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(use-modules (chickadee)
(chickadee math matrix)
(chickadee math rect)
(chickadee math vector)
(chickadee graphics sprite)
(chickadee graphics texture)
(chickadee graphics)
(chickadee graphics color)
(chickadee scripting)
(ice-9 match)
(statprof))
(define start-time 0.0)
(define avg-frame-time 16.0)
(define texture #f)
(define view #f)
(define rect #f)
(define matrix (make-identity-matrix4))
(define (load)
(set! texture (load-image "images/shot.png"))
(set! view (make-texture-view texture))
(set! rect (make-rect 0.0 0.0
(texture-width texture)
(texture-height texture)))
(script
(forever
(sleep 60)
(pk 'fps (/ 1.0 avg-frame-time)))))
(define (frand x)
(* (random:uniform) x))
(define sprites
(map (lambda (i)
(vec2 (- (frand 640.0) 8.0)
(- (frand 480.0) 8.0)))
(iota 30000)))
(define (draw alpha)
(let loop ((sprites sprites))
(match sprites
(() (values))
((p . rest)
(set-rect-x! rect (vec2-x p))
(set-rect-y! rect (vec2-y p))
(draw-sprite* view rect matrix)
(loop rest))))
(let ((current-time (elapsed-time)))
(set! avg-frame-time
(+ (* (- current-time start-time) 0.1)
(* avg-frame-time 0.9)))
(set! start-time current-time)))
(define (update dt)
(update-agenda 1))
(define (key-press key modifiers repeat)
(when (eq? key 'q) (abort-game)))
(define (print-gc-stats)
(let ((stats (gc-stats)))
(pk 'gc
(assq-ref stats 'gc-times)
(exact->inexact
(/ (get-internal-real-time)
internal-time-units-per-second))
(exact->inexact
(/ (assq-ref stats 'gc-time-taken)
1000000000)))))
(add-hook! after-gc-hook print-gc-stats)
(define (start)
(run-game #:load load #:draw draw #:update update #:key-press key-press))
;; (statprof start)
(start)
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