diff options
author | David Thompson <dthompson2@worcester.edu> | 2015-12-13 15:34:33 -0500 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2015-12-13 22:50:05 -0500 |
commit | d4824b20c811ae859541de72ac971b070cf9f9d2 (patch) | |
tree | 3c3634fd5fb955830dcf80d3622d7527eedccd5a /sdl2/render.scm | |
parent | e0c2201c2fb811b498eba347ea9389621d92226a (diff) |
Add renderer bindings.
* sdl2/bindings.scm (SDL_RENDERER_SOFTWARE, SDL_RENDERER_ACCELERATED,
SDL_RENDERER_PRESENTVSYNC, SDL_RENDERER_TARGETTEXTURE): New variables.
(sdl-create-renderer, sdl-destroy-renderer, sdl-render-clear,
sdl-render-present, sdl-render-copy, sdl-create-texture-from-surface):
New procedures.
* sdl2/render.scm: New file.
* Makefile.am (SOURCES): Add it.
Diffstat (limited to 'sdl2/render.scm')
-rw-r--r-- | sdl2/render.scm | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/sdl2/render.scm b/sdl2/render.scm new file mode 100644 index 0000000..b0a5b57 --- /dev/null +++ b/sdl2/render.scm @@ -0,0 +1,133 @@ +;;; guile-sdl2 --- FFI bindings for SDL2 +;;; Copyright © 2015 David Thompson <davet@gnu.org> +;;; +;;; This file is part of guile-sdl2. +;;; +;;; Guile-sdl2 is free software; you can redistribute it and/or modify +;;; it under the terms of the GNU Lesser General Public License as +;;; published by the Free Software Foundation; either version 3 of the +;;; License, or (at your option) any later version. +;;; +;;; Guile-sdl2 is distributed in the hope that it will be useful, but +;;; WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; General Public License for more details. +;;; +;;; You should have received a copy of the GNU Lesser General Public +;;; License along with guile-sdl2. If not, see +;;; <http://www.gnu.org/licenses/>. + +;;; Commentary: +;; +;; SDL 2D accelerated rendering. +;; +;;; Code: + +(define-module (sdl2 render) + #:use-module (ice-9 format) + #:use-module (ice-9 match) + #:use-module (system foreign) + #:use-module (sdl2) + #:use-module ((sdl2 bindings) #:prefix ffi:) + #:export (make-renderer + renderer? + delete-renderer! + call-with-renderer + clear-renderer + present-renderer + render-copy + + surface->texture)) + + +;;; +;;; Renderer +;;; + +(define-wrapped-pointer-type <renderer> + renderer? + wrap-renderer unwrap-renderer + (lambda (context port) + (format port "#<renderer ~x>" + (pointer-address (unwrap-renderer context))))) + +(define (renderer-flags->bitmask flags) + (apply logior + (map (match-lambda + ('software ffi:SDL_RENDERER_SOFTWARE) + ('accelerated ffi:SDL_RENDERER_ACCELERATED) + ('vsync ffi:SDL_RENDERER_PRESENTVSYNC) + ('texture ffi:SDL_RENDERER_TARGETTEXTURE)) + flags))) + +(define* (make-renderer window #:optional (flags '(accelerated vsync))) + "Return a new renderer for WINDOW created with the options specified +in FLAGS, a list of symbols. The valid symbols that may appear in +FLAGS are: + +* software, to use a software renderer fallback +* accelerated, to use hardware acceleration +* vsync, to synchronize rendering with the monitor's refresh rate +* texture, for render to texture support" + (let ((ptr (ffi:sdl-create-renderer ((@@ (sdl2 video) unwrap-sdl-window) + window) + -1 ; pick driver automatically + (renderer-flags->bitmask flags)))) + (if (null-pointer? ptr) + (sdl-error "make-renderer" "failed to create renderer") + (wrap-renderer ptr)))) + +(define (delete-renderer! renderer) + "Delete the rendering context RENDERER." + (ffi:sdl-destroy-renderer (unwrap-renderer renderer))) + +(define (call-with-renderer renderer proc) + "Call PROC, passing it RENDERER and closing RENDERER upon exit of +PROC." + (dynamic-wind + (const #t) + (lambda () + (proc renderer)) + (lambda () + (delete-renderer! renderer)))) + +(define (clear-renderer renderer) + "Clear the rendering target RENDERER with the current drawing +color." + (unless (zero? (ffi:sdl-render-clear (unwrap-renderer renderer))) + (sdl-error "clear-renderer!" "failed to clear renderer"))) + +(define (present-renderer renderer) + "Display RENDERER." + (ffi:sdl-render-present (unwrap-renderer renderer))) + + +;;; +;;; Texture +;;; + +(define-wrapped-pointer-type <texture> + texture? + wrap-texture unwrap-texture + (lambda (context port) + (format port "#<texture ~x>" + (pointer-address (unwrap-texture context))))) + +(define (surface->texture renderer surface) + "Convert SURFACE to a texture suitable for RENDERER." + (let ((ptr (ffi:sdl-create-texture-from-surface + (unwrap-renderer renderer) + ((@@ (sdl2 surface) unwrap-surface) surface)))) + (if (null-pointer? ptr) + (sdl-error "surface->texture" "failed to convert surface to texture") + (wrap-texture ptr)))) + +;; TODO: Add srcrect and dstrect. +(define (render-copy renderer texture) + "Copy TEXTURE to the rendering target of RENDERER." + (let ((result (ffi:sdl-render-copy (unwrap-renderer renderer) + (unwrap-texture texture) + %null-pointer + %null-pointer))) + (unless (zero? result) + (sdl-error "render-copy" "failed to copy texture")))) |