alpha-mask, surface-pixel-format, wrap-palette, unwrap-palette, wrap-pixel-format, unwrap-pixel-format): New procedures. (<color>, <palette>, <pixel-format>): New types. (%palette-types, %pixel-format-types): New variables. (palette-parse-match, pixel-format-parse-match): New syntax. * .dir-locals.el: Add indent rules for new macros. | ||||
* | guix: Default to Guile 2.2. | David Thompson | 2017-03-28 | 1 | -1/+1 |
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* | Fix 'make publish'. | David Thompson | 2017-01-20 | 1 | -2/+2 |
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* | Don't build dvi docs. | David Thompson | 2017-01-20 | 1 | -0/+2 |
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* | Add game controller example. | David Thompson | 2017-01-20 | 2 | -1/+58 |
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* | events: Parse the "repeat" field of a keyboard event as a boolean. | David Thompson | 2017-01-01 | 1 | -4/+4 |
| | | | | | | | | * sdl2/events.scm (<keyboard-event>): Rename "repeat" field to "repeat?" (keyboard-event-repeat): Replace with... (keyboard-event-repeat?): ... this. (parse-keyboard-event): Parse "repeat" field as a boolean. | ||||
* | README: Mention the Texinfo dependency. | David Thompson | 2017-01-01 | 1 | -0/+1 |
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* | events: Add predicates for different controller device events. | David Thompson | 2017-01-01 | 1 | -0/+21 |
| | | | | | * sdl2/events.scm (controller-added-event?, controller-removed-event?, controller-remapped-event?): New procedures. | ||||
* | Add the beginning of a manual. | David Thompson | 2016-12-31 | 6 | -2/+836 |
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* | Update docstring for sdl-ticks. | David Thompson | 2016-12-31 | 1 | -2/+2 |
| | | | | * sdl2.scm (sdl-ticks): Update docstring. | ||||
* | events: Reduce allocation in poll-event. | David Thompson | 2016-12-31 | 1 | -42/+47 |
| | | | | | * sdl2/events.scm (poll-event): Reuse the same event structure for each call. | ||||
* | Update README.v0.2.0 | David Thompson | 2016-12-31 | 1 | -3/+8 |
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* | Bump to version 0.2.0. | David Thompson | 2016-12-31 | 1 | -1/+1 |
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* | Add bindings for game controller input. | David Thompson | 2016-12-31 | 6 | -1/+684 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * sdl2.scm (%default-init-flags): Add 'joystick' to default flags. (sdl-init): Translate to 'joystick' to SDL2 init bit flag. * sdl2/bindings.scm (SDL_INIT_JOYSTICK, SDL_JOYSTICK_POWER_UNKNOWN, SDL_JOYSTICK_POWER_EMPTY, SDL_JOYSTICK_POWER_LOW, SDL_JOYSTICK_POWER_MEDIUM, SDL_JOYSTICK_POWER_FULL, SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX, SDL_CONTROLLER_AXIS_INVALID, SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY, SDL_CONTROLLER_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTY, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_AXIS_MAX, SDL_CONTROLLER_BUTTON_INVALID, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_X, SDL_CONTROLLER_BUTTON_Y, SDL_CONTROLLER_BUTTON_BACK, SDL_CONTROLLER_BUTTON_GUIDE, SDL_CONTROLLER_BUTTON_START, SDL_CONTROLLER_BUTTON_LEFTSTICK, SDL_CONTROLLER_BUTTON_RIGHTSTICK, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_MAX): New variables. (sdl-joystick-open, sdl-joystick-close, sdl-joystick-current-power-level, sdl-joystick-event-state, sdl-joystick-from-instance-id, sdl-joystick-get-attached, sdl-joystick-get-axis, sdl-joystick-get-ball, sdl-joystick-get-button, sdl-joystick-get-device-guid, sdl-joystick-get-guide, sdl-joystick-get-guid-from-string, sdl-joystick-get-guid-string, sdl-joystick-get-hat, sdl-joystick-instance-id, sdl-joystick-name, sdl-joystick-name-for-index, sdl-joystick-num-axes, sdl-joystick-num-balls, sdl-joystick-num-buttons, sdl-joystick-num-hats, sdl-num-joysticks, sdl-joystick-update, sdl-game-controller-add-mapping, sdl-game-controller-open, sdl-game-controller-close, sdl-game-controller-event-state, sdl-game-controller-from-instance-id, sdl-game-controller-get-attached, sdl-game-controller-get-axis, sdl-game-controller-get-axis-from-string, sdl-game-controller-get-string-from-axis, sdl-game-controller-get-string-for-axis, sdl-game-controller-get-button, sdl-game-controller-get-button-from-string, sdl-game-controller-get-string-from-button, sdl-game-controller-get-joystick, sdl-game-controller-mapping, sdl-game-controller-mapping-for-guid, sdl-game-controller-name, sdl-game-controller-name-for-index, sdl-game-controller-update, sdl-is-game-controller): New procedures. * sdl2/events.scm (make-joystick-ball-event, joystick-ball-event?, joystick-ball-event-timestamp, joystick-ball-event-which, joystick-ball-event-ball, joystick-ball-event-x-rel, joystick-ball-event-y-rel, make-joystick-hat-event, joystick-hat-event?, joystick-hat-event-timestamp, joystick-hat-event-which, joystick-hat-event-hat, joystick-hat-event-value, make-joystick-device-event, joystick-device-event?, joystick-device-event-timestamp, joystick-device-event-which, joystick-device-event-action, make-controller-axis-event, controller-axis-event?, controller-axis-event-timestamp, controller-axis-event-which, controller-axis-event-axis, controller-axis-event-value, make-controller-button-event, controller-button-event?, controller-button-down-event?, controller-button-up-event?, controller-button-event-timestamp, controller-button-event-which, controller-button-event-button, controller-button-event-pressed?, make-controller-device-event, controller-device-event?, controller-device-event-timestamp, controller-device-event-which, controller-device-event-action, parse-joystick-ball-event, parse-joystick-hat-event, parse-joystick-device-event, parse-controller-axis-event, parse-controller-button-event, parse-controller-device-event): New procedures. (poll-event): Parse joystick/controller events. * sdl2/input/joystick.scm: New file. * sdl2/input/game-controller.scm: New file. * Makefile.am (SOURCES): Add them | ||||
* | Add bindings for text input event handling. | David Thompson | 2016-12-30 | 4 | -4/+92 |
| | | | | | | | | | | | * sdl2/bindings.scm (sdl-start-text-input, sdl-stop-text-input, sdl-is-text-input-active): New procedures. * sdl2/events.scm (<text-input-event>): New record type. (make-text-input-event, text-input-event?, text-input-event-timestamp, text-input-event-window-id, text-input-event-text, parse-text-input-event): New procedures. * sdl2/input/text.scm: New file. * Makefile.am (SOURCES): Add it. | ||||
* | surface: Add SDL_CreateRGBSurfaceFrom binding. | David Thompson | 2016-12-16 | 2 | -0/+24 |
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* | surface: Add SDL_CreateRGBSurface binding. | David Thompson | 2016-12-16 | 2 | -1/+22 |
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* | image: Add IMG_SavePNG binding. | David Thompson | 2016-12-16 | 2 | -1/+11 |
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* | guix: Fix build.v0.1.2 | David Thompson | 2016-08-10 | 1 | -2/+27 |
| | | | | Include only Git files in the build. | ||||
* | guix: Use local-file for source field. | David Thompson | 2016-08-09 | 1 | -43/+36 |
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* | README: Add more Guix-specific instructions. | David Thompson | 2016-06-01 | 1 | -0/+9 |
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* | guix: Update development snapshot. | David Thompson | 2016-06-01 | 1 | -41/+42 |
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* | Bump version to 0.1.2. | David Thompson | 2016-06-01 | 1 | -1/+1 |
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* | Install modules to correct directory based on Guile version. | David Thompson | 2016-02-10 | 1 | -2/+2 |
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* | Allow building with Guile 2.2. | David Thompson | 2016-02-10 | 1 | -1/+2 |
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