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(use-modules (chickadee)
             (chickadee math grid)
             (chickadee math vector)
             (chickadee math rect)
             (chickadee graphics)
             (chickadee graphics color)
             (chickadee graphics font)
             (chickadee graphics shapes)
             (chickadee graphics sprite))

(define grid (make-grid))
(define item-color (make-color 0.7 0.0 0.0 0.5))
(define cell-color (make-color 0.0 0.7 0.0 0.2))
(define player-color (make-color 0.0 0.0 0.7 0.8))
(define player-pos #v(32.0 32.0))
(define player-speed 2)
(define player-velocity #v(0.0 0.0))

(define (load)
  (grid-add grid 'wall-left 0 0 32 480)
  (grid-add grid 'wall-top 32 448 576 32)
  (grid-add grid 'wall-right 608 0 32 480)
  (grid-add grid 'wall-bottom 32 0 576 32)
  (grid-add grid 'box-1 100 100 100 50)
  (grid-add grid 'box-2 300 300 50 100)
  (grid-add grid 'box-3 350 150 200 75)
  (grid-add grid 'box-4 150 140 130 75)
  (grid-add grid 'player (vec2-x player-pos) (vec2-y player-pos) 32 32))

(define (update dt)
  (set-vec2-x! player-velocity 0.0)
  (set-vec2-y! player-velocity 0.0)
  (when (key-pressed? 'up)
    (set-vec2-y! player-velocity player-speed))
  (when (key-pressed? 'down)
    (set-vec2-y! player-velocity (- player-speed)))
  (when (key-pressed? 'right)
    (set-vec2-x! player-velocity player-speed))
  (when (key-pressed? 'left)
    (set-vec2-x! player-velocity (- player-speed)))
  (vec2-add! player-pos player-velocity)
  (grid-move grid 'player player-pos
             (lambda (a b)
               (if (eq? a 'player)
                   slide
                   #f))))

(define %cell-rect
  (make-rect 0.0 0.0 (grid-cell-size grid) (grid-cell-size grid)))
(define %cell-count-pos
  #v(0.0 0.0))

(define number->string*
  (let ((cache (make-hash-table)))
    (lambda (n)
      (or (hashv-ref cache n)
          (begin
            (let ((s (number->string n)))
              (hashv-set! cache n s)
              s))))))

(define (draw alpha)
  (with-blend-mode 'alpha
    (let ((size (grid-cell-size grid)))
      (for-each-cell (lambda (cell x y)
                       (set-rect-x! %cell-rect (* x size))
                       (set-rect-y! %cell-rect (* y size))
                       (draw-filled-rect %cell-rect cell-color))
                     grid)
      (for-each-cell (lambda (cell x y)
                       (set-vec2-x! %cell-count-pos (+ (* x size) (/ size 2)))
                       (set-vec2-y! %cell-count-pos (+ (* y size) (/ size 2)))
                       (draw-text (number->string* (cell-count cell))
                                  %cell-count-pos))
                     grid))
    (for-each-item (lambda (item rect)
                     (if (eq? item 'player)
                         (draw-filled-rect rect player-color)
                         (draw-filled-rect rect item-color)))
                   grid)))

(run-game #:load load #:draw draw #:update update)