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;;; Chickadee Game Toolkit
;;; Copyright © 2021 David Thompson <davet@gnu.org>
;;;
;;; Chickadee is free software: you can redistribute it and/or modify
;;; it under the terms of the GNU General Public License as published
;;; by the Free Software Foundation, either version 3 of the License,
;;; or (at your option) any later version.
;;;
;;; Chickadee is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with this program. If not, see
;;; <http://www.gnu.org/licenses/>.
(define-module (tests math vector)
#:use-module (tests utils)
#:use-module (srfi srfi-64)
#:use-module (chickadee math)
#:use-module (chickadee math vector))
(with-tests "vector"
(test-group "2D vectors"
(test-assert "vec2="
(vec2= (vec2 1.0 2.0) (vec2 1.0 2.0)))
(test-group "vec2/polar"
(test-equal (vec2/polar (vec2 1.0 1.0) 2.0 0.0) (vec2 3.0 1.0))
(test-equal (vec2/polar (vec2 1.0 1.0) 2.0 (/ pi 2)) (vec2 1.0 3.0))
(test-equal (vec2/polar (vec2 1.0 1.0) 2.0 pi) (vec2 -1.0 1.0))
(test-equal (vec2/polar (vec2 1.0 1.0) 2.0 (* pi 1.5)) (vec2 1.0 -1.0))
(test-equal (vec2/polar (vec2 1.0 1.0) 2.0 tau) (vec2 3.0 1.0)))
(test-group "vec2-magnitude"
(test-equal "normal case"
(vec2-magnitude (vec2 -3.0 4.0)) 5.0)
(test-equal "division by zero edge case"
(vec2-magnitude (vec2 0.0 0.0)) 0.0))
(test-equal "vec2-dot"
(vec2-dot (vec2 1.0 2.0) (vec2 3.0 4.0)) 11.0)
(test-equal "vec2-cross"
(vec2-cross (vec2 1.0 2.0) (vec2 3.0 4.0)) -5.0)
(test-approximate "vec2-normalize"
(vec2-magnitude (vec2-normalize (vec2 3.7 4.9))) 1.0 0.001)
(test-group "vec2*"
(test-equal "vec2 * vec2"
(vec2* (vec2 2.0 3.0) (vec2 4.0 5.0)) (vec2 8.0 15.0))
(test-equal "vec2 * scalar"
(vec2* (vec2 2.0 3.0) 4.0) (vec2 8.0 12.0)))
(test-group "vec2+"
(test-equal "vec2 + vec2"
(vec2+ (vec2 1.0 2.0) (vec2 3.0 4.0)) (vec2 4.0 6.0))
(test-equal "vec2 + scalar"
(vec2+ (vec2 1.0 2.0) 3.0) (vec2 4.0 5.0)))
(test-group "vec2-"
(test-equal "vec2 - vec2"
(vec2- (vec2 1.0 2.0) (vec2 3.0 4.0)) (vec2 -2.0 -2.0))
(test-equal "vec2 - scalar"
(vec2- (vec2 1.0 2.0) 3.0) (vec2 -2.0 -1.0))))
(test-group "3D vectors"
(test-assert "vec3="
(vec3= (vec3 1.0 2.0 3.0) (vec3 1.0 2.0 3.0)))
(test-group "vec3-magnitude"
(test-equal "normal case"
(vec3-magnitude (vec3 -2.0 3.0 -6.0)) 7.0)
(test-equal "division by zero edge case"
(vec3-magnitude (vec3 0.0 0.0 0.0)) 0.0))
(test-equal "vec3-dot"
(vec3-dot (vec3 1.0 2.0 3.0) (vec3 4.0 5.0 6.0)) 32.0)
(test-equal "vec3-cross"
(vec3-cross (vec3 2.0 3.0 4.0) (vec3 5.0 6.0 7.0)) (vec3 -3.0 6.0 -3.0))
(test-approximate "vec3-normalize"
(vec3-magnitude (vec3-normalize (vec3 3.7 4.9 9.2))) 1.0 0.001)
(test-group "vec3*"
(test-equal "vec3 * vec3"
(vec3* (vec3 2.0 3.0 4.0) (vec3 5.0 6.0 7.0)) (vec3 10.0 18.0 28.0))
(test-equal "vec3 * scalar"
(vec3* (vec3 2.0 3.0 4.0) 5.0) (vec3 10.0 15.0 20.0)))
(test-group "vec3+"
(test-equal "vec3 + vec3"
(vec3+ (vec3 1.0 2.0 3.0) (vec3 4.0 5.0 6.0)) (vec3 5.0 7.0 9.0))
(test-equal "vec3 + scalar"
(vec3+ (vec3 1.0 2.0 3.0) 4.0) (vec3 5.0 6.0 7.0)))
(test-group "vec3-"
(test-equal "vec3 - vec3"
(vec3- (vec3 1.0 2.0 3.0) (vec3 4.0 5.0 6.0)) (vec3 -3.0 -3.0 -3.0))
(test-equal "vec3 - scalar"
(vec3- (vec3 1.0 2.0 3.0) 4.0) (vec3 -3.0 -2.0 -1.0)))))
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